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 RPG Maker VX Ace, new RPG Maker.
#2
*Can't modify posts in this section* Lol.
I am aware that of several other improvements:
http://www.koruldia.info/viewtopic.php?t=1208 (my source)

- The battle system has a lot more options to allow for customisation
- You can precisely control what an enemy does (for example a boss will follow a routine etc)
- Unlimited tilesets (ABOUT TIME!) -with- Terrain ID

And yes, it has been confirmed that, as is, you will not be able to import current VX projects. On the other hand, the person who wrote this blog said that you -can- copy maps over and since scripts are just text you could copy/paste them (with a few updates for RGSS3) and you're good to go!

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Messages In This Thread
RPG Maker VX Ace, new RPG Maker. - by PK8 - 11-11-2011, 07:10 AM
RE: RPG Maker VX Ace, new RPG Maker. - by MetalRenard - 11-11-2011, 09:40 AM
RE: RPG Maker VX Ace, new RPG Maker. - by Ace - 11-11-2011, 04:35 PM
RE: RPG Maker VX Ace, new RPG Maker. - by PK8 - 11-11-2011, 11:18 PM
RE: RPG Maker VX Ace, new RPG Maker. - by Taylor - 11-24-2011, 06:09 AM
RE: RPG Maker VX Ace, new RPG Maker. - by KDC - 11-30-2011, 05:52 PM
RE: RPG Maker VX Ace, new RPG Maker. - by Yin - 12-07-2011, 06:06 PM
RE: RPG Maker VX Ace, new RPG Maker. - by Samven - 12-08-2011, 04:43 PM
RE: RPG Maker VX Ace, new RPG Maker. - by tnsi - 12-14-2011, 08:58 PM
RE: RPG Maker VX Ace, new RPG Maker. - by KDC - 12-16-2011, 02:41 PM
RE: RPG Maker VX Ace, new RPG Maker. - by tnsi - 12-17-2011, 05:09 PM

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