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Thread: Neo Mode 7 Script by MGCaladtogel
Post: RE: Neo Mode 7 Script by MGCaladtogel
You deserve an award, MGC. I was squealing with joy when it worked. Everything fell into place ;u;
Thank you many times over, you've made my idea possible!
I regret that I have one more thing to a... |
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NekoMage |
Scripts Database
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59 |
113,523 |
10-02-2011, 05:31 PM |
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Thread: Neo Mode 7 Script by MGCaladtogel
Post: RE: Neo Mode 7 Script by MGCaladtogel
Hey, MGC.
I've run into an issue where if the map is any bigger than 20x15 tiles, the map moves with the hero, despite the zoom level, or being able to see the whole map on the screen. Is there a way ... |
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NekoMage |
Scripts Database
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59 |
113,523 |
09-28-2011, 08:24 PM |
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Thread: Neo Mode 7 Script by MGCaladtogel
Post: RE: Neo Mode 7 Script by MGCaladtogel
Genius. You utter genius! This works great so far (I haven't tested transitioning between different maps with different settings yet), and the only minor issue is that when I set a new pivot/zoom valu... |
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NekoMage |
Scripts Database
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59 |
113,523 |
09-28-2011, 02:16 PM |
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Thread: Neo Mode 7 Script by MGCaladtogel
Post: RE: Neo Mode 7 Script by MGCaladtogel
Ah, thank you for the response! Don't worry about the rotation issue, I won't need to rotate when the map is fixed.
I don't have a clue what time is at the moment, so if I sent you the PM after your ... |
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NekoMage |
Scripts Database
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59 |
113,523 |
09-26-2011, 11:41 PM |
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Thread: Neo Mode 7 Script by MGCaladtogel
Post: RE: Neo Mode 7 Script by MGCaladtogel
I will present this as a semi-formal letter, for reasons...?
To MGCaladtogel,
I hope this isn't too horrendous of a necro-post, but I'm currently working out a new way to present maps using this f... |
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NekoMage |
Scripts Database
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59 |
113,523 |
09-26-2011, 03:58 PM |