H-Mode7
oh sorry i change it now but say you how to fix it please?
Reply }
(10-13-2011, 07:24 PM)guigui28240 Wrote: oh sorry i change it now but say you how to fix it please?
i dont know im not using hmode 1.4
Reply }
hi i have change my trees but now i would like to make a inside of house but the walls are very smalls!
look: http://img225.imageshack.us/img225/9236/capturebq.png
Can you help me? thanks
Reply }
I think you can use wall-events.
Reply }
i don't like to make events but how i make the walls that are on the sides and make the walls are normal?

can you look the wall texture: http://imageshack.us/photo/my-images/214...re055.png/

PS: i have the "follow me" script adaptes to PSPDS but i dont see my following pokemon can you help me for it ?
Thx
Reply }
Hi!

the Neo Mode 7 have an feature that change the "the roll angle."
( $scene.spriteset.tilemap.increase_beta(value) )

it's possible to add this feature to the Hmode7???

thanks!
Reply }
(10-14-2011, 07:08 PM)guigui28240 Wrote: hi i have change my trees but now i would like to make a inside of house but the walls are very smalls!
look: http://img225.imageshack.us/img225/9236/capturebq.png
Can you help me? thanks

i don`t know if i can help you, but here`s my email/msn: renepoko@hotmail.com, maybe we can solve it together.
i will be online tommorow around 16:00, see ya.

p.s if other people haves problems with h-mode7 you can add me to, but ask it first, before you add me.
Reply }
For the "trees" problem, the V.1.4.1 should fix it (see first post). Events at the bottom of the screen don't disappear suddenly any more .

For interiors, you should try ShiningAdvances' Mode 7. It's a basic mode 7 script handling easily walls.

goxgaa > Wasn't the "roll angle" feature only in the NeoM7 version for Dargor's FF6 SDK ? That's not possible to add it to the HM7 for now. You could perhaps rotate the sprite containing the HM7 rendering, but it would take a lot of resources.
Some scripts :
Working on :
Reply }
Can you make the camera follow character

[Image: hm7_c_1.png]

[Image: hm7_c_2.png]

I want when character move higher, the camera move higher,too , character always on center of screen
Reply }
The V.1.4.2 should do the trick. Use [C3] in the name of the map.

I fixed a major bug too. The game crashed systematically when returning to the map from another screen (menu, battle, ...).
Some scripts :
Working on :
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   H-Mode7 Visual Equipment Chaotech Games 8 36,668 03-30-2017, 01:58 AM
Last Post: wrathx
   H-Mode7 Caterpillar Chaotech Games 8 18,849 03-10-2017, 12:19 AM
Last Post: Lizzbutt
   Lycan ABS / MGC Mode7 Edit Patch DerVVulfman 2 9,404 10-18-2015, 07:12 PM
Last Post: DerVVulfman
   Lycan Enemy Bars / MGC Mode7 Edit Patch DerVVulfman 0 5,764 06-12-2014, 04:05 AM
Last Post: DerVVulfman
   MGC's Mode7 Edit DerVVulfman 0 5,470 06-12-2014, 03:49 AM
Last Post: DerVVulfman
   Mode7 MGC 1 12,411 12-30-2013, 05:43 AM
Last Post: DerVVulfman
   H-Mode7 / UMS Patch DerVVulfman 1 6,857 07-29-2012, 04:12 AM
Last Post: MetalRenard
   Zenith TBS / MGCaladtogel's Mode7 Patch DerVVulfman 0 8,620 03-05-2008, 06:24 PM
Last Post: DerVVulfman



Users browsing this thread: 1 Guest(s)