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		<title><![CDATA[Save-Point - All Forums]]></title>
		<link>http://save-point.org/</link>
		<description><![CDATA[Save-Point - http://save-point.org]]></description>
		<pubDate>Tue, 21 May 2013 08:36:33 +0000</pubDate>
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		<item>
			<title><![CDATA[The Weekly Gazette 5-19-2013]]></title>
			<link>http://save-point.org/thread-4665.html</link>
			<pubDate>Mon, 20 May 2013 04:25:35 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4665.html</guid>
			<description><![CDATA[<div style="text-align: center;">
<img src="http://save-point.org/images/Gazette.png" border="0" alt="[Image: Gazette.png]" /><br />
</div>
<br />
<div style="text-align: right;">(May 13 to May 19, 2013)</div>
<br />
Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">This week, there weren't many fully registered members who had birthdays.  Of this week, the only birthday that passed with a fully registered member was that of  <a href="showthread.php?tid=3020"><span class="highlight">mattertatter</span></a>'s, accompanied by both <a href="showthread.php?tid=3020"><span class="highlight">mesiahinfused</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">ayumu2918</span></a>.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">MetalRenard had to share a moment about the <a href="showthread.php?tid=4615"><span class="highlight">Anime he had just watched</span></a> after seeing Major Kusanagi go berserk in an episode of Ghost in the Shell.  He was surprised at how emotional she was in the scene as she's usually more level headed.  DerVVulfman gave a chuckle at the remark giving an indication that she was anything but level headed in the manga, but MetalRenard replied back that a wikipedia article stated that the Manga, Movie and Series are all in their own separate continuities.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Catching up with what your fellow members is easy to do when all you need to do is ask them <a href="showthread.php?tid=395"><span class="highlight">What's Up</span></a>, though that may be hard to do if you're trying to catch up to KasperKalamity.  He's ecstatic that he just found a chibi characterset generator and quickly cobbled up a dwarf wearing a full suit of greenish tinted armor.<br />
<br />
If you want to know how Zackwell is doing on his game, then you may wish to venture into the <a href="showthread.php?tid=2870"><span class="highlight">Maps and screenshots thread</span></a> where he posed a series of cutscenes.  The series of cutscenes features Kris who looks over the inscriptions of an ancient round artifact before he calls out a Dark Knight thief coming for him.<br />
<br />
Another update within the <a href="showthread.php?tid=4592"><span class="highlight">ReGaL (RPG Game Lab)</span></a> topic as DerVVulfman related how he was nearly complete working on the system's message window feature, while dealing with a few unexpected bugs.  At the same time, he also discussed that while he was working on that, how Kain Nobel was working on other base scripts that would be a part of the system and how the two were collaborating and keeping tabs together.  Speaking of keeping tabs, Kain Nobel called out to DerVVulfman that he may have caused a bug with the message system that DerVVulfman was working on, but DerVVulfman replied he had been reworking the system so Kain Nobel's changes could be moot.  Along with that, Kain Nobel also issued an update related to an expanded Vocab system, an editable Statistics cap system where the game creator can set his own player stats limits, revising and cleaning the system that updates the map screen and the beginnings of an item and skill categorization system.  This was followed by DerVVulfman's reply where he stated he was reworking his message system, describing the opacities and audio effects system and how he had only four features left to insert.  RosyPosy, curious as she was of the recent activity, enjoyed how the system was renamed and envisioned the thread a kin to Dexter's Laboratory.  Kain Nobel returned to deliver a temporary mockup of what he invisions the editor's Item Database to resemble, including a custom set of Effect boxes compared to those from Enterbrain's RPGMaker line and hopes to have other mockup screens in a few more days.  MechanicalPen felt a preference to the phrase 'power' or 'amount instead of Kain Nobel's use of the word 'Rate' for the effect parameter boxes, and wondered about location and necessity of the 'Call Escape?' button.  On another level, he was also curious if the database would include popup hints like other systems so end-users wouldn't be dependent on the help file.  DerVVulfman remarked that he was able to make such popups back when he made programs years earlier and felt it wouldn't be hard, though he's not actually designing the editor.  He thoroughly enjoyed the layout and joked how Kain Nobel added a feature which immediately eliminated the need of one of his own scripts.  He commented on a couple other features as well, then replied to MechanicalPen that the Call Escape feature was simply a returned feature which is easy to have in both skill and item systems.