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    Thread: Over 999 Animations? Is it possible/codeable?
Post: RE: Over 999 Animations? Is it possible/codeable?

Hm.... the code seems very very simple for such an gigantic effect. Can you provide me with a demo or are there any way of approaches for this script? I  put the code (which is below) above main, c...
RASHIDA12 Code Support 4 6,577 10-09-2016, 04:44 PM
    Thread: Over 999 Animations? Is it possible/codeable?
Post: Over 999 Animations? Is it possible/codeable?

I've a question/issue which I wanted to ask about it. But I was too afraid from the reactions. I think now its time to talk. Im using RPG XP btw. First of all, hear me out. In my project The bat...
RASHIDA12 Code Support 4 6,577 10-09-2016, 10:20 AM
    Thread: Djigital Aura
Post: RE: Djigital Aura

I've tried your edited version but I keep getting lags. Its a bit better now but only a little - it also has very slow performance. Like up 10 FPS while I normally have 40 FPS constantly. It only ha...
RASHIDA12 Scripts Database 12 15,375 10-07-2016, 12:50 PM
    Thread: Djigital Aura
Post: RE: Djigital Aura

Sorry for double post, but I thought this is needed. I've managed to somehow through help to make a definable switch to switch the aura searching on and off. But the biggest problem is the intense l...
RASHIDA12 Scripts Database 12 15,375 10-07-2016, 01:50 AM
    Thread: Djigital Aura
Post: RE: Djigital Aura

I noteded that one can turn the aura of an event off via self switches/Switches but it would be much easier to be able deactivate the Script itself with a single switch implemented. This is why I aske...
RASHIDA12 Scripts Database 12 15,375 09-26-2016, 02:14 PM
    Thread: Djigital Aura
Post: RE: Djigital Aura

Hm.. I understood about the color issue, but I didint clearly understand the switch off mechanism. I know that the AURA_MODE is not a method to deactivate the script iself with it. It only toggles be...
RASHIDA12 Scripts Database 12 15,375 09-26-2016, 04:35 AM
    Thread: Djigital Aura
Post: RE: Djigital Aura

DerVVulfman Wrote: (09-25-2016, 09:32 PM) -- BUMP to Version 1.1 You may now set up the system to use a single keypress that will render the aura effect on characters for a set duration, or have ...
RASHIDA12 Scripts Database 12 15,375 09-26-2016, 04:00 AM
    Thread: Hartacon Tactics - RELEASED ON STEAM/XBOX 360
Post: RE: Hartacon Tactics - RELEASED ON XBOX 360

Nor do I have a xbox one or xbox 360 or a xbox in general but I congratulate to you for your achievement because I liked the battlesystem that you made for RPG XP :))))) You are a talented scripter. ...
RASHIDA12 Complete Projects 18 26,125 09-03-2016, 09:18 PM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

Oh, okay, I see. Is there somehow a way to make it appear under the map?
RASHIDA12 Scripts Database 34 35,072 09-02-2016, 12:10 PM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

No, theres no other script that im using. Im only using your script, sir. I downloaded your Demo, just put a picture thru an event and thats it. From the scripts, I just left everything like it was...
RASHIDA12 Scripts Database 34 35,072 09-02-2016, 03:15 AM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

Im sorry, I think you didint undestood me because of my creepy english. Heres what I mean: When I play a picture thru an event like a sunlight it is above the xail menu visual which it shouldnt. Pl...
RASHIDA12 Scripts Database 34 35,072 09-01-2016, 01:06 PM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

BTW: I've found anotherb ug. Pictures in the map like for example sun light are above the menu. ((
RASHIDA12 Scripts Database 34 35,072 08-31-2016, 07:22 AM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

I have a question if I may ask. Is it possible to rearrange the menu into something like this?
RASHIDA12 Scripts Database 34 35,072 08-02-2016, 03:53 PM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

Oh, okay, do you still have the script you mentioned, i mean the large party script, because I only found some vx things. I also only want them to be shown in the menu, I dont want them in battle act...
RASHIDA12 Scripts Database 34 35,072 07-26-2016, 08:48 AM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

Okay, but before you do so, why are only 4 heros shown in the menu despite having 6 party members. When I have 4 party members and I add 2, there are not shown... :(
RASHIDA12 Scripts Database 34 35,072 07-26-2016, 05:15 AM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

Btw. The invidual script is a big buggy. In line 478: you need to change alias update_phase3_select_self update_phase3_select_self to alias update_phase3_select_self_ibc update_phase3_select_self...
RASHIDA12 Scripts Database 34 35,072 07-20-2016, 02:33 PM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

Okay, you are probably right. I've searched every script so far with the line you told me. There was no such line. Then I did copy my script, deleted one script after another to check which Script...
RASHIDA12 Scripts Database 34 35,072 07-20-2016, 03:49 AM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

Okay, opening the Menu works fine. Problem is: In my Project I've dozens of other scripts too. Something seems to conflict. Whenever I try to open the Status Menu I get the following error message (b...
RASHIDA12 Scripts Database 34 35,072 07-19-2016, 09:45 PM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

I took it below everything as you said and I get a error on the last line. Btw. what do I do with the line 1036 XaiL's Redux Deluxe? Do I need to delte some lines or change it or just stay as it is?
RASHIDA12 Scripts Database 34 35,072 07-18-2016, 05:37 AM
    Thread: XaiL Redux Deluxe
Post: RE: XaiL Redux Deluxe

DerVVulfman Wrote: (07-18-2016, 03:18 AM) -- Well, you could copy the actual [b]draw_actor_name[b] method from the Xail script and re-pasted it as a separate script by itself below everything else......
RASHIDA12 Scripts Database 34 35,072 07-18-2016, 05:05 AM