Just a modification of Abyssos' facs script - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Just a modification of Abyssos' facs script (/thread-6935.html) |
Just a modification of Abyssos' facs script - lumina... - 11-01-2006 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. This mod of Abyssos' script makes a new pic appear in the status window when you click it... Well I'd guess its barely logical but can be used. Well, I do at least... All of the credit here goes to Abyssos... Code: ###################### Now, replace this part of Abyssos' code in class Window_Status: Code: draw_actor_face(@actor, 10, 112) with: Code: draw_actor_face2(@actor, 10, 112) Basically, what i did was place the "2" in the "face" 's in the code, but don't hate me!! Besides, I don't take any credit by placing some 2's int he code... it's all him :alright: I'd like some comments about this one... any errors maybe? SCREENSHOTS: oh, and here's thie link for Abyssos' script... Yeah, it's here ^===================== fix this link when found |