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 Forum Script Listings
#20
[Image: map.png]
Systems that change the way the map moves or operates are in here.

Map Systems: F-Ma

Falkoner
by kyonides (July 24, 2023)

Someone once asked for a script that could let some sort of airship or Crow bird travel around the world freely.
Yet, there was one weird condition, it should only land on the player himself. This is where my script comes in to solve your issues!
Just press a predefined button, and it will take off!
Press the OK button when it has returned to its owner and you've finished your exploration session!


Fog of War
by Wachunga (December 6th, 2005)

A map specified as having "fog of war" has tiles that are (fully or partially) obscured until the player gets within visual range. The amount of fog of war to disappear as the player moves depends on the visual range specified. Gamers with experience playing Real Time Strategy games like Warcraft, Age of Empires, etc. should be quite familiar with the concept.


FPLE : First Person Labyrinth Explorer
by MGC (March 28, 2010)

This script - or more likely this engine - provides a step-based first person view, to emulate the kind of displacements in games such as Etrian Odyssey (Nintendo DS) or Class of Heroes (Sony PSP).


FPLE2: First Person Labyrinth Explorer v 2.0
by MGC (January 15, 2012)

This version is still a work in progress. Some graphics bugs exist, and the 360* movements is just for testing purposes for now, since it doesn't trigger events or battle correctly. As the engine supports 360* movements and a lot of new stuff about the tiles like heightmaps, the rendering is less accurate than with the version 1. So if you don't need specific FPLE2 features, go on with FPLE1.


A good map name show
by Ramiro (November 5, 2009)

Well loooking a nice map name show, i decided to make my own one, its full customizable and has a nice effect :P This is the first script posted here ^^


GubiD's Isometric Maps Package
by DerVVulfman (June 20, 2014)

This system contains three scripts within one demo; GubiD's Isometric Maps, the Isometric Maps Drawer and the Hovering Tile Event Patch. The first two systems were by GubiD, with the basics of the Isometric Map system by MGC and Siegfried to allow one to create and render isometric maps such as those in games like Diablo or Baldur's Gate. The third is a patch by DerVVulfman that allows the game designer to make extended catwalks that the player can both walk over or beneath and create elevator tiles.


H-Mode7
by MGC (December 22, 2010)

This new system emulates the Mode7 feature of NES/SNES games with an enhanced 3D feeling, including heightmaps so screens no longer have a paper flat feel. This script is not suited for RM beginners.


House Decoration System
by mephistox (July 27th, 2009)

This Script allow you to decorate, put furnitures, and other types of objects to one Map(eg.House). This Script simulates the 'Pokemon Secret Base System' or 'The Sims'.


Icy Floors
by Syvkal (November 10th, 2007)

This enables floors to have properties of Ice and you slide across them


Immense Events
by DerVVulfman (December 26, 2015)

The RPGMaker series recognizes that events occupy a single tile space on the map. However, this includes events that have been assigned graphics that exceed the tile borders. This system allows you to set the number of tiles an event can occupy.


Importing FPLE maps in RMVX
by MGC (May 1, 2010)

As the mapping in RMVX is not suitable for the FPLE script, here is a solution to import FPLE maps created with RMXP directly in a RMVX project.


Importing H-Mode7 maps in RMVX
by MGC (March 7, 2012)

This system allows you to import H-Mode7 maps created with RMXP directly in a RMVX project. Normally, RMVX runs at 60 FPS. That means potentially more lag. If you experience lag, try and unckeck the "Reduce screen flickering" flag (F1). This may help.


Importing H-Mode7 maps in RMVX Ace
by MGC (October 20, 2012)

This system allows you to import H-Mode7 maps created with RPGMaker XP directly into an RMVX Ace project.


Initial Switches and Variables
by PK8 (July 12th, 2008)

This script sets which switches are turned on by default as well as initial values of any variables. Useful for system eventers, also useful for any user who may have an event system in their game that requires switches to activate.


Isometric Maps: MiniMap DVV Patch
by DerVVulfman (June 25, 2014)

An add-on to GubID's Isometric Maps, this script allows you to utilize the minimap system by DerVVulfman. Without this patch, DerVVulfman's minimap would appear empty under most circumstances as isometric maps use virtually no passible/impassible flags.


Isometric Maps for VX
by GubiD (April 8th, 2008)

An Isometric Engine compatible with RPG Maker VX, with a built in Jump ability, height management, and a 4 directional pixel movement script. No screen shots because its pretty much self explanatory.


