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Thread: World Circuit Boxing
Post: RE: World Circuit Boxing
Today, we released the newest version of World Circuit Boxing. Version 1.5.5!
The new version fixes some bugs, adds some small features and implements a system that's been on the drawing boards fo... |
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ixfuru |
Complete Projects
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3 |
7,920 |
01-18-2018, 04:21 AM |
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Thread: World Circuit Boxing
Post: RE: World Circuit Boxing
With the fall of Steam's Greenlight program, World Circuit Boxing was selected to go live. So, after months of testing and learning the Steam ropes, J3I has finally released the game on the Steam Sto... |
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ixfuru |
Complete Projects
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3 |
7,920 |
01-06-2018, 04:31 PM |
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Thread: Godbranch 0.029 (Jan. 1, 2018)
Post: RE: Godbranch 0.029 (Jan. 1, 2018)
Steady work on Godbranch allows us to start the new year by releasing the newest demo.
Version 0.029 improves version 0.024:
-Jump System Improvements
-Walking up and down stairways without jumpin... |
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ixfuru |
Upcoming Projects
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1 |
4,096 |
01-02-2018, 02:16 AM |
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Thread: Godbranch 0.029 (Jan. 1, 2018)
Post: Godbranch 0.029 (Jan. 1, 2018)
https://i.imgur.com/un4nYUu.png
By: Ixfuru for J3I Games
INTRODUCTION
[spoiler]
Gloria, the city in the heavens, is mourning. Those who reside there walk among the immortals, and now, as the go... |
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ixfuru |
Upcoming Projects
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1 |
4,096 |
12-15-2017, 12:35 PM |
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Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest 0.83b (Updated: 12/15/2017)
NETHERQUEST demo version 0.83b has been released! Thanks to those who have tried it out and offered feedback. The newest update improves on previous versions by adding about 15 more hours of playtim... |
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ixfuru |
Upcoming Projects
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9 |
14,276 |
12-15-2017, 09:25 AM |
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Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest 0.81 (Updated: 12/7/2016)
NetherQuest has been updated to version 0.82! This will add up to 5-10 hours of gameplay. The new update includes the Nation of Nor, and the city of Cruces. Also, work has been started on the volca... |
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ixfuru |
Upcoming Projects
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9 |
14,276 |
01-26-2017, 10:49 AM |
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Thread: Stuff you love but no one else seems to
Post: RE: Stuff you love but no one else seems to
When I was 8 years old, my uncle took me to see the Cleveland Browns. I've been an enormous fan ever since. They're really crappy right now. In fact they have been since they were renewed into the ... |
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ixfuru |
General Chat
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57 |
58,705 |
12-29-2016, 10:44 PM |
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Thread: Icon Passwords
Post: Icon Passwords
VX ICON PASSWORDS 1.0
By: Ixfuru
Original Script: September 2014
INTRODUCTION
[spoiler]
This script creates a small scene where something in the game can require a password. The passwords are ... |
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ixfuru |
Scripts Database
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0 |
3,652 |
12-24-2016, 03:13 AM |
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Thread: KRespawnPoint
Post: RE: KRespawnPoint
This is a pretty cool script, kyonides. Does it give the option to respawn after death? For instance, can the player elect to return to title or shutdown? And can the loss of experience set your ch... |
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ixfuru |
Scripts Database
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6 |
11,093 |
12-14-2016, 12:13 PM |
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Thread: Event Location Saver 1.1
Post: Event Location Saver 1.1
Event Location Saver
Version: 1. 1
Posted on: December 7, 2016
By: Ixfuru
Original Code: August 18, 2013
System: RpgMaker VX
INTRODUCTION
This script allows you to save the location of events... |
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ixfuru |
Scripts Database
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0 |
4,125 |
12-07-2016, 11:36 PM |
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Thread: World Circuit Boxing
Post: RE: World Circuit Boxing
World Circuit Boxing has been updated to version 1.4.4 and has been placed on Steam's Greenlight. Here's the link to the page:
http://steamcommunity.com/sharedfiles/filedetails/?id=631702481&searcht... |
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ixfuru |
Complete Projects
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3 |
7,920 |
12-07-2016, 08:49 PM |
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Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest 0.81 (Updated: 12/7/2016)
Okay. So, it's been a long time. But I've released a new demo to NetherQuest, and I thought you should know about it. The new demo includes lots of changes. Too many to mention here. But, I will ... |
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ixfuru |
Upcoming Projects
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9 |
14,276 |
12-07-2016, 08:42 PM |
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Thread: 75 Custom Battlers
Post: RE: 75 Custom Battlers
These are fantastic! Hatchet-wielding frogs and Musclehead. Definitely not your typical battlers here. |
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ixfuru |
Resources Database
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10 |
33,523 |
08-08-2015, 10:16 AM |
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Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest
Hmmm. Well, kyonides, I appreciate you taking interest in the game enough to check it out and formulate an opinion. Also, I respect your opinion. I may not completely understand what you are saying... |
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ixfuru |
Upcoming Projects
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9 |
14,276 |
08-08-2015, 12:42 AM |
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Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest
Thank you, Kain_Nobel. Let me know what you think. |
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ixfuru |
Upcoming Projects
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9 |
14,276 |
08-07-2015, 09:50 AM |
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Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest
You are right, kyonides. I forgot the most important part, didn't I. Will add it now. Thanks for pointing that out.
***EDIT***
I'm gonna post the changes to the original post now. When they are en... |
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ixfuru |
Upcoming Projects
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9 |
14,276 |
08-06-2015, 08:44 PM |
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Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: NetherQuest 0.83b (Updated: 12/15/2017)
http://i.imgur.com/cT8Bn5j.png
By: Ixfuru
Current Demo Version: 0.83b
Current Demo Playtime: About 55-90 hours, player dependent
UPDATE LOG 0.83b
[spoiler]
Version 0.83b improves on 0.82 w... |
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ixfuru |
Upcoming Projects
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9 |
14,276 |
08-05-2015, 11:45 PM |
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Thread: Crowd Parallax
Post: RE: Crowd Parallax
Thanks, JayRay. It took some time to do it. But it works pretty well. I only used it in one scene, where a speaker steps out onto the balcony to face a large crowd. This was actually my third effo... |
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ixfuru |
Resources Database
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7 |
10,613 |
08-05-2015, 09:24 PM |
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Thread: Crowd Parallax
Post: RE: Crowd Parallax
It's a parallax! It's not just to slap up there! And it did take effort to align and create this parallax from RTP sprites.
Just credit Enterbrain people. I did nothing and deserve nothing. Hap... |
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ixfuru |
Resources Database
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7 |
10,613 |
08-05-2015, 08:47 AM |
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Thread: Event Comment Conditionals
Post: RE: Event Comment Conditionals
Well, I'm not exactly sure what you mean, Fox. In VX Ace, (and VX for that matter), as you can see in the screenshot, there are no page conditions for these things. Only for switches, variables, sel... |
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ixfuru |
Scripts Database
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3 |
6,060 |
08-05-2015, 01:50 AM |