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 Rpg Maker Scripts Storing Algorithm for Scripters
#1
Hello. I'm explained the RMXP/VX/VXA scripts.rxdata structure and want to explain it to all.

It has an array structure.

Firstly, it's unique script ID. (??) (I wanna check more..)
Secondly, it's script name.
Thirdly, it's Zlib compressed script source.

For Example :

Script.rxdata =
[
[23333439, "*First script", Zlib["source_code_of_script1"]],
[39283232, "*Second script", Zlib["source_code_of_script2"]]
]

The algorithm is not fully checked. It's works with unpacking. I'm not test it with packing too.
If you want to build scripts.rxdata use 0 as first argument :)
The second and third is 100 % checked.
I must check the first unique ID generation :)
I'll add it so soon.

Nice working.

Some practice :

Content Hidden

Nice working.
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Messages In This Thread
Rpg Maker Scripts Storing Algorithm for Scripters - by Narzew - 09-18-2012, 10:53 PM

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