Isometric View
by MGCaladtogel and Siegfried
Edit and Translation by GubiD (February 2, 2008)

This allows you to create the game you have always wanted in RMXP! This script takes the standard movement and character placement and tile rendering to Isometric, which is 2.5D. What does that mean? You can now create games that incorporate height and a semi 3d look without actually being 3d! Of course this means that there will be a lot of spriting of tilesets, but the capability is there.


KAirShip VX & VX Ace
by Kyonides (October 27, 2012)

This simple script lets you make the player think they can take a look at a ship or airship rooms, gallery, etc. while riding them by just pressing a single button. No, the ship or airship won't move an inch while you're inside striving to open a hole on the women's bathroom wall. Do you need to go back to the map the ship or airship is currently located? No problem, go back to the main ship or airship map and press the same button to get automatically transferred to the original map.


KCheckEventByCoords
by kyonides (November 6, 2015)

This script allows you to quickly find the specific event your hero is looking for (while you're not always expected to figure this out) by eliminating the need to loop through all the map events and replacing it by a more specific search method.


KEvents XP
by kyonides (February 24, 2016)

This scriptlet allows you to show up an NPC's name or even some sort of quest icon (24*24px) if needed. (OK, I can't guarantee this won't generate some lag if more than 10 events are displaying these sprites.)


KEventual
by kyonides (March 22, 2024)

This scriptlet of mine allows you to copy local or external events to the current map. It is quite easy to use.
By the way, you can also delete them or restore them at will! Shocked


KMapSign RG
by kyonides (July 22, 2020)

This is just another customizable map sign script to let you pick the best way to display the current map's name and even use a customized name you set during your gameplay!


KMapData
kyonides (July 1, 2020)

Did you ever want to keep track of how many chests the player has found? Or did you need to record how many traps the player has triggered so far? Or you wanted to save which switches the player turned on and off and in which order he did it?


KPass
by kyonides (January 10, 2019)

This script is supposed to be used as a means of blocking access to certain zones or maps in your games. The implemented method here is a passport! Your heroes might get one from the very beginning or never ever or after a while, that depends on you! Plus passports can be renewed as well! It only supports a single nationality via the land method.


KSetTilesets XP
by kyonides (April 29, 2023)

This scriptlet should let you set a new tileset as the default one for any given map via script call.
The main idea behind it is to replace the default tileset with another one with some tiles changed for any specific reason, like different house facades or withered trees or an open well or all of them at the same time.
It is pretty much like a method to stop making dozens of events to cover those areas. This might be especially useful if the changes are supposed to last for a long period of time or even for the rest of your game.


KTelePort XP
by kyonides (August 28, 2012)

By pressing a customizable button on the current game map, this script will allow the player to be teleported or transferred to another map via a scene that shows you a map, its name and all cities on it but no windows, only sprites. By pressing the keys you may move the sword like cursor. The cursor will turn into a red cross or x whenever you get a location you can't go to because you are already there or it's forbidden for some reason known to the game developer. By pressing a button you may change between maps and cities.


Kyrie Engine – Animated Parallax EX
by SoulPour777 (January 18, 2014)
Posted: Feburary 26, 2014

This RPGMaker VXAce system allows thee to have an animated parallax instead of the default movements such as the OX and OY methods. This script was based from Mog’s Animated Panorama.


Kyrie Engine – Tile and Region Flash
by SoulPour777 (January 22, 2014)
Posted: Feburary 26, 2014

This This script allows the game creator to flash tiles and region ids by the use of Color Values. SoulPour thanked DiamondAndPlatinum3 for various Bug Fixes and help on Color Conversions


Large Door Fix
by kyonides (September 11, 2023)

Have you ever noticed that all doors that are more than 32 pixels wide are automatically centered by the default event scripts?
There is a reason for that effect. They are supposed to be used as a single event that is wide enough for your heroes to slip into important buildings or dangerous dungeons. Nonetheless, that doesn't look quite good while waiting to enter a modern or futuristic supermarket, does it?
That's exactly why you need to grab this script!
It will make it possible to use it as if you had placed 2 door events in a row.


Limited Sight Ex
by SoulPour777 (November 19, 2015)

I know how much we love to make Horror Games for RPG Maker. With this plugin, you will be able to limit the player’s sight or visibility range, to create that seemingly isolated range for your characters.


