Save-Point
Resolution - Printable Version

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Resolution - Hsia_Nu - 03-25-2010

i could be wrong but it looks like your running a default project. Try adding more tiles on the height and width.


Resolution - Villain - 03-25-2010

I do it, but nothing was happend!


Resolution - AccessTime - 03-26-2010

Got the same problem, made a bigger map, too. I'm pretty sure I didn't miss any of the input.updates...


Resolution - Villain - 03-26-2010

DerVVolfman, please save us!! :)


Resolution - DerVVulfman - 03-27-2010

Resolution edits are fine and all, but the map will remain at the default 20 tiles across x 15 tiles down. So.... you'll need a tilemap system. This is what can expand your system to work with areas beyond the typical 640x480 window. SephirothSpawn and Me™ have both made Tilemap scripts and are both highly recommended.

Or else, if you want to retain the 20x15 drawn map, you could fill the black areas with a window/hud. Winking


Resolution - Villain - 03-27-2010

understand, thanks.


RE: Resolution - DerVVulfman - 02-19-2014

For those interested, I just inserted a variant in the main post that allows for 1024x768 resolution.


RE: Resolution - JayRay - 02-19-2014

nice... Too bad I've already devoted energy and time to the 800x600 project (Which in all honestly, I feel EnterNoBrains should have implemented in the first place)

But there's always the next one...


RE: Resolution - JayRay - 09-25-2014

Question. I'm not discounting the idea that this is a windows issue. but, for some reason, on the Resolution scripts, even with new projects, I'm getting an error in direct relation to Display.dll (and yes, DerVVulfman's display.dll link is in there right...


RE: Resolution - DerVVulfman - 09-26-2014

Try re-downloading and using a new copy of the display.dll. I've heard that redownloads help. Dunno why, but it helped with a guy using Chargen Ex.