Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [WIP] FPLE 2
Post: RE: [WIP] FPLE 2

Found something weird. The screenshot shows the side of a prism shaped ground tile. The sides textures are printed like the triangle shaped face of the prism. In the scetch I marked the side which is ...
Lupinos Scripts Database 17 39,460 01-30-2012, 02:00 PM
    Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer

You have been very hardworking this weekend. Thanks a lot. *hugs*
Lupinos Scripts Database 66 128,289 01-29-2012, 07:51 PM
    Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer

Heyas, found a new bug. ^^ When I try to add an event to my FPLE-Map an error occurs. http://s1.directupload.net/images/user/120127/temp/d8kdcoql.jpg (http://s1.directupload.net/file/u/22552/d8kdco...
Lupinos Scripts Database 66 128,289 01-27-2012, 11:10 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Argami Wrote: (01-22-2012, 07:59 PM) -- Hello, Some time ago I downloaded one of the first demos of H-Mode 7 and I would like to know if in the new versions is possible to make more than 3 levels. Th...
Lupinos Scripts Database 395 651,807 01-24-2012, 10:41 AM
    Thread: [WIP] FPLE 2
Post: RE: [WIP] FPLE 2

Nuh bin ich aber baff. O_O This looks so awesome and will give me so much designing possibility I´m more than impressed! Now I have something new to spend hours with. ^_^ Great work. *thumbsup* WOOO...
Lupinos Scripts Database 17 39,460 01-15-2012, 08:36 PM
    Thread: Animations
Post: RE: Animations

This may coming handy for my battle system. :D
Lupinos Scripts Database 4 8,768 01-15-2012, 05:32 AM
    Thread: Evil Space [in early development}
Post: RE: Evil Space [in early development}

Thank you. :) Sorry I forgot to add some credits will do this soon. ;( Those texture are not mine ^^ I found them for free on: http://www.henrysfps.com/textures/index.album/scifi-3?i=21 But I´ll add ...
Lupinos Upcoming Projects 2 6,312 01-14-2012, 06:48 PM
    Thread: Evil Space [in early development}
Post: Evil Space [in early development}

First of all I came to this board cause of a youtube video by MGC in which he presented his H-Mode7 Engine. I wasn´t sure yet what I wanna do with the rmxp so I looked around which scripts and stuff...
Lupinos Upcoming Projects 2 6,312 01-14-2012, 05:57 PM
    Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer

MGC Wrote: (01-11-2012, 10:23 PM) -- Nice video ! FPLE maps won't be compatible with FPLE2, sadly. The FPLE engine v2 uses heightmaps, colormaps, etc., so that areas have a more natural look, and...
Lupinos Scripts Database 66 128,289 01-11-2012, 11:51 PM
    Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer

Very nice script. :D I wonder how FPLE 2 would look like. :D Would FPLE be compatible with FBLE 2? Could I use my FPLE-maps with FPLE 2? BTW. I played around a little with your engines. ^^ [spo...
Lupinos Scripts Database 66 128,289 01-11-2012, 08:47 AM
    Thread: H-Mode7
Post: RE: H-Mode7

Not really, was just a thought of me, but I´m not good at those things and..... I recognized that it looks much better with light effects on so I will activate them for future. ^^ Btw: I realized t...
Lupinos Scripts Database 395 651,807 01-08-2012, 01:16 AM
    Thread: H-Mode7
Post: RE: H-Mode7

MGC Wrote: (01-06-2012, 08:19 PM) -- XPlunatic & Lupinos > is it a "reputation" warning ? On Symantec's site, I found this : Quote: -- WS.Reputation.1 is a detection for files that have a low reput...
Lupinos Scripts Database 395 651,807 01-06-2012, 08:37 PM
    Thread: H-Mode7
Post: RE: H-Mode7

XPlunatic Wrote: (01-06-2012, 02:06 AM) -- Lupinos, that village map blew my mind right out of my body! A FULL VILLAGE in H-Mode7 AND IT'S FULL SIZED? *faints* EDIT: My virus scanner, Norton 360, sa...
Lupinos Scripts Database 395 651,807 01-06-2012, 07:53 PM
    Thread: H-Mode7
Post: RE: H-Mode7

MGC Wrote: (10-06-2011, 08:39 PM) -- >> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though). It reads the z size of $game_map.data, and draw the supplementar...
Lupinos Scripts Database 395 651,807 12-31-2011, 05:55 PM
  Thumbs Up Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Very nice palmtrees! :) I like the idea of putting them to groups together. Makes it easer for creating oasis for example. :) I´m working on some tilesets for the excellent HMode7 script by MGC (htt...
Lupinos Development Discussion 1,051 996,752 12-30-2011, 07:19 PM
  Thumbs Up Thread: Ar Tonelico CBS Add-On : Atelier Series Battle Camera
Post: RE: Ar Tonelico CBS Add-On : Atelier Series Battle...

Awesome script! Gives the battle system a nice dynamic response. Very good work, MGC (and Kread-EX for the battle system). :verycheery:
Lupinos Scripts Database 13 30,010 12-30-2011, 05:18 AM
  Thumbs Up Thread: H-Mode7
Post: RE: H-Mode7

Hi there. First of all I wanna thank MGC for that awesome script. I love it! Makes fun to create heightmaps and tiles for the maps. ^^ I´m still testing what I could do with this script and I found a...
Lupinos Scripts Database 395 651,807 12-30-2011, 04:00 AM