[/Highlight]LoopUpdateCMD[/Highlight]
by kyonides (March 11, 2024)

This scriptlet lets you create an update method that will refresh everything on screen while forcing the player to trigger some button to break the loop.
Take in consideration that the loop event command was not meant to be used this way. Thus, there was a need to create a simple way that could let you enable the Input.trigger? method almost as if you were creating a custom scene of your own.


The Lycan ABS Isometric View Patch
by DerVVulfman (April 16, 2014)

This system is designed to allow users of the Lycan ABS to work with the Isometric View system by MGC, translated by GubID. This would afford you TRUE Isometric map action rather than using the pseudo-system built into the Lycan ABS. In addition, it performs a repair to GubID's system by permitting autotiles to function in the isometric maps.


The Lycan ABS Isometric Maps Patch
by DerVVulfman (June 20, 2014)

This script allows the game designer to use GubiD's Isometric Maps system to function along with DerVVulfman's Lycan ABS. It lets full isometric movement to occur and sets up proper mouse control.


Lycan ABS / MGC Mode7 Edit Patch
by DerVVulfman (June 10, 2014)

This system is designed to permit the graphic features of Mode7 by MGC and the Lycan ABS to work together.


Map : Change Encounters
by Kain Nobel( )

I just created this so you can change map encounter list and step values... normally, you'd probably find yourself copy/pasting duplicate maps to have different encounters, but now you don't have to! It'll give your project just a little less weight, as far as 'duplicate maps' go


Map Credit
by woratana (June 8th, 2008)

Anyway, this script has same way to setup the credit, but the different is CREDIT WILL SHOW IN MAP!! Why the credit in map is better? Because you can move event, show picture, do other thing else while credit text is scrolling. :)


Map Infos
by Trickster ()

This mini-script, loads data from RPG::Map into RPG::MapInfo.


Map Scroll Advanced
by JayRay (May 16, 2014)

This scriptlet will quickly jump to specified coordinates from where the player is, in any direction, without having to scroll a map up, down, left, and right. It may have been done in a different form before, but I thought I'd share this one.


MapSteps
by kyonides (June 21, 2023)

All editions of the Maker offer you a way to assign the Party's Steps to a Game Variable. Normally, that's all you ever needed to do right?
What if you actually needed to keep track of the current map's steps only?
Here's where this scriptlet comes to help you achieve your stepping goal!


Map Tileset Changer during the game
by Narzew (March 25, 2012)

Script maked by me for Dragon_Kamillo request.


Map Viewer
by ComputerWiz007 (July 13, 2009)

This script is very simple, it displays a image preferably your map image and displays it in a window.


MapEffects for Whiteflute's Bitmap EX
by Narzew (March 25, 2012)

Welcome. I upgraded Whiteflute's Bitmap EX scripts, by map effects. Looking at the script, you'll see what it does when used with Whiteflute's Bitmap Extension. It lets you rotate, mirror, blur and perform other effects on map tiles, even autotiles. But, those effects are only generated thanks to Whiteflute's system.


Maplinks
by Icarus Featherfight (August 14th, 2008)

This script allows you to quickly tile maps together to create continuous regions without using any transfer events. Allow your party to roam free throughout the land. This script can handle just about any combination of maps you throw at it!


MapSwitch! VX
by PK8 (July 7th, 2008)

Introducing MapSwitch! This script will activate switches automatically on entering specified maps. It also deactivates when leaving specified maps.


MapSwitch 2 for RPG Maker VX
by PK8 (July 3rd, 2009)

Okay so when a player enters a certain group of Map IDs, a particular switch would activate. When the player leaves one of those Map IDs, the switch that activated upon entering in the map would deactivate as well.


MapSwitch! XP
by PK8 (July 7th, 2008)

Introducing MapSwitch! This script will activate switches automatically on entering specified maps. It also deactivates when leaving specified maps.


MapSwitch 2 for RPG Maker XP
by PK8 (July 3rd, 2009)

Okay so when a player enters a certain group of Map IDs, a particular switch would activate. When the player leaves one of those Map IDs, the switch that activated upon entering in the map would deactivate as well.


Reply }


Messages In This Thread
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:00 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:12 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:13 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:17 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:19 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 07-06-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 08-04-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 09-21-2009, 04:59 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:46 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:47 AM
Forum Script Listings - by DerVVulfman - 12-07-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 01-11-2010, 04:45 AM
Forum Script Listings - by DerVVulfman - 02-08-2010, 06:38 AM

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