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Complete Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">It isn't often that a non RPG game ventures into the forum, however this week we're graced with Jean Monos's latest title, <a href="showthread.php?tid=4658"><span class="highlight">Wood Crash</span></a>.  A small game, Wood Crush was a pet project that he wanted to make for a while, and the music score was composed by MetalRenard who made the post.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">The music in the current demo for <a href="showthread.php?tid=4648"><span class="highlight">ELAN: Reign of Catastrophe</span></a> wasn't written by penguwin, but were from unfinished demos from 2005, but says they will be remastered by the time he releases the game.  He also has plans for ELAN to eventually become a commercial game and the demo is just a taste for others interested in seeing it grow to something bigger.<br />
<br />
And Swickster hopes to welcome one and all to <a href="showthread.php?tid=4660"><span class="highlight">The Grimswood Mansion</span></a> for a Halloween treat.  Like his expected release date, the game takes place on Hallows Eve where you must rescue your girlfriend in his horror/comedy action/survival game.  Screenshots and a youtube video showing his ATB in action while footsteps echo in the background.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">RGSS Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Penguwin found and posted a <a href="showthread.php?tid=4657"><span class="highlight">Stand Walk and Run script</span></a> by Synthesize from 2008 and wondered if anyone could tell him how to use a script call to disable the idle animation from map events.  Daylights offered a suggestion, but penguwin already tried it and replied that it didn't work.  DerVVulfman said he gave the script a glance and suggested something that penguwin could try, though DerVVulfman admitted he didn't test it himself.  But as penguwin said, "Close but no dice".<br />
<br />
Meanwhile, penguwin found out that SephirothSpawn's <a href="showthread.php?tid=4663"><span class="highlight">FFVII Materia Script is incompatible with the SDK 2.3</span></a> as the Materia script was made years prior for RPGMaker XP'S SDK version 1.3.  As he needs version 2.3 of the SDK, he would appreciate it if anyone could assist him in updating SephirothSpawn's script for the newer system.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Material Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Script Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">After reading Raphael RPG Games's request for a merger between <a href="showthread.php?tid=4654"><span class="highlight">Animated Battlers, ParaDog's ATB and a Tactical system</span></a>, MechanicalPen wondered what type of benefit could be had in his requested system over one that could be in a Tactical system.  At the same time, DerVVulfman examined the screenshots that Raphael RPG Games posted and thought the system came across more as a Tactical system with some better battler graphics and a timer system than a traditional sideview CTB with a tactical map addition.   Hearing the back and forth banter made Raphael RPG Games wonder if his request would be taken while explaining he looks forward to having a system that people would find entertaining.  Given what DerVVulfman read, he surmised it would be easier to turn a tactical system into the CTB that was described, using the animation system similar to that within MrMo's ABS and suggested a method to make certain actions take up turns so the player couldn't perform some actions as repetitively.  Raphael RPG Games didn't have any issues with using the character set animation system from MrMo's ABS.  However, he would prefer a CT system from contemporary sideview systems instead, though DerVVulfman's idea was acceptible.  With that, DerVVulfman asked if he was still using a Tactical system that he apparently knew Raphael RPG Games was using and suggested he post a link to the tactical system for other interested scripters.  <br />
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After seeing a similar system in a Game Spotlight Youtube video, KasperKalamity wondered if anyone could craft an <a href="showthread.php?tid=4656"><span class="highlight">Item Script</span></a> for RPGMaker XP that matches in function.  The design has only one column of items rather than the traditional two column layout, with the second half of the screen devoted to showing a pictures of the items, particularly the item being highlighted.  He would also like to have an archive system to log key items.  To separate these key items from regular items, DerVVulfman suggested the use of an item grouping script.  And along with that, he posted a text-drawn mockup of the Item window while stating how the Item Window and picture feature may not be so hard to accomplish.<br />
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The week before last, Akoo posted a <a href="showthread.php?tid=4647"><span class="highlight">Request for a Menu Script</span></a>, having posted a screenshot of what he would like.  MechanicalPen was curious if he wanted the menu's Scene mechanics, or just the window menu code.  After Akoo's response asking for leader, profiles, help and option systems, MechanicalPen supplied a link to an options system.<br />
