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 On the subject of cheating.
#4
# How do you feel about cheats?

* Do you feel that it makes games fun or ruins the experience?
Yes, it ruins the fun and experience.
Take a game like Monster Hunter Freedom Unite for example.
If you cheat maximum gold (z) and all items maxed, than there is no more need to play the game because that game is all about collecting and gathering materials to power up your armor and weapons.
Same goes for "Max attack" type of cheats... 1 hit and the enemy dies... Oh how fun...

* Do you feel that it may affect replay value?
Yes, I usually use cheats and exploits AFTER I finished a game.
Like the PS2 version of Monster Hunter.
Levitating out of bounds is a whole lot of fun in any given game.
Levitate cheats FTW~!-- But only for fun, not benefits.
I also tend to use infinite magic/power so I can do super crazy combos in action games like Devil May Cry, just for the fun of it, and thus making me play the game for the so many-eth time.Cheery

* In your opinion, what is cheating? Define it.
Cheating is when you cut off parts of a game to finish in record time, like Shadow Complex... Though I don't see that as a really bad thing. Heck the game itself CHALLENGES you to do it, so I can't really say it's cheating. But in games where it doesn't challenge you to do it, I see it as cheating.

Same goes for racing games, cutting off part of a track doesn't show your skill level, no, it shows how lame you are and how unskilled you are at driving.
I've seen some PGR 3/4 replays of the best players and they either scratch the sides to shave off time or slam into walls to quickly turn the car, because that's faster than breaking and turning. I see that as cheating as well.

Just having unlimited gold/magic/hp/power in any given RPG game is cheating.
I'll admit I use it too, but NEVER on my 1st or second play through.
Unless the game has no new game +, then I'll cheat if I feel like it.

To make a whole story short:
Cheating is cheap and lame, especially with systems like the 360's achievements and the PS3's trophies.
If you're like me, you should understand why.
What's the use of achieving goals if you don't "work" for it?:cheery:

# Bugs and Flaws

* From a player or developer perspective, how do you feel about unintentional game bugs and flaws?
From player perspective: Everyone makes mistakes, right? No big deal, as long as it doesn't effect the game's progress. If it does I'd be... slightly pissed.

From developer perspective: I hate it when I discover a mistake or bug in my games.
I guess I can be called a perfectionist.Blush

Like Mr.VVulf said; "Bugs... should... be... squashed."

* How about players possibly taking advantage of those flaws, perhaps for their own benefit?
I can't hate anything more than that!
Seriously, it pisses me off to the brim of my calm nature.
Winking with a tongue sticking out OK I'm done ranting about that.

# Cheat Implementation

* For developers, would you implement cheats in your projects?
NO! Well okay, I'm a bit too hard on that... But just no...

* Any cheats you're sneaking into your project?
If well-hidden and very complex-to-get items are considered cheats, then, yes.Cheery

# Tips and recommendations?

* Any cheats you'd recommend for other folks who may be working on a project?
nah, just keep it away from a project.

* Got a tip you'd like to share to the others on the subject of implementing cheats and unlockables?
Unlockables are always a good thing, go do it!
I'm not very creative on this end, but things such as the Excalibur or the Golden Chocobo in FF9 are not needed to finish a game, and are complex to get.
So yeah, I can't really add much on this part.Laughing + Tongue sticking out
Reply }


Messages In This Thread
On the subject of cheating. - by PK8 - 04-01-2009, 09:42 AM
On the subject of cheating. - by MicKo - 04-01-2009, 03:12 PM
On the subject of cheating. - by DerVVulfman - 04-01-2009, 06:37 PM
On the subject of cheating. - by SP27 - 08-29-2009, 10:29 AM



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