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Post Author Forum Replies Views Posted [asc]
    Thread: Call Script RealNumbers
Post: Call Script RealNumbers

y = 1 + (sx-300.0)/100
Trickster Code Support 2 4,571 05-31-2010, 09:36 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

Haha well I feel that I can call this V1.0 now. I have fixed plenty of bugs and redid some of the things in the program. So there are a lot of changes in this version if anyone just happens to have di...
Trickster Tools 26 30,752 05-30-2010, 07:43 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

No comment. Quote: -- 28 February 2010 released version 0.9.0 of TilemapEditor Change log: -New: You may now dim lower layers -New: You may now set the grid size in tiles ...
Trickster Tools 26 30,752 03-01-2010, 08:36 AM
    Thread: Passive Effects
Post: Passive Effects

No prob!
Trickster Scripts Database 10 15,933 02-11-2010, 04:23 AM
    Thread: Passive Effects
Post: Passive Effects

Looks as if you are missing a part of the script specifically MACL.
Trickster Scripts Database 10 15,933 02-10-2010, 06:48 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

I have sold out to the man LOL Well.. not exactly... So now this is my senior design project at my college, and for the next four months I have little control (maybe) on what I do next. Whats going t...
Trickster Tools 26 30,752 01-30-2010, 04:58 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

No Big Tilesets please The Maximum depends on your graphics card mine was 2048x2048 Really it defeats the purpose of having a tile based system if you have a huge tileset where not many of the tiles...
Trickster Tools 26 30,752 01-29-2010, 02:14 PM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

Yeah you can probably google that for now I'm going to reupload with the dlls later though sorry about that! EDIT: Should be fixed now!
Trickster Tools 26 30,752 01-28-2010, 03:39 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

May be the last update for a while (school has started) Quote: -- 20 January 2010 released version 0.8.3 of TilemapEditor Change log: -New: Minimizing the application now tells the applica...
Trickster Tools 26 30,752 01-20-2010, 08:44 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

12345 Quote: -- 08 January 2010 released version 0.8.1 of TilemapEditor Change log: -New: Toolbar added with three icon sizes (16x16, 24x24, and 32x32) You can configure the size v...
Trickster Tools 26 30,752 01-09-2010, 04:30 AM
    Thread: Ally AI - Computer Controlled Allies
Post: Ally AI - Computer Controlled Allies

Hey apparently the version here was two versions behind haha well heres what was changed Quote: -- # Changelog: # - Version 3.0 - Cleaned up code more instructions added. # - Version 2.1 (Unre...
Trickster Scripts Database 2 6,440 01-04-2010, 07:37 AM
    Thread: Trickster's Bag Of Skill Effects
Post: Trickster's Bag Of Skill Effects

Dun dun dun Its an unknown update. This update has been sitting on my old laptop (which is screendead) for 2 years. I've long forgotten what I changed/added/fixed (I should keep records of these th...
Trickster Scripts Database 5 13,862 01-04-2010, 07:23 AM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

hahaha without even looking at the script and recalling from memory if you get a stack too deep after F12ing your game what happens is that a hidden method was aliased and when you F12 it goes b...
Trickster Scripts Database 572 641,133 01-02-2010, 06:38 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

hahaha Quote: -- 01 January 2010 released version 0.8.0 of TilemapEditor Change log: -New: Undo & Redo! -New: Select Tool has been implemented -New: Things in the Edit ...
Trickster Tools 26 30,752 01-01-2010, 09:54 AM
    Thread: Passive Skills DVV
Post: Passive Skills DVV

hohoho yep in general for the actual effect its : then to link the skill/item to the effect data_id => [effect_id, effectfadecond] haha the defining stuff was like its own mini language but its kinda...
Trickster Scripts Database 12 21,775 01-01-2010, 08:20 AM
    Thread: Passive Skills DVV
Post: Passive Skills DVV

Haha. I like how you are copying some of my work now DVV :P and also my script did have errors. the problem that fgsfds had when using perfume was that the script tries to get the actor who used the ...
Trickster Scripts Database 12 21,775 01-01-2010, 07:29 AM
    Thread: Passive Effects
Post: Passive Effects

Yep I believe I fixed that before and had it in my set of updates, though its on my other laptop so the official fix will have to wait. but I went and fixed it again so... in script Damage mods arou...
Trickster Scripts Database 10 15,933 01-01-2010, 07:17 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

Update! Update! Quote: -- 22 December 2009 released version 0.7.3 of TilemapEditor Change log: -Fixed: Fixed loading image problem (The left window was not resized properly) ...
Trickster Tools 26 30,752 12-22-2009, 06:57 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

Updated to Version 0.7 Quote: -- 09 December 2009 released version 0.7.0 of TilemapEditor Change log: -Fixed: Flickering issue in regards to scrollbars has been fixed -Fixed: Backgrounds not being...
Trickster Tools 26 30,752 12-10-2009, 01:15 AM
    Thread: Card Game Data Structure
Post: Card Game Data Structure

Sure I guess
Trickster Scripts Database 5 10,051 12-09-2009, 06:38 PM