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 What do you dislike in ATB Systems?
#10
(05-17-2015, 11:08 AM)RosyPosy Wrote: time management is one thing but shouldnt it go the other way? If I wanted to have time managment in battles I think a time LIMIT- would be better.
If you dont make your moves quickly a penalty or cost could apply and if you do them really quick you get a bonus of some sort (crits-extra attacks maybe even status effects or something)
You know what game Im talking about?

Thats right : LOST ODYSSEY
Original final fantasy members made the game and Its fucking awesome. mainly because the turn based system has an artificial time limit. when you select attack you have to time your shot to do the best damage. Ad even get special effects in the fight. it feels so much better and speeds up the game play dramatically, while still being primarily a thinkers game.


Alsso Not picky- Skeptical- A critical eye improves Practice, Practice improves action.
like I said legendary games have atbs- but they were clearly not without faults. and the draw back is that for the most part it slowed down combat rather then make it really feel like an inbetween the two extremes.
Are you talking about its aim ring system? Did I miss something else?
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
What do you dislike in ATB Systems? - by DoubleX - 05-16-2015, 05:11 AM
RE: What do you dislike in ATB Systems? - by DoubleX - 05-17-2015, 12:03 PM

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