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And while he normally answers requests, MechanicalPen had an RPGMaker XP script request of his own when he wondered about creating <a href="showthread.php?tid=4664"><span class="highlight">Tiles or Events that are only Player Passable</span></a> and not passable by other events.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Resource Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">DuongCool discovered that RPGMaker VXAce used a different method for animations than it's predecessors and wondered if anyone could <a href="showthread.php?tid=4662"><span class="highlight">Convert RPGMaker VXAce Animations for RPGMaker XP</span></a>.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Creativity Section</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Art and Design</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Wanting everyone to know that he wasn't dead, Daylights posted a blue-eyed Cutie (spelled cuty in the filename) within his <a href="showthread.php?tid=4557"><span class="highlight">Artwork and Pixelart</span></a> topic, though he kept it within a spoiler as he felt it was for 18+ audiences.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Filmography</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Myownfriend christened our new Filmography section with a Fallout Fan film that he and his frends had made.  <a href="showthread.php?tid=4659"><span class="highlight">The Wasteland State</span></a> is a live action drama that had received nearly 1,400 views prior to its arrival here.  Due to some subject material, Myownfriend had given it a rating for users 18 years or older.<br />
<br />
It didn't take long for another thread to make its way through, let alone another based on Fallout.  But this time, <a href="showthread.php?tid=4661"><span class="highlight">Fallout: Raven Company</span></a> turns out to be an animated series, each episode around 5 minutes in length and done with a minecraft-like system that was animated by swickster himself.  Comedy, explicit language, violence and gunplay arise with his two episodes, The Contract and Rise of Ghost, so it too was rated for users 17 years or older.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">SAVE-POINT'S COMICS!</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">20XX by RosyPosy</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="background:#ccddee; border:1px solid #224466;color: #222222;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:6px; height:224px; overflow-x: auto;;position:relative!important;"><img src="http://i1224.photobucket.com/albums/ee376/Ree_Dono/20xx-4.png" border="0" alt="[Image: 20xx-4.png]" /></div></div>
</div>
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Well, that's it for this week.<br />
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"If you can't convince them, confuse them." - Harry S. Truman (1884-1972)<br />
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<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;">PROSPECTIVE GAZETEERS!</span><br />
<br />
<span style="font-style: italic;">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
<br />
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
<img src="http://save-point.org/images/Gazette.png" border="0" alt="[Image: Gazette.png]" /><br />
</div>
<br />
<div style="text-align: right;">(May 13 to May 19, 2013)</div>
<br />
Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">This week, there weren't many fully registered members who had birthdays.  Of this week, the only birthday that passed with a fully registered member was that of  <a href="showthread.php?tid=3020"><span class="highlight">mattertatter</span></a>'s, accompanied by both <a href="showthread.php?tid=3020"><span class="highlight">mesiahinfused</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">ayumu2918</span></a>.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">MetalRenard had to share a moment about the <a href="showthread.php?tid=4615"><span class="highlight">Anime he had just watched</span></a> after seeing Major Kusanagi go berserk in an episode of Ghost in the Shell.  He was surprised at how emotional she was in the scene as she's usually more level headed.  DerVVulfman gave a chuckle at the remark giving an indication that she was anything but level headed in the manga, but MetalRenard replied back that a wikipedia article stated that the Manga, Movie and Series are all in their own separate continuities.<br />
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</div></div>
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Catching up with what your fellow members is easy to do when all you need to do is ask them <a href="showthread.php?tid=395"><span class="highlight">What's Up</span></a>, though that may be hard to do if you're trying to catch up to KasperKalamity.  He's ecstatic that he just found a chibi characterset generator and quickly cobbled up a dwarf wearing a full suit of greenish tinted armor.<br />
<br />
