Save-Point
Autotile Data - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Games Development (https://www.save-point.org/forum-4.html)
+--- Forum: Tutorials (https://www.save-point.org/forum-19.html)
+--- Thread: Autotile Data (/thread-4202.html)



Autotile Data - PK8 - 06-24-2012

Due to there being so much info on RMXP, RMVX, and RMVX Ace autotiles that even CSS and Spoiler tags won't be able to do this thread justice, I will be linking to each page instead.

Introduction
This was something I was bored enough to experiment with and learn a little more about. Okay, it was more like I had to since I'm writing a Tile Substitution / Placement script that -- as of this writing -- will be up very soon. Some of the information here is probably a no-brainer to those who worked with autotiles before.

Link to full versions of the tutorial


RE: Autotile Data - KasperKalamity - 06-24-2012

you have to be the king of niche use. under what circumstances would i implement this?


RE: Autotile Data - DerVVulfman - 06-24-2012

Want to make a MiniMap script? That's one of 'em. Only one I can think of right now that is. Perhaps to decode a map and do an import-export? *SHRUGS*


RE: Autotile Data - PK8 - 06-25-2012

Anything to do with Map Data manipulation, I suppose. Looking into it made me learn a little more about autotiles work. This should be useful when looking into using autotiles for a script I'm writing (Tile Substitution and Replacement).

Edit: I just added information about VX's Autotiles.


RE: Autotile Data - PK8 - 06-27-2012

Just made a more "fuller" version of the tutorials. Since even CSS and Spoiler tags won't be able to do this thread justice, I will be linking to pages for each maker.