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 CTB - A Final Fantasy X-like Battle System, Version 3.2
Atoa Wrote:
DerVVulfman Wrote:The animation system has no allowances for 'individual' facing per battler. And most sideview systems have the battlers set up to face the left. That is why you will find most spritesheet resources facing the left.
My ACBS has that feature.

It's not too hard to set conditions on the script to make it automatically set the battler direction.

True, I could actually include that into Animated Battlers (for both the RPGMaker XP and RPGMaker VX versions). It isn't difficult as you so stated.

But it is unnecessary. Nearly every animated battlers resource i have seen on the net have been designed with the battlers facing the left. And one making the resources can just flip the image horizontally in their paint program as stated earlier.

But if someone really... really.... REALLY... needs it added into Animated Battlers, I guess it will be included.
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by DerVVulfman - 01-12-2010, 12:04 AM

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