If you want to know how Zackwell is doing on his game, then you may wish to venture into the <a href="showthread.php?tid=2870"><span class="highlight">Maps and screenshots thread</span></a> where he posed a series of cutscenes.  The series of cutscenes features Kris who looks over the inscriptions of an ancient round artifact before he calls out a Dark Knight thief coming for him.<br />
<br />
Another update within the <a href="showthread.php?tid=4592"><span class="highlight">ReGaL (RPG Game Lab)</span></a> topic as DerVVulfman related how he was nearly complete working on the system's message window feature, while dealing with a few unexpected bugs.  At the same time, he also discussed that while he was working on that, how Kain Nobel was working on other base scripts that would be a part of the system and how the two were collaborating and keeping tabs together.  Speaking of keeping tabs, Kain Nobel called out to DerVVulfman that he may have caused a bug with the message system that DerVVulfman was working on, but DerVVulfman replied he had been reworking the system so Kain Nobel's changes could be moot.  Along with that, Kain Nobel also issued an update related to an expanded Vocab system, an editable Statistics cap system where the game creator can set his own player stats limits, revising and cleaning the system that updates the map screen and the beginnings of an item and skill categorization system.  This was followed by DerVVulfman's reply where he stated he was reworking his message system, describing the opacities and audio effects system and how he had only four features left to insert.  RosyPosy, curious as she was of the recent activity, enjoyed how the system was renamed and envisioned the thread a kin to Dexter's Laboratory.  Kain Nobel returned to deliver a temporary mockup of what he invisions the editor's Item Database to resemble, including a custom set of Effect boxes compared to those from Enterbrain's RPGMaker line and hopes to have other mockup screens in a few more days.  MechanicalPen felt a preference to the phrase 'power' or 'amount instead of Kain Nobel's use of the word 'Rate' for the effect parameter boxes, and wondered about location and necessity of the 'Call Escape?' button.  On another level, he was also curious if the database would include popup hints like other systems so end-users wouldn't be dependent on the help file.  DerVVulfman remarked that he was able to make such popups back when he made programs years earlier and felt it wouldn't be hard, though he's not actually designing the editor.  He thoroughly enjoyed the layout and joked how Kain Nobel added a feature which immediately eliminated the need of one of his own scripts.  He commented on a couple other features as well, then replied to MechanicalPen that the Call Escape feature was simply a returned feature which is easy to have in both skill and item systems.<br />
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</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Complete Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">It isn't often that a non RPG game ventures into the forum, however this week we're graced with Jean Monos's latest title, <a href="showthread.php?tid=4658"><span class="highlight">Wood Crash</span></a>.  A small game, Wood Crush was a pet project that he wanted to make for a while, and the music score was composed by MetalRenard who made the post.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">The music in the current demo for <a href="showthread.php?tid=4648"><span class="highlight">ELAN: Reign of Catastrophe</span></a> wasn't written by penguwin, but were from unfinished demos from 2005, but says they will be remastered by the time he releases the game.  He also has plans for ELAN to eventually become a commercial game and the demo is just a taste for others interested in seeing it grow to something bigger.<br />
<br />
And Swickster hopes to welcome one and all to <a href="showthread.php?tid=4660"><span class="highlight">The Grimswood Mansion</span></a> for a Halloween treat.  Like his expected release date, the game takes place on Hallows Eve where you must rescue your girlfriend in his horror/comedy action/survival game.  Screenshots and a youtube video showing his ATB in action while footsteps echo in the background.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">RGSS Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Penguwin found and posted a <a href="showthread.php?tid=4657"><span class="highlight">Stand Walk and Run script</span></a> by Synthesize from 2008 and wondered if anyone could tell him how to use a script call to disable the idle animation from map events.  Daylights offered a suggestion, but penguwin already tried it and replied that it didn't work.  DerVVulfman said he gave the script a glance and suggested something that penguwin could try, though DerVVulfman admitted he didn't test it himself.  But as penguwin said, "Close but no dice".<br />
<br />
Meanwhile, penguwin found out that SephirothSpawn's <a href="showthread.php?tid=4663"><span class="highlight">FFVII Materia Script is incompatible with the SDK 2.3</span></a> as the Materia script was made years prior for RPGMaker XP'S SDK version 1.3.  As he needs version 2.3 of the SDK, he would appreciate it if anyone could assist him in updating SephirothSpawn's script for the newer system.<br />
