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Post Author Forum Replies Views Posted [asc]
    Thread: Audio Module Rewrite mcisendstring
Post: RE: Audio Module Rewrite mcisendstring

The patch fixed the problem with the Vehicle which is great, however the save file script error is still present. That aside, thanks again for your amazing work DerVVulfman. I will look forward to see...
Geminil Scripts Database 25 35,133 04-19-2020, 08:29 AM
    Thread: Audio Module Rewrite mcisendstring
Post: RE: Audio Module Rewrite mcisendstring

DerVVulfman Wrote: (04-18-2020, 06:11 PM) -- Did you check 'script order' ? The Audio Module Rewrite mcisendstring performs a rewrite and overhaul of the audio system.  So it would take precedent ...
Geminil Scripts Database 25 35,133 04-18-2020, 09:32 PM
    Thread: Audio Module Rewrite mcisendstring
Post: RE: Audio Module Rewrite mcisendstring

Sledgehammer bump: This is something I've always have been looking for, the ability to loop a BGM that doesn't require cutting off the intro part. The script works effortlessly, however I wouldn't be ...
Geminil Scripts Database 25 35,133 04-18-2020, 02:36 PM
    Thread: Limit Break (DVV's)
Post: RE: Limit Break (DVV's)

Sorry I must've miscomprehended your speech. Anyway I got the script call to work perfectly only if I add the script call Code: -- $game_actors[8].limitbreak += 1000 -- before the script call Code...
Geminil Scripts Database 12 15,727 10-20-2018, 03:21 AM
    Thread: Limit Break (DVV's)
Post: RE: Limit Break (DVV's)

Bummer, but thanks anyway.
Geminil Scripts Database 12 15,727 09-29-2018, 07:54 AM
    Thread: Limit Break (DVV's)
Post: RE: Limit Break (DVV's)

Yeah basically that. Was wondering if it is possible to use a call script command to achieve that.
Geminil Scripts Database 12 15,727 09-26-2018, 01:42 PM
    Thread: Limit Break (DVV's)
Post: RE: Limit Break (DVV's)

Yeahh like that, instead I'd like to be able to fill just a single actor's Limit gauge rather than the whole party.
Geminil Scripts Database 12 15,727 09-25-2018, 08:28 PM
    Thread: Limit Break (DVV's)
Post: RE: Limit Break (DVV's)

Sledge hammer bump! Hey DerVVulfman just a curious question about this script. Is it possible to use the call script command to fill a certain actor's limit gauge? Like I want to have a skill that wil...
Geminil Scripts Database 12 15,727 09-22-2018, 03:01 PM
    Thread: Need help better understanding of Battle Event
Post: Need help better understanding of Battle Event

So I have been using RMXP for years now and experimenting with things really helps me get a better understanding of the engine. However the Battle Event under the Troops Tab on the database is probabl...
Geminil General Support 2 5,276 07-10-2018, 12:21 PM
    Thread: Super Simple Vehicle System - Enhanced
Post: RE: Super Simple Vehicle System - Enhanced

Hey DerVVulfman, all the highest respect for your amazing scripts you've made. Decided to try out this script and while it has its few bugs such as Input B on non-HQ vehicle causes a script error. Als...
Geminil Scripts Database 65 81,790 11-15-2017, 05:52 PM
    Thread: Atoa Individual Battle Commands
Post: RE: Atoa Individual Battle Commands

Hey DerVVulfman I appreciate the reply and suggestion. I've actually used Advocate's script before while its nice and is probably the earliest release of the battle command script, it doesn't suit my ...
Geminil Code Support 3 6,004 08-01-2017, 04:27 PM
    Thread: Atoa Individual Battle Commands
Post: Atoa Individual Battle Commands

I have used Charlie Lee's Individual Battle Command script for the longest time. While it functions right and just how I liked it, it also comes with its flaws like the extra commands can be quite uno...
Geminil Code Support 3 6,004 07-31-2017, 09:41 AM
    Thread: [XP]Alternative Attack Algorithms by Xelias - need help with bug
Post: [XP]Alternative Attack Algorithms by Xelias - need...

Hi sorry if this isn't the right section to ask for this but firstly I have started using this script for my XP Project not too long ago and the variety of different weapon attack type gives my game a...
Geminil Code Support 0 2,890 02-06-2016, 07:56 PM