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    Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar

I am very, very sorry that I haven't replied in a while. I have been very busy for the past few months. Please pardon my lateness. You are trying to use both the Caterpillar and the Visual Equipment,...
Chaotech Games Scripts Database 8 17,394 04-09-2012, 03:23 PM
    Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar

Wow. It's been a long time since I've been on. Guigui28241, did you read the instructions in the script? They're self-explanitory. This should work automatically. Do you have CATERPILLAR = true in th...
Chaotech Games Scripts Database 8 17,394 12-06-2011, 01:08 AM
    Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar

Okay. I had to fight with the site for almost an hour to get it to display with the template originally, and it looks like it still didn't work right. I do believe it should work. There wasn't any scr...
Chaotech Games Scripts Database 8 17,394 11-07-2011, 08:59 PM
    Thread: H-Mode7
Post: RE: H-Mode7

https://sites.google.com/site/chaotechgames/_/rsrc/1320610802534/picture-storage/HM7%20Bleeding.png?height=349&width=256 If you look at the group of trees over to the left, the green from them sink...
Chaotech Games Scripts Database 395 653,586 11-06-2011, 09:43 PM
    Thread: H-Mode7 Caterpillar
Post: H-Mode7 Caterpillar

Chaotech H-Mode7 CaterpillarVersion: 1.0 Introduction No caterpillar scripts work thusfar in HM7. One does now. Features Unlimited Party Members can be displayed Works with Chaotech HM7 Vis...
Chaotech Games Scripts Database 8 17,394 11-06-2011, 09:33 PM
    Thread: H-Mode7 Visual Equipment
Post: H-Mode7 Visual Equipment

Chaotech H-Mode7 Visual EquipmentVersion: 1.0 Introduction Most visual equipments are either incompatible with HM7, or they cause massive lag. This solves both problems Features Virtually no ...
Chaotech Games Scripts Database 8 34,795 11-06-2011, 09:15 PM
    Thread: Why do people make fangames?
Post: RE: Why do people make fangames?

Strange. I'm not sure how I even found this. Sorry for that. I didn't mean to necropost, but I felt this was a pretty important topic that ended on the wrong note. Pokemon games seem to do quite well...
Chaotech Games Development Discussion 45 64,817 10-29-2011, 12:25 AM
    Thread: H-Mode7
Post: RE: H-Mode7

edmhotta, I had the exact same problem. Whenever I was using a 50 Degree angle of slant, it would always crash at the bottom of the map. Once I changed the angle to 60, it no longer crashed. Strange, ...
Chaotech Games Scripts Database 395 653,586 10-29-2011, 12:06 AM
    Thread: Why do people make fangames?
Post: RE: Why do people make fangames?

Most fan games, are completely random, as to be expected, but some aren't. I ONLY work on fan games, not because I have no additional characters I can use, or laziness (I'll give you a screenshot of C...
Chaotech Games Development Discussion 45 64,817 10-27-2011, 11:47 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Good job with the bug fix. I though it was my stuff crashing. Your camera add-on doesn't really help my purpose. Is there any way for me to move the camera on the Y-axis, instead of pivoting it, ev...
Chaotech Games Scripts Database 395 653,586 10-25-2011, 10:52 PM
    Thread: H-Mode7
Post: RE: H-Mode7

N-layers means you can have n layers. It uses N as a variable, get it? You can have as many layers as you want, n, in your map! Edit: Um, I have a problem that I can't seem to fix at all. Wheneve...
Chaotech Games Scripts Database 395 653,586 10-07-2011, 11:36 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Yes! Brilliant! Thanks MGC!
Chaotech Games Scripts Database 395 653,586 10-06-2011, 10:19 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Ah, I just finished my Visual Equipment for the old version. Oh well. Hey, I just noticed that the animations don't correspond with the character really well. I've been using Code: -- @tilemap.s...
Chaotech Games Scripts Database 395 653,586 09-26-2011, 11:00 PM
    Thread: H-Mode7
Post: RE: H-Mode7

No, I have the DLL. I would like MGC to post an edited one with what I requested. The current DLL doesn't support what I need it to. Reneokkie, I've sent you a PM on Deviantart. Edit: Also, somethi...
Chaotech Games Scripts Database 395 653,586 09-24-2011, 08:37 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Yes, I am a scripter. Using this, I have made a working collision system based on the altitude of the different sections, optimized for pixel movement, and added a semi-complete Blizz-ABS support (sor...
Chaotech Games Scripts Database 395 653,586 09-24-2011, 05:59 PM
    Thread: H-Mode7
Post: RE: H-Mode7

I absolutely love this script. It is the most advanced by far of any I've ever seen for RMXP. You said in an earlier post that you were able to make more than just the 3 layers. I have a request; ...
Chaotech Games Scripts Database 395 653,586 09-23-2011, 10:37 PM