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Post Author Forum Replies Views Posted [asc]
    Thread: H-Mode7
Post: RE: H-Mode7

Hi everybody, i'm in trouble whit one script, (Auto Populate Maps). It don't work whit H-Mode 7. could someone fix it please? Here is the topic whit it:http://save-point.org/showthread.php?tid=233...
goxgaa Scripts Database 395 651,328 11-19-2011, 03:54 PM
    Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar

Hi, I've tried it, (thanks, i really was in need of it) but it have a problem in the line nÂș 74. a Syntaxerror... p.s. i'm using the H-mode7 V1.4.2
goxgaa Scripts Database 8 17,298 11-07-2011, 06:07 PM
    Thread: H-Mode7
Post: RE: H-Mode7

@Chaotech Games, sorry I did not express myself correctly, i am not using the Blizz-ABS on my project, but i'm looking for an Caterpillar system that works whit H-mode7, but, only the Caterpillar... ...
goxgaa Scripts Database 395 651,328 10-30-2011, 02:59 PM
    Thread: H-Mode7
Post: RE: H-Mode7

does exist any caterpillar script that works with H-mode7?? (like the one in blizz abs?) the new version is realy better! congratulations^^
goxgaa Scripts Database 395 651,328 10-25-2011, 04:11 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Hi! the Neo Mode 7 have an feature that change the "the roll angle." ( $scene.spriteset.tilemap.increase_beta(value) ) it's possible to add this feature to the Hmode7??? thanks!
goxgaa Scripts Database 395 651,328 10-18-2011, 03:39 PM
    Thread: H-Mode7
Post: RE: H-Mode7

YOU are a GENIUS! this is freaking good!!!
goxgaa Scripts Database 395 651,328 10-07-2011, 08:47 PM
    Thread: H-Mode7
Post: RE: [RMXP] H-Mode7

Hi MGC^^ i'm really fascinated whith your 3D script. You have mentioned this: MGC Wrote: (12-26-2010, 11:28 AM) -- Quote: -- Heightmaps only reach 32px in height? Could a later version support o...
goxgaa Scripts Database 395 651,328 09-09-2011, 02:48 PM