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CTB - A Final Fantasy X-like Battle System, Version 3.2 - Printable Version

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+--- Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2 (/thread-2298.html)



CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Villain - 02-07-2010 09:21 AM

he he) thank's Naruto kun :)


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Guest - 02-07-2010 07:03 PM

I am not sure charlie. It's not working. Anything else I can do?


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Ace - 02-07-2010 07:13 PM

@Sline, you have to add the weapon first per change weapons event command, and after that you can equip it per change equipment event command.

@Villain xD actually it's not really naruto, but inspired :D


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Guest - 02-07-2010 07:33 PM

Zarox you are the man. Issue resolved.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-07-2010 08:00 PM

Good call Zarox.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Villain - 02-07-2010 08:15 PM

I hope nothing terrible, that I ask so many questions?
DO you know, how can I make that Victory ME is not played, but in place of her continued battle BGM?
Thanks in advance!


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-07-2010 09:33 PM

And when should the battle BGM end?


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Villain - 02-07-2010 10:16 PM

When the characters return to the main map.(map, where the battle was started)
I just want to remove victory melody, without silence (on it's place).


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-07-2010 11:17 PM

Okay, you have to comment (put # at the beginning of the line) the four points in CTB by Charlie - Scene_Battle where the map bgm is started. Look for bgm_play and you'll find them.
Then on line 194, after
Code:
# Refresh map
    $game_map.refresh
you can put
Code:
# If switching to map
    if $scene.is_a?(Scene_Map)
      # Return to BGM before battle starts
      $game_system.bgm_play($game_temp.map_bgm)
    end



CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Guest - 02-07-2010 11:25 PM

Hey charlie? Do you provide help with other scripts as well? Even if you didn't make it?