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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
kingray100 Wrote:
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No, it's like a slightly transparent shade that covers the bottoms portion of the screen and won't go away, even after reloading the save file. Guess I'm going to have to get use... |
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habs11 |
Complete Projects
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18 |
23,338 |
10-11-2021, 12:23 AM |
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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
kingray100 Wrote:
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Ok. Just seems a little unorthodox for the strongest main protagonist to only stand out by using some STR accessory lol. Figured his base ATK would have set him apart from his he... |
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habs11 |
Complete Projects
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18 |
23,338 |
10-01-2021, 03:11 AM |
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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
Of course! I'm happy to be of service. Here are some further comments.
kingray100 Wrote:
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I'm sure that is the case towards the end, no doubt. He just seems like he'd be some regular foot soldie... |
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habs11 |
Complete Projects
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18 |
23,338 |
09-21-2021, 05:01 AM |
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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
All great questions! Below are my replies. Let me know if you have any further questions or comments.
kingray100 Wrote:
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"I just got done with the Namarra town events, with the whole sneaking sc... |
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habs11 |
Complete Projects
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18 |
23,338 |
09-14-2021, 03:57 AM |
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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
kingray100 Wrote: (09-04-2021, 05:58 PM)
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Finally found some time from my busy schedule to play about maybe a quarter into the game(just got into Kingston, told to go to harbor).
I have some quest... |
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habs11 |
Complete Projects
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18 |
23,338 |
09-09-2021, 04:12 AM |
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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
jreagan406 Wrote: (03-07-2017, 02:34 AM)
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Just played the demo and I have to say, this is great! It got me hooked from the start. I'm really looking forward to playing the whole thing. Great work!
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habs11 |
Complete Projects
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18 |
23,338 |
03-20-2017, 03:52 AM |
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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
kingray100 Wrote: (08-28-2016, 04:33 AM)
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Ran through the demo just now. Not bad! Lots of work went into it. Much better than my project. My only gripe was that I kept running into these weird vine... |
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habs11 |
Complete Projects
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18 |
23,338 |
09-12-2016, 03:30 AM |
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Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness
@Bounty Hunter Lani
If by trippy you mean awesome, then I'll take it :wink: . I would appreciate any feedback you have whatsoever, so please send some my way after you get a chance to test it out!
@... |
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habs11 |
Complete Projects
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18 |
23,338 |
07-24-2016, 06:29 AM |
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Thread: The Spirit of Darkness
Post: The Spirit of Darkness
http://www.mediafire.com/convkey/287d/73n8vy89kf79rgpzg.jpg
Project by Habs11 (Gabe Haberly), 2007-2016.
Greetings my fellow game creators. I would like to introduce the world to my project, The... |
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habs11 |
Complete Projects
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18 |
23,338 |
07-13-2016, 03:34 AM |
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Thread: Weird, unexplained "Unable to find file" error, please help!
Post: RE: Weird, unexplained "Unable to find file" error...
Worked like a charm! Thanks for helping me solve the issue, it is much appreciated. I know that there are several other points in the game that call the 'to_HQ' feature, so I will keep you posted if m... |
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habs11 |
General Support
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5 |
9,792 |
03-15-2015, 06:49 PM |
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Thread: Weird, unexplained "Unable to find file" error, please help!
Post: RE: Weird, unexplained "Unable to find file" error...
@ DerVVulfman
It seems like the encrypter is the issue. I tried it on my CPU and I got the same error.
Unfortunately I am well past the 128 limit. I'm actually pushing 900MB without the music. T... |
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habs11 |
General Support
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5 |
9,792 |
03-12-2015, 04:48 AM |
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Thread: {RPGMXP} Create a state which protects you from a certain type of attack
Post: RE: {RPGMXP} Create a state which protects you fro...
The game mechanics of the "Elemental Defense" will only reduce the damage by 1/2 with states. So, if you want to make that the "Elemental Defense" will nullify the damage, you will have to change the ... |
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habs11 |
General Support
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3 |
6,963 |
03-09-2015, 01:36 AM |
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Thread: Weird, unexplained "Unable to find file" error, please help!
Post: Weird, unexplained "Unable to find file" error, pl...
Greetings,
I have completed my project and have sent it to my brother for testing. Although I have test-played through it twice, he has encountered an error that I have never seen before:
... |
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habs11 |
General Support
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5 |
9,792 |
03-09-2015, 01:29 AM |
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Thread: Super Simple Vehicle System - Enhanced
Post: RE: Super Simple Vehicle System - Enhanced
DerVVulfman,
Sorry it's taken so long to get back to you, football season for me is quite busy. I have a few issues with the system if you have the time to check them out.
1. There is a bug in t... |
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habs11 |
Scripts Database
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65 |
81,790 |
12-21-2013, 10:55 PM |
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Thread: Super Simple Vehicle System - Enhanced
Post: RE: Super Simple Vehicle System - Enhanced
Sorry I disappeared for a little while, I kinda had a master's thesis to defend. Thanks a bunch! This is perfect. Once again, you never fail to get things done. Much appreciated!
[hr]
Hey man,
Sorr... |
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habs11 |
Scripts Database
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65 |
81,790 |
08-19-2013, 12:50 AM |
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Thread: MultiSlots!
Post: RE: MultiSlots!
My man! Works like a charm. No surprise that you came through and delivered as usual. Thanks a bunch, I owe you yet again! |
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habs11 |
Scripts Database
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69 |
91,877 |
07-14-2013, 04:30 PM |
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Thread: MultiSlots!
Post: RE: MultiSlots!
I have looked at your 'Brenda's Visual Battlers' script and it is awesome (no surprise). However I am using an 11-pose actor graphics for my battlers, so creating extra graphics with no weapon and oth... |
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habs11 |
Scripts Database
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69 |
91,877 |
07-13-2013, 10:37 PM |
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Thread: MultiSlots!
Post: RE: MultiSlots!
DerVVulfman,
If you get tired of the requests, just tell me to stop :).
Great script as always, love what you do with everything. Would it be possible to make it so an actor was forbidden to hav... |
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habs11 |
Scripts Database
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69 |
91,877 |
07-12-2013, 08:31 PM |
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Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: Minkoff's Animated Battlers - Enhanced
DerVVulfman,
I am just coming out of the woodwork with these questions for you, I hope you don't mind! I have a little issue with the battlers system.
I am using Charlie Fleed's CTB in conjuncti... |
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habs11 |
Scripts Database
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174 |
272,330 |
07-11-2013, 03:26 PM |
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Thread: Super Simple Vehicle System - Enhanced
Post: RE: Super Simple Vehicle System - Enhanced
Yes, I do enjoy the updated system and all of it's uses. Pretty awesome what you have done! I can see now how I could use the regular transfer function to do just about anything now. I checked out you... |
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habs11 |
Scripts Database
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65 |
81,790 |
07-11-2013, 03:13 PM |