Search Results
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Thread: Call Script RealNumbers
Post: Call Script RealNumbers
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Trickster |
Code Support
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2 |
4,571 |
05-31-2010, 09:36 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
Haha well I feel that I can call this V1.0 now. I have fixed plenty of bugs and redid some of the things in the program. So there are a lot of changes in this version if anyone just happens to have di... |
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Trickster |
Tools
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26 |
30,752 |
05-30-2010, 07:43 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
No comment.
Quote:
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28 February 2010
released version 0.9.0 of TilemapEditor
Change log:
-New: You may now dim lower layers
-New: You may now set the grid size in tiles
... |
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Trickster |
Tools
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26 |
30,752 |
03-01-2010, 08:36 AM |
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Thread: Passive Effects
Post: Passive Effects
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Trickster |
Scripts Database
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10 |
15,933 |
02-11-2010, 04:23 AM |
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Thread: Passive Effects
Post: Passive Effects
Looks as if you are missing a part of the script specifically MACL. |
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Trickster |
Scripts Database
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10 |
15,933 |
02-10-2010, 06:48 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
I have sold out to the man LOL Well.. not exactly...
So now this is my senior design project at my college, and for the next four months I have little control (maybe) on what I do next. Whats going t... |
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Trickster |
Tools
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26 |
30,752 |
01-30-2010, 04:58 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
No Big Tilesets please
The Maximum depends on your graphics card mine was 2048x2048
Really it defeats the purpose of having a tile based system if you have a huge tileset where not many of the tiles... |
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Trickster |
Tools
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26 |
30,752 |
01-29-2010, 02:14 PM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
Yeah you can probably google that for now
I'm going to reupload with the dlls later though
sorry about that!
EDIT: Should be fixed now! |
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Trickster |
Tools
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26 |
30,752 |
01-28-2010, 03:39 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
May be the last update for a while (school has started)
Quote:
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20 January 2010
released version 0.8.3 of TilemapEditor
Change log:
-New: Minimizing the application now tells the applica... |
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Trickster |
Tools
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26 |
30,752 |
01-20-2010, 08:44 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
12345
Quote:
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08 January 2010
released version 0.8.1 of TilemapEditor
Change log:
-New: Toolbar added with three icon sizes (16x16, 24x24, and 32x32) You can configure the size v... |
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Trickster |
Tools
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26 |
30,752 |
01-09-2010, 04:30 AM |
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Thread: Ally AI - Computer Controlled Allies
Post: Ally AI - Computer Controlled Allies
Hey apparently the version here was two versions behind haha
well heres what was changed
Quote:
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# Changelog:
# - Version 3.0 - Cleaned up code more instructions added.
# - Version 2.1 (Unre... |
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Trickster |
Scripts Database
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2 |
6,440 |
01-04-2010, 07:37 AM |
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Thread: Trickster's Bag Of Skill Effects
Post: Trickster's Bag Of Skill Effects
Dun dun dun
Its an unknown update.
This update has been sitting on my old laptop (which is screendead) for 2 years. I've long forgotten what I changed/added/fixed (I should keep records of these th... |
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Trickster |
Scripts Database
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5 |
13,862 |
01-04-2010, 07:23 AM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
hahaha without even looking at the script and recalling from memory if you get a stack too deep after F12ing your game
what happens is that a hidden method was aliased
and when you F12 it goes b... |
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Trickster |
Scripts Database
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572 |
641,133 |
01-02-2010, 06:38 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
hahaha
Quote:
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01 January 2010
released version 0.8.0 of TilemapEditor
Change log:
-New: Undo & Redo!
-New: Select Tool has been implemented
-New: Things in the Edit ... |
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Trickster |
Tools
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26 |
30,752 |
01-01-2010, 09:54 AM |
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Thread: Passive Skills DVV
Post: Passive Skills DVV
hohoho yep
in general for the actual effect its
:
then to link the skill/item to the effect
data_id => [effect_id, effectfadecond]
haha the defining stuff was like its own mini language but its kinda... |
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Trickster |
Scripts Database
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12 |
21,775 |
01-01-2010, 08:20 AM |
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Thread: Passive Skills DVV
Post: Passive Skills DVV
Haha. I like how you are copying some of my work now DVV :P
and also my script did have errors. the problem that fgsfds had when using perfume was that the script tries to get the actor who used the ... |
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Trickster |
Scripts Database
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12 |
21,775 |
01-01-2010, 07:29 AM |
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Thread: Passive Effects
Post: Passive Effects
Yep I believe I fixed that before and had it in my set of updates, though its on my other laptop so the official fix will have to wait.
but I went and fixed it again so...
in script Damage mods arou... |
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Trickster |
Scripts Database
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10 |
15,933 |
01-01-2010, 07:17 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
Update! Update!
Quote:
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22 December 2009
released version 0.7.3 of TilemapEditor
Change log:
-Fixed: Fixed loading image problem (The left window was not resized properly)
... |
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Trickster |
Tools
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26 |
30,752 |
12-22-2009, 06:57 AM |
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Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)
Updated to Version 0.7
Quote:
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09 December 2009
released version 0.7.0 of TilemapEditor
Change log:
-Fixed: Flickering issue in regards to scrollbars has been fixed
-Fixed: Backgrounds not being... |
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Trickster |
Tools
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26 |
30,752 |
12-10-2009, 01:15 AM |
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Thread: Card Game Data Structure
Post: Card Game Data Structure
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Trickster |
Scripts Database
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5 |
10,051 |
12-09-2009, 06:38 PM |