Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Pixelmovement and speed
Post: Pixelmovement and speed

1. I -think- it is, though with my experience most decimal move speeds cause some choppy looking animation, since you can't display half a pixel or anything like that. 2. $game_player/$game_map.eve...
Jaberwocky Code Support 2 4,953 05-31-2010, 04:15 PM
    Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom

Remove this part from the sizing script: Code: -- class Sprite_Character < RPG::Sprite alias_method :ark_sizing_sprite_character_update, :update def update ark_sizing_sprite_chara...
Jaberwocky Code Support 10 11,746 05-31-2010, 12:54 AM
    Thread: Ninja Penguin
Post: Ninja Penguin

Finished the skill and item menus for battles :O [spoiler]http://i47.tinypic.com/2jfemom.png http://i47.tinypic.com/6sca6w.png[/spoiler] The skill menu for the main menu will basically just be a la...
Jaberwocky Upcoming Projects 8 13,195 05-30-2010, 11:33 PM
    Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom

Wierd, cuz the resize option worked just fine for me. Can you upload the project on a site that doesn't spam me with popups and actually lets me download the thing? Like mediafire?
Jaberwocky Code Support 10 11,746 05-30-2010, 03:08 PM
    Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom

http://www.mediafire.com/?gizygxmygqd Good luck with that >.>;
Jaberwocky Code Support 10 11,746 05-30-2010, 03:52 AM
    Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom

I have no idea. I'm using the same pixelmovement script and it works fine for me. The problem is not with the resize method, but with the turn_toward_event method. It could be that some other script...
Jaberwocky Code Support 10 11,746 05-29-2010, 03:33 PM
    Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom

Put it above the pixelmovement script.
Jaberwocky Code Support 10 11,746 05-29-2010, 02:50 AM
    Thread: checking event coordinates?
Post: checking event coordinates?

Alright, just checked, I guess that the conditional branch thing actually DOESN'T need the 'if'. So... either the event with the conditional branch isn't running, or event 5's y is not 29.
Jaberwocky Code Support 4 6,668 05-28-2010, 03:34 PM
    Thread: checking event coordinates?
Post: checking event coordinates?

Add an 'if' in front of that. if $game_map.events[5].y == 29 The script thing in the conditional branch checks if the code in it returns true or not. Since '$game_map.events[5].y == 29' doesn't retu...
Jaberwocky Code Support 4 6,668 05-28-2010, 05:21 AM
    Thread: Customizable (Enhanced) Equipment by Charlie Fleed, Version 1.0
Post: [split] Customizable (Enhanced) Equipment by Charl...

I'm assuming that the points are not being reset, and it's only checking if they're over a certain amount and not if the skill is already learned or anything. So, the conditions for the message will a...
Jaberwocky General Support 7 9,400 05-22-2010, 03:42 PM
    Thread: Ninja Penguin
Post: Ninja Penguin

Oh, I forgot the font for the damage pops, that would be why you can't see any damage ._. Anyways, I haven't touched the Fight/Escape window at all, so it doesn't display correctly yet. It probabl...
Jaberwocky Upcoming Projects 8 13,195 05-22-2010, 03:41 AM
    Thread: Kanji won't display in game
Post: Kanji won't display in game

It's not a Windows problem at all. You don't need to be in Japanese mode or anything. Changing the font in the editor isn't going to do anything either. You just have to change the font for the actual...
Jaberwocky General Support 8 12,157 05-21-2010, 04:22 PM
    Thread: Kanji won't display in game
Post: Kanji won't display in game

Is the window's font set to one that actually has the Japanese characters in it?
Jaberwocky General Support 8 12,157 05-20-2010, 10:47 PM
    Thread: Game Design Colleges
Post: Game Design Colleges

Devry, Game and Simulation Programming Run awaaaaay
Jaberwocky General Chat 8 13,896 05-19-2010, 09:11 PM
    Thread: Game Design Colleges
Post: Game Design Colleges

Don't go for game programming. Go for regular programming. If you go for game programming you end up doing wonderful assignments like this: http://i46.tinypic.com/22hjrq.png I have yet to do a sin...
Jaberwocky General Chat 8 13,896 05-19-2010, 08:26 PM
    Thread: Ninja Penguin
Post: Ninja Penguin

Ninja Penguin It is a game about penguins who are ninjas. I am creating a topic a bit early because I need some people to bugtest what's done so far. Mostly the item grid. I keep finding tiny li...
Jaberwocky Upcoming Projects 8 13,195 05-19-2010, 04:07 PM
    Thread: AMS script problem
Post: AMS script problem

Honestly, if you can't figure out what the problem is from that error message I'd say it's the least of your problems... o_O
Jaberwocky Code Support 2 5,897 05-18-2010, 07:30 AM
    Thread: Scripting I think
Post: Scripting I think

First, check to make sure that Game_Event starts with 'class Game_Event < Game_Character' If it doesn't, there's your problem. If it does, open the script editor, ctrl+shift+f, type 'def moveto', th...
Jaberwocky Code Support 7 8,851 04-12-2010, 01:33 AM
    Thread: Dear Everyone (Leveling and Stats discussion)
Post: Dear Everyone (Leveling and Stats discussion)

Aren't the damage formulae explained in the help file? >.> I'd recommend making your own battle formulae, if you're up to it. The default ones are ill-suited to anything involving smaller numbers. ...
Jaberwocky Development Discussion 6 8,482 04-05-2010, 02:55 AM
    Thread: Freezing?
Post: Freezing?

You can't just put the walking out -> talking -> joining party -> switching off in the autorun event? o_O Like this: http://www.mediafire.com/?m2wityom1ji
Jaberwocky General Support 4 6,053 03-31-2010, 10:29 PM