Search Results
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    Thread: [XP][XAS] XAS Enemy Kill Counter
Post: [XP][XAS] XAS Enemy Kill Counter

Script to count enemy kills in XAS-based game. Works with RMXP. If you use custom save system, look at the bottom of the script, to prevent old save corruption. Usage: $game_system.get_enemy_kill...
Narzew Scripts Database 0 4,508 03-28-2015, 05:44 PM
    Thread: Text Extraction Generator
Post: RE: Text Extraction Generator

Errno::EACCES is error that Ruby throws when can't write or open a file. And this is Exception. I think that wrong file open-modes can cause this.
Narzew Scripts Database 5 11,408 10-13-2014, 09:32 PM
    Thread: [NxEngine] Compilation help
Post: [NxEngine] Compilation help

Hello. I succesfully compiled NxEngine on Linux; I used only one command: Code: -- make -j4 -- I need help compiling the NxE on Windows platform. The compiler for Linux that can compile that engin...
Narzew Code Support 1 3,644 07-12-2014, 08:04 PM
    Thread: Map Tileset Changer during the game
Post: RE: Map Tileset Changer during the game

Script updated! Now you can change map tileset with one command.
Narzew Scripts Database 1 5,762 05-06-2013, 09:18 PM
    Thread: Resource Hacker
Post: RE: Resource Hacker

With this you can also change texts and dialogs in many (but not all) Win32PE executables. It can be used to translate Rpg Maker (with some experience with this tool you are even able to remove RM lim...
Narzew Tools 4 6,765 04-13-2013, 06:31 AM
    Thread: Hidden Class rewrites
Post: RE: Hidden Class rewrites

I forgot about 65536 message char limit :/ This if Full Implementation of RPG class. [spoiler=RPG Class] Code: -- module RPG class Actor def initialize @id = 0 @name = "" @...
Narzew Scripts Database 6 14,841 04-10-2013, 08:01 PM
    Thread: How encrypt my project?
Post: RE: How encrypt my project?

New instruction : Level 1 Protection: 1. Backup your project, and all steps do on the backup. 2. If you use all default RMXP folders leave this step. Otherwise, modify table in profmake.rb and run ...
Narzew General Support 6 11,950 04-09-2013, 07:35 PM
    Thread: How encrypt my project?
Post: RE: How encrypt my project?

Ok, I will update instruction in some free time.
Narzew General Support 6 11,950 04-09-2013, 06:56 PM
    Thread: Hidden Class rewrites
Post: RE: Hidden Class rewrites

Mostly ported from OpenRGSS hidden classes ;)[spoiler=SDL Audio implementation] Code: -- require 'rubygems' require 'rubysdl' #**Part of OpenRGSS # The module that carries out music and sound...
Narzew Scripts Database 6 14,841 04-09-2013, 11:50 AM
    Thread: Hidden Class rewrites
Post: RE: Hidden Class rewrites

Input : http://web.archive.org/web/20110727194857/http://www.upokecenter.com/projects/custominput.txt Other Tilemap : http://web.archive.org/web/20110727173108/http://www.upokecenter.com/projects/cust...
Narzew Scripts Database 6 14,841 04-08-2013, 10:43 PM
    Thread: How encrypt my project?
Post: RE: How encrypt my project?

I made Z9 Protect Script. You can use it if you want :) Link to thread (http://save-point.org/thread-4359.html) Enjoy!
Narzew General Support 6 11,950 04-08-2013, 10:37 PM
    Thread: RXDATA layout?
Post: RE: RXDATA layout?

Simply parse it. This is code that extract language and dictionary from .rxdata to many .ini files. You can use any values you want . Code: -- module Language module Utility def self.export_...
Narzew Code Support 4 6,982 04-08-2013, 10:24 PM
    Thread: Rpg Maker On Android
Post: Rpg Maker On Android

Hello. Is any way to play Rpg Maker Xp games on Android ? I know, the "Ruboto" is clear Ruby implementation on Android. The question is how to setup OpenRGSS on Android platform :) By the way, ...
Narzew General Chat 0 4,095 03-23-2013, 01:45 PM
    Thread: Please give me the RGSS104E.dll
Post: RE: Please give me the RGSS104E.dll

I found RGSS104E.dll and RGSS104J.dll :) CL : Download (http://www.fileden.com/files/2007/2/10/757733/RMXP%20Public/RGSS104dll.rar) Source : Source Site (http://www.hbgames.org/forums/viewtopic.php?t...
Narzew General Support 11 25,714 03-15-2013, 02:40 PM
    Thread: Funny Pictures thread
Post: RE: Funny Pictures thread

Some pics from me ^^ [spoiler] http://t3.gstatic.com/images?q=tbn:ANd9GcS-dJaJ86dZ3c4iFOP71sBiWE-eK20vrzc3sUpan2xDrMAvUp1L http://demotivationalpost.com/motivators/12500459070/mom.jpg [/spoiler]
Narzew General Chat 131 165,773 02-28-2013, 03:50 PM
    Thread: Pokemon Essentials Starter Kit in Gray Scale
Post: Pokemon Essentials Starter Kit in Gray Scale

Welcome. I convert all graphics into the Pokemon Starter Kit to grayscale and I release it to all. WorkShop Features : - All pokemon converted to grayscale - All icons converted to grayscale - All ...
Narzew The Trader's Workshoppe 2 7,546 02-24-2013, 07:50 PM
    Thread: HelpNDoc
Post: RE: HelpNDoc

This tool can be used to make .chm help files or PDF :) I think it's useful.
Narzew Tools 5 9,375 01-31-2013, 07:00 PM
    Thread: Go Fish!
Post: RE: Go Fish!

The bug fix is simple :) Line 1337 Is: Code: -- $game_map.events[@id].direction =facedir -- Should be: Code: -- $game_map.events[@id].direction = $game_player.direction -- Or add before line...
Narzew Scripts Database 8 11,209 01-21-2013, 09:58 AM
    Thread: MetalRenard's Music
Post: RE: MetalRenard's Music

MetalRenard, what software you use to record & mixing your music ??
Narzew Music and Audio 63 100,124 01-20-2013, 10:00 PM
    Thread: Multilanguage script petition for RMXP
Post: RE: Multilanguage script petition for RMXP

Peter O. made language system for his PokeStarter project. It's called INTL. You should try it :)
Narzew Code Support 11 17,310 01-07-2013, 10:50 AM