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Thread: MiniMap DVV
Post: RE: MiniMap DVV
JayRay Wrote: (02-17-2015, 11:23 PM)
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I tshould work anyway, by simply stating that tiles on tileset (the editor one) are passable or impassable, regardless of system. I can run through and check s... |
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Peregrine |
Scripts Database
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11 |
23,037 |
07-01-2015, 11:55 PM |
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Thread: Birthday Thread
Post: RE: Birthday Thread
Omnomnom! Thank you, and congrats to the other birthday kids! :cheeryblush: |
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Peregrine |
Occasions
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3,554 |
2,149,318 |
07-01-2015, 11:47 PM |
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Thread: MiniMap DVV
Post: RE: MiniMap DVV
This is a great script, However I wonder if there is some way to make this script work with MGC's FPLE: First Person Labyrinth Explorer?
Also, how would one go about making it so that parts of the ... |
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Peregrine |
Scripts Database
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11 |
23,037 |
02-17-2015, 09:38 PM |
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Thread: Restricting Movement
Post: RE: Restricting Movement
Yeah, that's what I've been doing. I haven't been able to get it to work properly though. I've been messing with it a lot, but at one point I was able to make it so that the player would take a step t... |
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Peregrine |
General Support
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2 |
5,498 |
08-18-2013, 08:19 PM |
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Thread: Restricting Movement
Post: Restricting Movement
So, in the game I'm working on, I'm having a part where the main character has to push a small table in order to reach a shelf; the thing is, I don't want the player to be able to push this table past... |
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Peregrine |
General Support
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2 |
5,498 |
08-17-2013, 12:02 AM |
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Thread: Birthday Thread
Post: RE: Birthday Thread
Haven't been on in a while, I have been (and is) sick and whatnot, but omg that cake is just perfect. |
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Peregrine |
Occasions
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3,554 |
2,149,318 |
07-08-2013, 11:27 PM |