Kolloseum States XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Kolloseum States XP (/thread-5719.html) |
RE: Kolloseum States XP - kyonides - 11-30-2016 The Bump became an Adorable Berserker!
Guess what? I updated my KStates XP script once again so I've recently uploaded the new Negligent but Adorable Berserk version 2.2.40. The new extra features are the possibility to make either an actor or enemy find its foe ADORABLE! So far the only consequences are either let you know it won't hit it because its foe is adorable (obviously) or even use any healing potion on its foe! Don't worry, my fellow forumers! Such outcomes depend on probabilities so your hero might not waste that potion! There are two ways to make that happen. On the left hand side you've got the Adorable skill and state that make foes hitting the adorable target get fascinated and on the right hand side you've got the Fascination skill that might automatically turn the target into a brainless... nope, not a zombie but its fan! RE: Kolloseum States XP - kyonides - 12-02-2016 The Bump Keeps Forgetting Stuff!
KStates XP Negligent but Adorable Amnesiac Berserker Version 2.2.50 is already available, people! This new version offers a way to let the enemies cast a spell to let a hero become partially amnesiac. This means he or she will suddenly forget half of his or her skills in no time! (If you set it up to make the state get removed somehow, he or she will get them back as well.) I hope you all hate this new feature! XD RE: Kolloseum States XP - kyonides - 12-03-2016 The Bump Now Wants To Kidnap Your Heroes!
Well, honestly the enemy troopers will do that now with the new version of my KStates XP script, namely the Negligent but Adorable Amnesiac Kidnapper version 2.2.60. A trooper might want to kidnap one of your heroes at a time until there is only one left. If a kidnapper is killed, then all of its victims will be released. Sadly for Aluxes and his gang this doesn't mean the others kidnappers will do so as well, unless you also kill them later on. There is a reason why the troopers wouldn't kidnap every single hero out there, but such curious feature isn't available right now... RE: Kolloseum States XP - kyonides - 01-27-2019 Monsters Love to BUMP Aggressively!
After a long time, Kolloseum States XP has been updated! It now includes all of KEW XP features plus the KEW XP Mango Add-On. That means stuff like equiping weapons, updating the enemy's stats and exchanging some treasures for specific items during the last stage of a battle are now available. RE: Kolloseum States XP - kyonides - 01-27-2019 Aggressive Monsters Are Now Planning to Kidnap a Poor BUMP!
Kolloseum States XP Aggressive Monsters and Kidnappers Version has been released! Since I thought it was not enough to just include all of KEW XP features in Kolloseum States XP, I have also appended all of KStates XP latest features to the main script. From now on, all of Kolloseum States XP fans can now fascinated monsters or they can fascinate your heroes, heroes can be kidnapped just because, or they can get a bit negligent as well. Do not blame me if they (temporarily) forget their skills! : (Nothing Aluxes could not do on his own... ) Oh and you can also apply a weird state that will exchange a hero's skill or the item he was planning to consume with a random skill or the weakest or strongest one he has learned so far. This is now possible because I have merged the KChangeSkill XP with this script already. RE: Kolloseum States XP - kyonides - 02-26-2019 Your Friendly Bumping Ally Might Be Deceiving You!
Deceptively Friendly Knockout 2.7.0 now features the possibilities of setting up weapons that will be ignored by certain enemy, granting some sort of specific invulnerability, or causing an instant knockout or kill. You can also define armors that will redistribute damage inflicted to the armor's wearer or bearer or owner or your beloved traitorous coward to the whole team instead. Some people might say it can be done via events, but I do believe it is so easy to configure it in a single place like the Kolloseum module that it beats the alternative in no time. |