Stealing, Mugging, and Scanning
#4
i'm working on something where you don't get items normally, you either have to steal them from enemies, or wait until the end of battle to get them as loot. i want to add an element of luck, without having to give away the store. if you can steal a potion or two during battle, then logically you wouldn't get another one from the enemy after you kill them because you already stole it.
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Messages In This Thread
Stealing, Mugging, and Scanning - by Trickster - 03-02-2008, 06:56 AM
RE: Stealing, Mugging, and Scanning - by KasperKalamity - 07-12-2013, 07:09 PM

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