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Post Author Forum Replies Views Posted [asc]
    Thread: Indy made "RM"-like programs?
Post: RE: Indy made "RM"-like programs?

They have a great one going on over at chaos-project. That is all I know.
deValdr Development Discussion 15 20,848 01-06-2012, 04:18 PM
    Thread: I'm still alive :)
Post: RE: I'm still alive :)

MetalRenard Wrote: (01-02-2012, 11:51 AM) -- In all friendliness, all you do is tell us in a message that you could no longer support the forum and give us a chance to say good bye. ^^ -- I would, bu...
deValdr Development Discussion 9 12,684 01-02-2012, 02:40 PM
    Thread: I'm still alive :)
Post: RE: I'm still alive :)

MetalRenard Wrote: (12-26-2011, 03:11 AM) -- Well to be perfectly honest, I wasn't impressed with the way Valdred ditched us over at RPG-Makers, considering how the community had started to grow and ...
deValdr Development Discussion 9 12,684 01-02-2012, 03:07 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Tutorials: http://unity3d.com/support/resources/tutorials/ If you plan on making your own engine: 1. Learn engine mechanisms in C++: http://www.amazon.com/Beginning-C-Through-Game-Programming/dp/143...
deValdr Development Discussion 2,650 1,823,452 01-01-2012, 02:38 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Ace Wrote: (12-31-2011, 11:17 PM) -- I ever wanted to make a 3D Game with a Final Fantasy-like Battlesystem, does anyone know a engine where you can make that with scripts like RMXP? Currently I'm...
deValdr Development Discussion 2,650 1,823,452 12-31-2011, 11:48 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Here's what I just made, I am planning to make a 3d game once I get all the stuff off my hands: [spoiler]http://bb.xieke.com/files/laptop.png http://bb.xieke.com/files/1/laptop.png[/spoiler]
deValdr Development Discussion 2,650 1,823,452 12-31-2011, 06:59 PM
    Thread: I'm still alive :)
Post: I'm still alive :)

I have not posted for ages, but I am still alive, I am just taking a break from the internet. That is just a choice I have made for personal reasons. I haven't been making games for some time, I ju...
deValdr Development Discussion 9 12,684 12-20-2011, 12:47 AM
    Thread: Save-Point portrait
Post: RE: Save-Point portrait

I am... well stuff takes all my time :'( I'll see what I can do about rpgmakers
deValdr Forum Games & Nonsense 14 19,875 09-28-2011, 07:37 PM
    Thread: Save-Point portrait
Post: RE: Save-Point portrait

Am I on there? ^_^
deValdr Forum Games & Nonsense 14 19,875 09-28-2011, 04:17 PM
    Thread: Next level RGSS - From beginner to expert
Post: RE: Next level RGSS - From beginner to expert

Glad you like it :)
deValdr Tutorials 2 6,811 08-30-2011, 11:25 PM
    Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle

Could you post the script please? This should be an easy fix.
deValdr Code Support 3 6,881 07-19-2011, 09:53 AM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

New screeny from me: [spoiler]http://bb.xieke.com/files/nyttpathbilde.png http://bb.xieke.com/files/vannja.png [/spoiler] Of my engine in progress. Mapping sucks because I haven't managed to make a w...
deValdr Development Discussion 1,051 987,260 07-16-2011, 11:23 PM
    Thread: NoMethodError, help on fixing it
Post: RE: NoMethodError, help on fixing it

try putting this at the beginning of the script: Code: -- #=============================================================================== # Game_System #-------------------------------------------...
deValdr Code Support 3 6,579 07-11-2011, 07:04 PM
    Thread: Pherione's Gazette Interviews
Post: RE: Pherione's Gazette Interviews

I'll be there in no time ;)
deValdr General Chat 13 18,192 07-11-2011, 10:45 AM
    Thread: Pherione's Gazette Interviews
Post: RE: Pherione's Gazette Interviews

I could I guess ^_^
deValdr General Chat 13 18,192 07-11-2011, 10:28 AM
    Thread: Array to arguments for a method?
Post: RE: Array to arguments for a method?

Well you can do: Code: -- Audio.se_player(@sound[0], @sound[1], @sound[2]) -- If you want it automated you can use the eval(string) function which is used to execute a string as code.
deValdr Code Support 2 4,425 07-08-2011, 12:17 PM
    Thread: Getting Banned or Not?
Post: RE: Getting Banned or Not?

What I react on in this thread is how you seem to consider the act of telling you how to make your software better rude. I have not seen the thread and the pictures weren't working, but I would sugges...
deValdr General Chat 12 13,247 07-07-2011, 10:10 AM
    Thread: SERIOUS WARNING
Post: RE: SERIOUS WARNING

I've been told although I am not sure to which extent it is true, that mushrooms come in twelve different genders. :X Since when did mushrooms have genders? EDIT: I remember now, it actually stood in...
deValdr Forum Games & Nonsense 15 21,335 06-29-2011, 10:06 AM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Absolutely :) It allows for character creation upon starting a new game, making your character change by equipping and unequipping stuff + you will be able to go take a haircut and the sprite will cha...
deValdr Development Discussion 1,051 987,260 06-26-2011, 09:55 AM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Customly written engine by me. Made with the SDL library for drawing and window. Written in C++. [spoiler]http://bb.xieke.com/files/walkingyeah.png[/spoiler] Walking, animations, objects, map, tiles,...
deValdr Development Discussion 1,051 987,260 06-26-2011, 09:31 AM