06-04-2013, 06:29 PM
Hmm, okay. I'll stick with one-tile-ahead then.
Another thing - is it possible to allow ranged weapons - arrows, etc - to pass over particular impassible times? For example, to shoot an arrow across a
gap at a distant enemy?
Also... The companion move route script doesn't seem to be working. It gives an error upon the event that should begin it: Line 4434, Name Error: undefined local variable or method 'actor_id'... any idea?
Another thing - is it possible to allow ranged weapons - arrows, etc - to pass over particular impassible times? For example, to shoot an arrow across a
gap at a distant enemy?
Also... The companion move route script doesn't seem to be working. It gives an error upon the event that should begin it: Line 4434, Name Error: undefined local variable or method 'actor_id'... any idea?