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Thread: Crisis Time a touch screen arcade game
Post: RE: Crisis Time a touch screen arcade game
https://youtu.be/WCUuw8Ot9yM
I can play it with a lightgun!!!!!!!!!
it's a wiimote when I release the game I will give detail instructions on how to play it with a lightgun
http://s22.postimg.org/... |
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ThePrinceofMars |
Upcoming Projects
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3 |
7,410 |
02-14-2016, 03:25 PM |
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Thread: Crisis Time a touch screen arcade game
Post: RE: Crisis Time a touch screen arcade game
JayRay Wrote: (12-07-2015, 06:02 AM)
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*Thumbs up*
Nice work, there, you say this was done in Construct? Impressed!
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thanks buddy just a quick update to let you know i am still working on th... |
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ThePrinceofMars |
Upcoming Projects
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3 |
7,410 |
01-15-2016, 11:50 PM |
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Thread: Crisis Time a touch screen arcade game
Post: Crisis Time a touch screen arcade game
http://s3.postimg.org/x0gfbolyb/LOGOLARGE.png
Crisis Time is an homage to namco's classic time crisis series at the moment I am planing to make it a completely free fan game I have not been working o... |
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ThePrinceofMars |
Upcoming Projects
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3 |
7,410 |
12-06-2015, 06:10 PM |
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Thread: System Shock Trinity a fps rpg{DEMO OUT}
Post: RE: System Shock Trinity a fps rpg{DEMO OUT}
here are some tips on getting through the demo.
1 Some weapons hurt robots far more than organic targets and vice versa, so figure out what does what and equip the appropriate weapon.
2 In... |
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ThePrinceofMars |
Upcoming Projects
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9 |
14,685 |
03-24-2015, 04:56 PM |
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Thread: System Shock Trinity a fps rpg{DEMO OUT}
Post: RE: System Shock Trinity a fps rpg
Kain_Nobel Wrote: (03-06-2015, 06:41 PM)
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Are you freakin' serious?!
This game looks like it could be sweet! First time I've seen FLPE put to use. Extra props in the fu... |
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ThePrinceofMars |
Upcoming Projects
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9 |
14,685 |
03-06-2015, 07:43 PM |
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Thread: System Shock Trinity a fps rpg{DEMO OUT}
Post: RE: System Shock Trinity a fps rpg
Right lots to report the demo is almost done it will be the whole first level of the space station which looks like this.
http://s8.postimg.org/l6snfp0n9/MAPLEVEL1_MK5.png
The game will include a s... |
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ThePrinceofMars |
Upcoming Projects
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9 |
14,685 |
03-05-2015, 09:50 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
THANK YOU THANK YOU this is just what I needed |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
03-04-2015, 05:35 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
still getting those syntax errors how do I make it so the script add points to character with the actor index=0 in my game I only have the one character which can use the skill tree.
I have been tryi... |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
03-03-2015, 01:08 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
oh thank god I can finally bring up the skill tree now just one more question if I wanted to make it so the player can only get skill points from items left around the map how would I do that? |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
03-02-2015, 05:18 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
no i get that what I mean is where do I put the zero in this script
$scene = Scene_SkillTree.new( actor_index [, from_map ])
I mean do I write
$scene = Scene_SkillTree.new( actor_index = 0 [, from_... |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
02-25-2015, 09:36 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
what does this new script do? it shows the actor index of my character ok what does that mean I have to do to the script to make the skilltree appear please remember you are talking to a complete laym... |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
02-22-2015, 04:55 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
http://s7.postimg.org/735btpvez/skilltreehelp.jpg
I tried that I just keep getting a syntax error or am I supposed to write the maps name where it says from_map? |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
02-20-2015, 03:32 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
Really really sorry to keep bothering you but am I supposed to enter that as the script the entity uses to make the skilltree appear or is that meant to go in the skilltree script somewhere? again I m... |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
02-20-2015, 01:45 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
sorry to be a pain I turned the switch to false but now I am getting this message
http://s3.postimg.org/f8io9kz3n/moreerrors.jpg |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
02-14-2015, 12:46 PM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
thank you sharing such a great script but I keep getting a error message I copied the script into my script bank then I gave one of my entity's the script skilltree(1, true) but when I go to see the s... |
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ThePrinceofMars |
Scripts Database
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49 |
54,002 |
02-13-2015, 01:40 PM |
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Thread: MicKo's Skill Tree
Post: RE: MicKo's Skill Tree
this script is fantastic just what I needed for my game but unfortunately I come across a problem my game uses keypad doors I do this by renaming a character and if the name entered is the correct one... |
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ThePrinceofMars |
Scripts Database
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48 |
82,679 |
02-12-2015, 05:55 PM |
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Thread: {RPGMXP} Create a state which protects you from a certain type of attack
Post: {RPGMXP} Create a state which protects you from a ...
This should be easy but from some reason I can't seem to get it work,
I want my enemy to have a shield which stops all ballistic attacks
since the player normal attacks are with guns it would make ... |
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ThePrinceofMars |
General Support
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3 |
6,963 |
02-12-2015, 03:12 PM |
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Thread: System Shock Trinity a fps rpg{DEMO OUT}
Post: RE: System Shock Trinity a fps rpg
I used a TON of decals I have a characters folder filled with Decals like this
http://s27.postimg.org/ydkpj4pir/wallemtities6.png
and to answer your question MetalRenard I am using FPLE a script b... |
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ThePrinceofMars |
Upcoming Projects
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9 |
14,685 |
02-05-2015, 10:14 PM |
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Thread: System Shock Trinity a fps rpg{DEMO OUT}
Post: System Shock Trinity a fps rpg{DEMO OUT}
http://s9.postimg.org/w9e9g7rpb/title_highhqmk3.png
system shock trinity is my attempt to create a hybrid of system shock a classic pc fps and a traditional JRPG taking the exploration of ss1 and th... |
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ThePrinceofMars |
Upcoming Projects
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9 |
14,685 |
02-05-2015, 05:25 PM |
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Thread: in FPLE touching events after battle causes rpg maker to crash
Post: in FPLE touching events after battle causes rpg ma...
yes me again I found yet another bug in my project with FPLE if my
player tries to go through a Event directly after battle it will cause
rpg maker to crash.
I have created enemy event to chase a... |
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ThePrinceofMars |
Code Support
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1 |
4,893 |
11-25-2014, 07:45 PM |