Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 DoubleX RMVXA Pixel Movement
#2
Updates
v1.01a(GMT 1600 14-8-2015):
1. Lets users set a key/script call to set a char to have integer coors
2. Fixed event triggered by player touch not triggering bug
3. Fixed encounters simply not working bug
4. Fixed the bullet through paper problem when moving diagonally
5. Found the origin of the starting map not passable bug with either vehicle's starting positions being uninitialized by users
6. Increased this script's correctness, effectiveness and efficiency
7. Little RGSS3 scripting proficiency's needed to fully utilize the script
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


Messages In This Thread
DoubleX RMVXA Pixel Movement - by DoubleX - 08-12-2015, 05:03 PM
RE: DoubleX RMVXA Pixel Movement - by DoubleX - 08-15-2015, 04:51 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Enhanced Squad Movement DerVVulfman 5 5,469 02-24-2023, 04:40 PM
Last Post: DerVVulfman
   DoubleX RMMV Popularized ATB Compatibility DoubleX 16 20,549 12-26-2022, 06:17 AM
Last Post: DoubleX
   DoubleX RMMV Confusion Edit DoubleX 3 6,815 09-09-2022, 11:12 AM
Last Post: DoubleX
   DoubleX RMMV Popularized ATB Clock DoubleX 2 5,733 03-25-2022, 01:04 PM
Last Post: DoubleX
   DoubleX RMMV Status Bars Compatibility DoubleX 0 1,566 02-06-2022, 07:56 AM
Last Post: DoubleX
   DoubleX RMMV Popularized ATB Bar DoubleX 3 7,784 05-19-2021, 06:10 AM
Last Post: DoubleX
   DoubleX RMMV Skill Hotkeys DoubleX 2 5,285 02-13-2021, 04:59 AM
Last Post: DoubleX
   DoubleX RMMZ Skill Item Cooldown DoubleX 4 5,236 02-07-2021, 04:11 PM
Last Post: DoubleX
   DoubleX RMMZ Skill Item Triggers DoubleX 3 4,758 12-26-2020, 04:00 PM
Last Post: DoubleX
   DoubleX RMMZ TPBS Configurations Edit DoubleX 3 4,856 12-25-2020, 12:30 PM
Last Post: DoubleX



Users browsing this thread: