Enemy Troop Extender
#1
Enemy Troop Extender
by SephirothSpawn
Originally posted in Creation Asylum
Version: 1.1
Not by DerVVulfman


Introduction
This system extends the number of enemy battlers for a single TROOPS beyond the default maximum of eight. Yes, beyond eight in a single battle.

While your default system allows you to have only eight battlers in battle, this allows you to have nine... ten... even seventeen enemies at a time in battle.

This system cannot alter the RPGMaker XP editor itself so you must add the enemy battlers into your TROOPS through this script. You will be required to declare the ID number(s) of each enemy you add, as well as the horizontal and vertical position of the battler on the screen.


Features
  • Add battlers beyond the 8 enemy max
  • Global Compatability (Edits the RGSS class)


Screenshots
None. But you WOULD see more enemies on the screen than normal.


Demo
None. Easy plug-n-play usage.


Script
SephirothSpawn's Enemy Troop Extender


Instructions
Paste this below Scene_Debug and above main. After that, you have to add your 'additional' enemy battlers to your TROOPS through editing the script's configuration section.

More instructions inside the script.


FAQ
This script was part of a request made at Creation Asylum that SephirothSpawn answered almost immediately. The instructions within the script came about from the posts and paraphrased a little here and there.

I asked whether I could post it here. He said it was cool. :thumb:


Compatibility
As it edits the default RGSS 'TROOPS' class, you should have no problems with it at all.


Credits and Thanks
SephirothSpawn for making it in the first place. And to scoates for asking it in Creation Asylum.


Author's Notes
Well, Seph... Got anything to say?? ;)


Terms and Conditions
Um, he wrote it for someone as part of a request and he said I could post it. My guess is it's free for use. :D
Reply }


Messages In This Thread
Enemy Troop Extender - by SephirothSpawn - 03-02-2008, 07:18 AM

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