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Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar
I am very, very sorry that I haven't replied in a while. I have been very busy for the past few months. Please pardon my lateness.
You are trying to use both the Caterpillar and the Visual Equipment,... |
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Chaotech Games |
Scripts Database
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8 |
17,394 |
04-09-2012, 03:23 PM |
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Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar
Wow. It's been a long time since I've been on.
Guigui28241, did you read the instructions in the script? They're self-explanitory. This should work automatically.
Do you have CATERPILLAR = true in th... |
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Chaotech Games |
Scripts Database
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8 |
17,394 |
12-06-2011, 01:08 AM |
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Thread: H-Mode7 Caterpillar
Post: RE: H-Mode7 Caterpillar
Okay. I had to fight with the site for almost an hour to get it to display with the template originally, and it looks like it still didn't work right.
I do believe it should work. There wasn't any scr... |
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Chaotech Games |
Scripts Database
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8 |
17,394 |
11-07-2011, 08:59 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
https://sites.google.com/site/chaotechgames/_/rsrc/1320610802534/picture-storage/HM7%20Bleeding.png?height=349&width=256
If you look at the group of trees over to the left, the green from them sink... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
11-06-2011, 09:43 PM |
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Thread: H-Mode7 Caterpillar
Post: H-Mode7 Caterpillar
Chaotech H-Mode7 CaterpillarVersion: 1.0
Introduction
No caterpillar scripts work thusfar in HM7. One does now.
Features
Unlimited Party Members can be displayed
Works with Chaotech HM7 Vis... |
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Chaotech Games |
Scripts Database
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8 |
17,394 |
11-06-2011, 09:33 PM |
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Thread: H-Mode7 Visual Equipment
Post: H-Mode7 Visual Equipment
Chaotech H-Mode7 Visual EquipmentVersion: 1.0
Introduction
Most visual equipments are either incompatible with HM7, or they cause massive lag. This solves both problems
Features
Virtually no ... |
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Chaotech Games |
Scripts Database
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8 |
34,795 |
11-06-2011, 09:15 PM |
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Thread: Why do people make fangames?
Post: RE: Why do people make fangames?
Strange. I'm not sure how I even found this. Sorry for that. I didn't mean to necropost, but I felt this was a pretty important topic that ended on the wrong note.
Pokemon games seem to do quite well... |
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Chaotech Games |
Development Discussion
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45 |
64,817 |
10-29-2011, 12:25 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
edmhotta, I had the exact same problem. Whenever I was using a 50 Degree angle of slant, it would always crash at the bottom of the map.
Once I changed the angle to 60, it no longer crashed. Strange, ... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
10-29-2011, 12:06 AM |
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Thread: Why do people make fangames?
Post: RE: Why do people make fangames?
Most fan games, are completely random, as to be expected, but some aren't.
I ONLY work on fan games, not because I have no additional characters I can use, or laziness (I'll give you a screenshot of C... |
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Chaotech Games |
Development Discussion
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45 |
64,817 |
10-27-2011, 11:47 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Good job with the bug fix. I though it was my stuff crashing.
Your camera add-on doesn't really help my purpose. Is there any way for me to move the camera on the Y-axis, instead of pivoting it, ev... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
10-25-2011, 10:52 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
N-layers means you can have n layers.
It uses N as a variable, get it? You can have as many layers as you want, n, in your map!
Edit:
Um, I have a problem that I can't seem to fix at all. Wheneve... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
10-07-2011, 11:36 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Yes! Brilliant! Thanks MGC! |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
10-06-2011, 10:19 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Ah, I just finished my Visual Equipment for the old version. Oh well.
Hey, I just noticed that the animations don't correspond with the character really well. I've been using
Code:
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@tilemap.s... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
09-26-2011, 11:00 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
No, I have the DLL. I would like MGC to post an edited one with what I requested.
The current DLL doesn't support what I need it to.
Reneokkie, I've sent you a PM on Deviantart.
Edit:
Also, somethi... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
09-24-2011, 08:37 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Yes, I am a scripter. Using this, I have made a working collision system based on the altitude of the different sections, optimized for pixel movement, and added a semi-complete Blizz-ABS support (sor... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
09-24-2011, 05:59 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
I absolutely love this script. It is the most advanced by far of any I've ever seen for RMXP.
You said in an earlier post that you were able to make more than just the 3 layers. I have a request;
... |
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Chaotech Games |
Scripts Database
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395 |
653,586 |
09-23-2011, 10:37 PM |