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+- Save-Point (http://save-point.org) +-- Forum: Material Development (/forum-8.html) +--- Forum: Scripts Database (/forum-39.html) +--- Thread: |
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Rose Guardian - 07-05-2010 01:01 PM Thank you very much! CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 07-09-2010 04:35 PM How do you like this new battle report screen?
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - bmj - 07-09-2010 08:40 PM this new battle report screen looks better then the other! this is more like FF X. hey charlie i'm looking for one main menu compatible with your party system i mean , one main menu like FF XII CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Villain - 07-10-2010 11:19 AM WOW! New wersion! Sorry but how can i remove #1 #2 #3 in enemy's names? And how to make visible faces in the comand panel, like on the screenshots? CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 07-10-2010 01:05 PM bmj Wrote:this new battle report screen looks better then the other! this is more like FF X. I think I saw something on youtube but I don't know of any script available to the public. Villain Wrote:WOW! New wersion! In CTB by Charlie - Windows, line 132: Code: @turn_height,actor.name + " #" + (actor.index + 1).to_s +Code: @turn_height,actor.name +and line 263: Code: actor.name+" #" + (actor.index + 1).to_s + debug_string, 1)Code: actor.name+ debug_string, 1)Villain Wrote:And how to make visible faces in the comand panel, like on the screenshots? Activate the battler window from the configuration. Set size, position and everything from there. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Villain - 07-10-2010 03:05 PM Thank you Recently, faced with this problem: I really do not know what the problem, but the challenges are not available to me in version 0.9 ![]() However, when I put version 0.8 - they are available, but an error. Something has changed in the configuration? I'm doing everything right, but I can not understand what my mistake. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 10-14-2010 08:21 AM Version 3.2 released v3.2 New battle report. v3.2 New SuperArts fill mode "Damage". v3.2 New custom state Rigene MP. v3.2 Custom rates for Rigene and Rigene MP. v3.2 Optional regeneration at every turn. v3.2 Visual notification of state change. v3.2 Casting delay. v3.2 Extra damage for actors casting spells. v3.2 Added new state Flight. v3.2 Random multiple loots. v3.2 BUG FOUND: states with restrictions applied through battle events at the first turn partially don't work (a command can be selected, but it's not executed). v3.2 Compatible with DerVVulfman's Karen's Combos. v3.2 Animated Battlers 13.3 included. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Agckuu_Coceg - 10-15-2010 04:20 AM WOW! New version! *OM-NOM-NOM-NOM-NOM* But... Charlie, the title of a topic is old... ^_^ CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - AGAFURO - 10-17-2010 06:22 PM Love the dodge-feature. Lots of awesome new stuff in this update. =D CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - AGAFURO - 10-20-2010 05:30 PM *double-posting in order to get attention* Alright, I have one question: how can I change back the height of the screen-targeting animations? Basically... after updating the battle system, all of my screen-targeting animations took a quite notable jump "upwards", making some of them look a bit strange. The issue is releated to the "CTB by Charlie - Damage and Colors" part, since it will look like usual if I change that part back to the previous version (but that version lacks many of the nice new features, so yeah...). I have no clue which line to edit to get the correct height back. And yeah, I know it's possible to "move" the animations down with the "full slide" command in the database. However... there is a limit as to how low you can put an animation on the screen. And with the current setting, it's impossible for some of my animations to "touch the bottom of the screen", if that makes sense. So if I try to solve the problem by doing a "full slide", all the animation sprites will get stuck at a certain height, without touching the bottom of the screen. ...Also, as a note to anyone else updating their battle system to the latest version; be sure to remove the "Switch common event", or at least make sure the Switch skill doesn't trigger that common event. In the new version, it's no longer needed. But if you forget to remove the common event from the skill, the game will crash. It took me a little while to figure out what was wrong at first. =P |