Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Help with Shop Menu [RPG Maker XP]
Post: RE: Help with Shop Menu [RPG Maker XP]
Hi MechanicanPen
Just to let you know changing the window parameters did the trick - all five characters now display!
Many Thanks! |
|
JackMonty |
Code Support
|
6 |
11,869 |
05-23-2013, 10:14 AM |
|
|
Thread: Help with Shop Menu [RPG Maker XP]
Post: RE: Help with Shop Menu [RPG Maker XP]
No way! Something as simple as that!
I will have a play with this later on and I'll let you know how I get on.
Thanks again for your help. |
|
JackMonty |
Code Support
|
6 |
11,869 |
05-22-2013, 10:17 AM |
|
|
Thread: Combo Attacks Script Help
Post: RE: Combo Attacks Script Help
Oh no! You're right I never noticed the EP points change when selecting an opponent! Looks like I better take a look at the script again and see if I can make it deselect the EP values box when select... |
|
JackMonty |
Code Support
|
11 |
11,654 |
05-04-2013, 10:55 PM |
|
|
Thread: Combo Attacks Script Help
Post: RE: Combo Attacks Script Help
Thanks so much MechanicalPen!
I guess I got too focused on just looking at the Combo Skills script that I didn't think to look beyond it at other possible elements.
This has been a great help an... |
|
JackMonty |
Code Support
|
11 |
11,654 |
05-04-2013, 11:04 AM |
|
|
Thread: Combo Attacks Script Help
Post: RE: Combo Attacks Script Help
Thanks MechanicalPen
I've uploaded the game and have sent you a link via PM! |
|
JackMonty |
Code Support
|
11 |
11,654 |
05-01-2013, 08:41 AM |
|
|
Thread: Combo Attacks Script Help
Post: RE: Combo Attacks Script Help
Hi,
Here is the full code for draw_item
Code:
--
#--------------------------------------------------------------------------
def draw_item(index)
skill = @data[index]
for i in 0...$co... |
|
JackMonty |
Code Support
|
11 |
11,654 |
04-23-2013, 01:56 PM |
|
|
Thread: Combo Attacks Script Help
Post: RE: Combo Attacks Script Help
Hello,
The Win_Skill class is meant to add compatibility with COCA's battle scripts.
Window_Skill contains the following edited out:
#if skill != nil and not $combo_skill.include?(skill.id)
... |
|
JackMonty |
Code Support
|
11 |
11,654 |
04-22-2013, 01:13 PM |
|
|
Thread: Combo Attacks Script Help
Post: RE: Combo Attacks Script Help
I've translated the above script into English and believe the issue is related to the @data.push(skill) where the skill is suppressed from the regular magic menu but the skill points value remains... ... |
|
JackMonty |
Code Support
|
11 |
11,654 |
04-19-2013, 11:05 AM |
|
|
Thread: ProjectMeLT XRXS - 5-6 Character Menu
Post: ProjectMeLT XRXS - 5-6 Character Menu
ProjectMeLT XRXS
from
http://xrxs.at-ninja.jp/MeLT.htm
Introduction
Firstly this is not my script! A friend of mine referred me to a handy script to enable a 5 to 6 character men... |
|
JackMonty |
Scripts Database
|
0 |
5,169 |
04-16-2013, 02:41 PM |
|
|
Thread: Changing Window Styles in Game
Post: RE: Changing Window Styles in Game
That WORKED!
Thank you so much for all your help! I would never have spotted this. I just have to test it under various circumstances but it all looks good so far.
I'll make sure to include you ... |
|
JackMonty |
Code Support
|
8 |
9,719 |
03-22-2013, 11:54 PM |
|
|
Thread: Changing Window Styles in Game
Post: RE: Changing Window Styles in Game
Hi,
I tried adding the code you specified to the AMS script under the update section (See below)
Code:
--
def update
super
if
@message_box_skin != $game_system.windowskin_name
@... |
|
JackMonty |
Code Support
|
8 |
9,719 |
03-21-2013, 11:54 PM |
|
|
Thread: Changing Window Styles in Game
Post: RE: Changing Window Styles in Game
Hi,
Thanks for your suggestion - I went through and carefully checked all the windows styles - I believe the one that handles the text boxes is the standard "Windows_Message" - they all had a super i... |
|
JackMonty |
Code Support
|
8 |
9,719 |
03-19-2013, 02:36 PM |
|
|
Thread: Changing Window Styles in Game
Post: RE: Changing Window Styles in Game
Hi MechanicalPen!
Thanks for the super fast response!
Now it might just be me being a bit dense - but I still can't get it to work!
I've called "super" in the Window_Windowskin section and it... |
|
JackMonty |
Code Support
|
8 |
9,719 |
03-11-2013, 12:26 AM |
|
|
Thread: Changing Window Styles in Game
Post: Changing Window Styles in Game
Hi All,
I need help with a script that is meant to change windows styles during the game. A menu lets you select the window styles and should then apply them. This is working as styles for menus an... |
|
JackMonty |
Code Support
|
8 |
9,719 |
03-09-2013, 12:07 PM |
|
|
Thread: Combo Attacks Script Help
Post: Combo Attacks Script Help
Hi All,
I need some help trying to fix a script which handles combo attacks. The script is to use in CCOA's battle system, see below:
Code:
--
#===============================================... |
|
JackMonty |
Code Support
|
11 |
11,654 |
03-09-2013, 10:31 AM |
|
|
Thread: Charlie Fleed's CTB - Issue with party formation
Post: RE: Charlie Fleed's CTB - Issue with party formati...
Thank you very much for your response!
I must have been using an old version of the Animated Battlers as I didn't have a formation section - I've updated the Animated Battlers now and amended the f... |
|
JackMonty |
Code Support
|
2 |
4,756 |
02-06-2013, 02:21 PM |
|
|
Thread: Charlie Fleed's CTB - Issue with party formation
Post: Charlie Fleed's CTB - Issue with party formation
Hi All,
I'm struggling to change how party formations are disaplyed uisng Charlie Fleed's CTB 3.2.
I have five characters and currently four are displayed in the front row and one in the back ro... |
|
JackMonty |
Code Support
|
2 |
4,756 |
02-04-2013, 03:02 PM |
|
|
Thread: Moghunter Menus: Scene Menu Itigo
Post: RE: Moghunter Menus: Scene Menu Itigo
Hello,
I was wondering has anyone ever managed to get this script to dsiplay five characters on the menu or is it limited to just four?
I thought the line
for i in 0...$game_party.actors.size... |
|
JackMonty |
Scripts Database
|
9 |
21,693 |
01-31-2013, 01:21 PM |
|
|
Thread: Help with Shop Menu [RPG Maker XP]
Post: RE: Help with Shop Menu [RPG Maker XP]
Hello
At DerVVulfman - that's a sahme that it is tied down to four characters but would also explain why I couldn't seem to chang it to work!
At MechanicalPen - if the 'for i in 0...$game_part... |
|
JackMonty |
Code Support
|
6 |
11,869 |
12-14-2012, 01:17 AM |
|
|
Thread: Help with Shop Menu [RPG Maker XP]
Post: Help with Shop Menu [RPG Maker XP]
Hi All,
I’m having a small issue with a shop script – see below.
Code:
--
#_______________________________________________________________________________
# MOG Scene Shop V1.0
... |
|
JackMonty |
Code Support
|
6 |
11,869 |
12-11-2012, 10:43 AM |