Search Results
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Thread: Pixelmovement and speed
Post: Pixelmovement and speed
1. I -think- it is, though with my experience most decimal move speeds cause some choppy looking animation, since you can't display half a pixel or anything like that.
2. $game_player/$game_map.eve... |
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Jaberwocky |
Code Support
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2 |
4,953 |
05-31-2010, 04:15 PM |
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Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom
Remove this part from the sizing script:
Code:
--
class Sprite_Character < RPG::Sprite
alias_method :ark_sizing_sprite_character_update, :update
def update
ark_sizing_sprite_chara... |
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Jaberwocky |
Code Support
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10 |
11,746 |
05-31-2010, 12:54 AM |
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Thread: Ninja Penguin
Post: Ninja Penguin
Finished the skill and item menus for battles :O
[spoiler]http://i47.tinypic.com/2jfemom.png
http://i47.tinypic.com/6sca6w.png[/spoiler]
The skill menu for the main menu will basically just be a la... |
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Jaberwocky |
Upcoming Projects
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8 |
13,195 |
05-30-2010, 11:33 PM |
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Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom
Wierd, cuz the resize option worked just fine for me.
Can you upload the project on a site that doesn't spam me with popups and actually lets me download the thing? Like mediafire? |
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Jaberwocky |
Code Support
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10 |
11,746 |
05-30-2010, 03:08 PM |
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Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom
http://www.mediafire.com/?gizygxmygqd
Good luck with that >.>; |
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Jaberwocky |
Code Support
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10 |
11,746 |
05-30-2010, 03:52 AM |
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Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom
I have no idea. I'm using the same pixelmovement script and it works fine for me.
The problem is not with the resize method, but with the turn_toward_event method.
It could be that some other script... |
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Jaberwocky |
Code Support
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10 |
11,746 |
05-29-2010, 03:33 PM |
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Thread: Pixelmovement and Zoom
Post: [Resolved] Pixelmovement and Zoom
Put it above the pixelmovement script. |
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Jaberwocky |
Code Support
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10 |
11,746 |
05-29-2010, 02:50 AM |
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Thread: checking event coordinates?
Post: checking event coordinates?
Alright, just checked, I guess that the conditional branch thing actually DOESN'T need the 'if'.
So... either the event with the conditional branch isn't running, or event 5's y is not 29. |
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Jaberwocky |
Code Support
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4 |
6,668 |
05-28-2010, 03:34 PM |
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Thread: checking event coordinates?
Post: checking event coordinates?
Add an 'if' in front of that.
if $game_map.events[5].y == 29
The script thing in the conditional branch checks if the code in it returns true or not. Since '$game_map.events[5].y == 29' doesn't retu... |
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Jaberwocky |
Code Support
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4 |
6,668 |
05-28-2010, 05:21 AM |
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Thread: Customizable (Enhanced) Equipment by Charlie Fleed, Version 1.0
Post: [split] Customizable (Enhanced) Equipment by Charl...
I'm assuming that the points are not being reset, and it's only checking if they're over a certain amount and not if the skill is already learned or anything. So, the conditions for the message will a... |
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Jaberwocky |
General Support
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7 |
9,400 |
05-22-2010, 03:42 PM |
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Thread: Ninja Penguin
Post: Ninja Penguin
Oh, I forgot the font for the damage pops, that would be why you can't see any damage ._.
Anyways, I haven't touched the Fight/Escape window at all, so it doesn't display correctly yet.
It probabl... |
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Jaberwocky |
Upcoming Projects
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8 |
13,195 |
05-22-2010, 03:41 AM |
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Thread: Kanji won't display in game
Post: Kanji won't display in game
It's not a Windows problem at all. You don't need to be in Japanese mode or anything. Changing the font in the editor isn't going to do anything either. You just have to change the font for the actual... |
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Jaberwocky |
General Support
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8 |
12,157 |
05-21-2010, 04:22 PM |
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Thread: Kanji won't display in game
Post: Kanji won't display in game
Is the window's font set to one that actually has the Japanese characters in it? |
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Jaberwocky |
General Support
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8 |
12,157 |
05-20-2010, 10:47 PM |
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Thread: Game Design Colleges
Post: Game Design Colleges
Devry, Game and Simulation Programming
Run awaaaaay |
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Jaberwocky |
General Chat
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8 |
13,896 |
05-19-2010, 09:11 PM |
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Thread: Game Design Colleges
Post: Game Design Colleges
Don't go for game programming.
Go for regular programming.
If you go for game programming you end up doing wonderful assignments like this:
http://i46.tinypic.com/22hjrq.png
I have yet to do a sin... |
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Jaberwocky |
General Chat
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8 |
13,896 |
05-19-2010, 08:26 PM |
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Thread: Ninja Penguin
Post: Ninja Penguin
Ninja Penguin
It is a game about penguins who are ninjas.
I am creating a topic a bit early because I need some people to bugtest what's done so far. Mostly the item grid. I keep finding tiny li... |
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Jaberwocky |
Upcoming Projects
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8 |
13,195 |
05-19-2010, 04:07 PM |
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Thread: AMS script problem
Post: AMS script problem
Honestly, if you can't figure out what the problem is from that error message I'd say it's the least of your problems... o_O |
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Jaberwocky |
Code Support
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2 |
5,897 |
05-18-2010, 07:30 AM |
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Thread: Scripting I think
Post: Scripting I think
First, check to make sure that Game_Event starts with 'class Game_Event < Game_Character'
If it doesn't, there's your problem.
If it does, open the script editor, ctrl+shift+f, type 'def moveto', th... |
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Jaberwocky |
Code Support
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7 |
8,851 |
04-12-2010, 01:33 AM |
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Thread: Dear Everyone (Leveling and Stats discussion)
Post: Dear Everyone (Leveling and Stats discussion)
Aren't the damage formulae explained in the help file? >.>
I'd recommend making your own battle formulae, if you're up to it. The default ones are ill-suited to anything involving smaller numbers. ... |
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Jaberwocky |
Development Discussion
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6 |
8,482 |
04-05-2010, 02:55 AM |
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Thread: Freezing?
Post: Freezing?
You can't just put the walking out -> talking -> joining party -> switching off in the autorun event? o_O
Like this:
http://www.mediafire.com/?m2wityom1ji |
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Jaberwocky |
General Support
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4 |
6,053 |
03-31-2010, 10:29 PM |