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 Introducing RM2k/3 users to RMXP or RMVX?
#24
Regimos Wrote:The whole point of RGSS is to add on to the basic eventing functions already programmed in. It simplifies the process of eventing for you-- yes, you can probably accomplish anything with eventing, but are you willing to spend the time when there is an easier solution? And going with my previous argument, the script editor is completely optional to use. Whether you see it as useful or useless is up to you, but you can't say it's a bad feature overall.



I don't see how it's any more annoying than eventing in previous Makers. Sure, a couple of features are gone, but they can be easily added back (either through scripts or events). You don't even need to worry about script issues if you don't add any scripts.

I'm not trying to convert you to XP or VX immediately. If you're well into a game made in 2k/3 or just find the program much more likeable, feel free to continue. I'm just showing my points on the advantages of RGSS.

You keep saying it's "optional" when it isn't. Did you just ignore the RGSS default issues that I said earlier, and one of the down points IS THAT THEY REMOVED THE SIMPLE FEATURES AND YOU HAVE TO SCRIPT THEM! That's the thing that's turning off people! If you want to make a decent game in these engines you have to rely on scripting and restore some of the great default events that they removed!!!! And it's not easier when you don't know anything about scripting! You have to go to other communities to see this, and didn't you notice why the recruitment boards are filled with NEED SCRIPTER! I AM A SPRITER AND I WANT A SCRIPTER SINCE I SUCK AT THIS!

Which is the whole point, you can't do anything by yourself anymore unlike in rm2k3 you can be free and do whatever and do a little editing here and there.

I never stated RGSS is a bad feature but ONE OF THE FEATURES THAT TURN OFF PEOPLE!
A lot of people are more comfortable with eventing than some btw.

Oh and this issue that once again I will paste here since it seems to be ignored
Quote:That's why we are rewriting the entire RMXP scripts (even the hidden classes) to a completely different engine with a much better render and update. Yes, XP does have a lag flaw as soon as many scripts are implemented, and I don't like that fact. It needs a lot of tweaking.

It's a simple system, but Enterbrain did a lousy job coding RMXP to begin with. I mean, just take a look at the Game_System object. It hosts instances of the interpreter, but one for both map and battle. Why the hell did they do that? What were they thinking? It's a complete waste and causes the render and update process of the system to be very faulty and badly written to begin with. It doesn't really help to have people writing scripts based on such a shitty base. Which is why the SDK was written, which is now being taken to the next level with Vertigo, which is still in the planning stages.

The SDK causes incompatibilities for a lot of things, indeed, and so will any rewrite, to be honest. If it doesn't make it incompatible, the rewrite must be a pile of shit. Thus, Vertigo will be much different, and most, no wait, all scripts, will become incompatible with it due to it's new data and render structure. Going to be a great system, however.
If you want people to play your game you have to be presentable and that takes a lot of time... >_>

XP is 40 fps and VX has 60 fps

Quote:M'kay. I don't think you should have brought it up if you didn't feel like explaining it, but I won't press you for further information.
That is because I'm bringing up reasons why some people don't like moving on, isn't that the point of the whole topic?

Quote:I'm very good at math, so I didn't see this as a possible problem. But, don't you need to know math for the database editing, as well? You need to set stats, stat growth, stat values for weapons, items, etc.
There's a simple algorithm for this as explained in the help file and there's an excel file named ALXGEL (AXGEL whatever I can't remember) that shows you how much damage you inflict with this and that etc. Which makes thing so much eeeaaasssiiieerrrr. And rm2k3 isn't that complicated O_o

Quote:I'm not trying to convert you to XP or VX immediately. If you're well into a game made in 2k/3 or just find the program much more likeable, feel free to continue. I'm just showing my points on the advantages of RGSS.
Oh just something, I'm using Rm2k3 and RMVX and used to use XP (but got turned off by the script issues) so it's no use trying to persuade someone to use something that is already using that thing :V *points down to sig* What my friend told me that if it involves scripting learn something much better and he's doing that now and making a game for the PSP

I'm just speaking up for the people that I talked to and why they don't want and why they shouldn't be forced to just move and how hard it is to move.
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Introducing RM2k/3 users to RMXP or RMVX? - by Archeia - 12-19-2008, 10:53 PM

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