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    Thread: MiniMap DVV
Post: RE: MiniMap DVV

JayRay Wrote: (02-17-2015, 11:23 PM) -- I tshould work anyway, by simply stating that tiles on tileset (the editor one) are passable or impassable, regardless of system. I can run through and check s...
Peregrine Scripts Database 11 23,037 07-01-2015, 11:55 PM
    Thread: Birthday Thread
Post: RE: Birthday Thread

Omnomnom! Thank you, and congrats to the other birthday kids! :cheeryblush:
Peregrine Occasions 3,554 2,149,318 07-01-2015, 11:47 PM
    Thread: MiniMap DVV
Post: RE: MiniMap DVV

This is a great script, However I wonder if there is some way to make this script work with MGC's FPLE: First Person Labyrinth Explorer? Also, how would one go about making it so that parts of the ...
Peregrine Scripts Database 11 23,037 02-17-2015, 09:38 PM
    Thread: Restricting Movement
Post: RE: Restricting Movement

Yeah, that's what I've been doing. I haven't been able to get it to work properly though. I've been messing with it a lot, but at one point I was able to make it so that the player would take a step t...
Peregrine General Support 2 5,498 08-18-2013, 08:19 PM
    Thread: Restricting Movement
Post: Restricting Movement

So, in the game I'm working on, I'm having a part where the main character has to push a small table in order to reach a shelf; the thing is, I don't want the player to be able to push this table past...
Peregrine General Support 2 5,498 08-17-2013, 12:02 AM
    Thread: Birthday Thread
Post: RE: Birthday Thread

Haven't been on in a while, I have been (and is) sick and whatnot, but omg that cake is just perfect.
Peregrine Occasions 3,554 2,149,318 07-08-2013, 11:27 PM