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How to make a Final Fantasy styled cutscene
#4
Here, this might help! I call it...

Variables : Party Indexing

For lack of a better name, this script will store the IDs of your party members into a ranged index of variables, you'll have to customize this script and set your database accordingly.

Being as I just wrote this, I'll post it proper tomorrow. I no longer have access to VX or Ace, so I'm not 100% certain if it'll work correctly as it was written on XP.

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Anyways... this could probably help you to making actor-specific cut-scenes based on who is in your party, as well as what position they are in. To do that, I would make one event, give that event a Variable condition, make multiple pages based on possible actors the variable could be representing. You could also mix the event condition pages with the switch like DerVVulfman suggested, a switch basically telling the world "hey, cutscene going down, everybody act accordingly" lol.

If you need further help, I can possibly throw together a demo for you. I never realized how much thought can go into streamlining something that seems as simple as this, I'll have to find time to sit down and write a proper tutorial for future generations!
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RE: How to make a Final Fantasy styled cutscene - by Kain Nobel - 06-15-2012, 02:40 PM

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