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Thread: H-Mode7
Post: RE: H-Mode7
Hi everybody,
i'm in trouble whit one script, (Auto Populate Maps). It don't work whit H-Mode 7. could someone fix it please?
Here is the topic whit it:http://save-point.org/showthread.php?tid=233... |
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goxgaa |
Scripts Database
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395 |
651,328 |
11-19-2011, 03:54 PM |
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Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar
Hi, I've tried it, (thanks, i really was in need of it) but it have a problem in the line nÂș 74. a Syntaxerror...
p.s. i'm using the H-mode7 V1.4.2 |
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goxgaa |
Scripts Database
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8 |
17,298 |
11-07-2011, 06:07 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
@Chaotech Games, sorry I did not express myself correctly, i am not using the Blizz-ABS on my project, but i'm looking for an Caterpillar system that works whit H-mode7, but, only the Caterpillar...
... |
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goxgaa |
Scripts Database
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395 |
651,328 |
10-30-2011, 02:59 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
does exist any caterpillar script that works with H-mode7??
(like the one in blizz abs?)
the new version is realy better! congratulations^^ |
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goxgaa |
Scripts Database
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395 |
651,328 |
10-25-2011, 04:11 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Hi!
the Neo Mode 7 have an feature that change the "the roll angle."
( $scene.spriteset.tilemap.increase_beta(value) )
it's possible to add this feature to the Hmode7???
thanks! |
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goxgaa |
Scripts Database
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395 |
651,328 |
10-18-2011, 03:39 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
YOU are a GENIUS! this is freaking good!!! |
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goxgaa |
Scripts Database
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395 |
651,328 |
10-07-2011, 08:47 PM |
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Thread: H-Mode7
Post: RE: [RMXP] H-Mode7
Hi MGC^^
i'm really fascinated whith your 3D script.
You have mentioned this:
MGC Wrote: (12-26-2010, 11:28 AM)
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Quote:
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Heightmaps only reach 32px in height? Could a later version support o... |
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goxgaa |
Scripts Database
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395 |
651,328 |
09-09-2011, 02:48 PM |