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    Thread: Ashes of the Phoenix
Post: Ashes of the Phoenix

Thanks! I was sooo nervous when I posted this. Glad to hear at least someone else thinks it looks good. Yeah I agree, it does need a bit of a something after bosses. The later ones usually have some e...
eldeth1029 Upcoming Projects 2 5,013 04-11-2010, 03:31 PM
    Thread: Ashes of the Phoenix
Post: Ashes of the Phoenix

About Me Kind of nervous about posting this, but I'm rather wondering what other people may think about my game. I've been messing with RMVX, XP and 2003 for probably around 3 years or so. Maybe more...
eldeth1029 Upcoming Projects 2 5,013 04-11-2010, 03:35 AM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

And that fixed it! That was my fault. I don't think I specified actors. Thanks a ton for all the help!
eldeth1029 Scripts Database 572 641,115 11-02-2009, 07:58 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Charlie Fleed Wrote: -- Ok, this is easy. You can't break a line of code the way you did. Write: Code: -- $game_party.actors[10]. super_arts_type=1 -- -- Still giving me the same error. Whe...
eldeth1029 Scripts Database 572 641,115 11-02-2009, 02:19 AM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Thanks for the quick reply to my PM Charlie. I do still get an error though. It keeps poping up with http://i13.photobucket.com/albums/a255/tsukasa102938/Error.jpg Not to sure why. This is what I'v...
eldeth1029 Scripts Database 572 641,115 11-01-2009, 08:51 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Charlie Fleed Wrote: -- The code you need to change the first actor's superart type is Code: -- $game_party.actors[0].super_arts_type=3 -- About the animation thing, maybe you have something in t...
eldeth1029 Scripts Database 572 641,115 10-31-2009, 02:33 AM
    Thread: AnimBat! - Animated Battlers - Comprehensive
Post: Minkoff's Animated Battlers - Enhanced

Hey. I'm using this script and it's working very well, but this very odd error poped up. I'm also using Charlie's CTB and pretty much out of no where when people attack, it shows the Skill animation. ...
eldeth1029 Scripts Database 174 275,389 10-31-2009, 02:32 AM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Charlie Fleed Wrote: -- For the skill animation problem I have no idea. For Superarts: a) you can change the fill method for a single character from the Status scene by pressing SHIFT. b) you can set...
eldeth1029 Scripts Database 572 641,115 10-30-2009, 06:20 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Charlie Fleed Wrote: -- That is theoretically possible. With the last version I have added the "Drain" element, also keeping a "Drain" skill identified by its name. I could do the same with "Aspire",...
eldeth1029 Scripts Database 572 641,115 10-29-2009, 07:31 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Ok. I got a question. I'm trying to make multiple levels of Aspire and Learning. Like a "Higher Learning" that not only teaches a Blue Magic skill, but also drains HP and SP. I'm not very good at scri...
eldeth1029 Scripts Database 572 641,115 10-29-2009, 03:00 AM