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</div></div>
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Material Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Script Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">After reading Raphael RPG Games's request for a merger between <a href="showthread.php?tid=4654"><span class="highlight">Animated Battlers, ParaDog's ATB and a Tactical system</span></a>, MechanicalPen wondered what type of benefit could be had in his requested system over one that could be in a Tactical system.  At the same time, DerVVulfman examined the screenshots that Raphael RPG Games posted and thought the system came across more as a Tactical system with some better battler graphics and a timer system than a traditional sideview CTB with a tactical map addition.   Hearing the back and forth banter made Raphael RPG Games wonder if his request would be taken while explaining he looks forward to having a system that people would find entertaining.  Given what DerVVulfman read, he surmised it would be easier to turn a tactical system into the CTB that was described, using the animation system similar to that within MrMo's ABS and suggested a method to make certain actions take up turns so the player couldn't perform some actions as repetitively.  Raphael RPG Games didn't have any issues with using the character set animation system from MrMo's ABS.  However, he would prefer a CT system from contemporary sideview systems instead, though DerVVulfman's idea was acceptible.  With that, DerVVulfman asked if he was still using a Tactical system that he apparently knew Raphael RPG Games was using and suggested he post a link to the tactical system for other interested scripters.  <br />
<br />
After seeing a similar system in a Game Spotlight Youtube video, KasperKalamity wondered if anyone could craft an <a href="showthread.php?tid=4656"><span class="highlight">Item Script</span></a> for RPGMaker XP that matches in function.  The design has only one column of items rather than the traditional two column layout, with the second half of the screen devoted to showing a pictures of the items, particularly the item being highlighted.  He would also like to have an archive system to log key items.  To separate these key items from regular items, DerVVulfman suggested the use of an item grouping script.  And along with that, he posted a text-drawn mockup of the Item window while stating how the Item Window and picture feature may not be so hard to accomplish.<br />
<br />
The week before last, Akoo posted a <a href="showthread.php?tid=4647"><span class="highlight">Request for a Menu Script</span></a>, having posted a screenshot of what he would like.  MechanicalPen was curious if he wanted the menu's Scene mechanics, or just the window menu code.  After Akoo's response asking for leader, profiles, help and option systems, MechanicalPen supplied a link to an options system.<br />
<br />
And while he normally answers requests, MechanicalPen had an RPGMaker XP script request of his own when he wondered about creating <a href="showthread.php?tid=4664"><span class="highlight">Tiles or Events that are only Player Passable</span></a> and not passable by other events.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Resource Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">DuongCool discovered that RPGMaker VXAce used a different method for animations than it's predecessors and wondered if anyone could <a href="showthread.php?tid=4662"><span class="highlight">Convert RPGMaker VXAce Animations for RPGMaker XP</span></a>.<br />
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</div></div>
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Creativity Section</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Art and Design</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Wanting everyone to know that he wasn't dead, Daylights posted a blue-eyed Cutie (spelled cuty in the filename) within his <a href="showthread.php?tid=4557"><span class="highlight">Artwork and Pixelart</span></a> topic, though he kept it within a spoiler as he felt it was for 18+ audiences.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Filmography</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Myownfriend christened our new Filmography section with a Fallout Fan film that he and his frends had made.  <a href="showthread.php?tid=4659"><span class="highlight">The Wasteland State</span></a> is a live action drama that had received nearly 1,400 views prior to its arrival here.  Due to some subject material, Myownfriend had given it a rating for users 18 years or older.<br />
<br />
It didn't take long for another thread to make its way through, let alone another based on Fallout.  But this time, <a href="showthread.php?tid=4661"><span class="highlight">Fallout: Raven Company</span></a> turns out to be an animated series, each episode around 5 minutes in length and done with a minecraft-like system that was animated by swickster himself.  Comedy, explicit language, violence and gunplay arise with his two episodes, The Contract and Rise of Ghost, so it too was rated for users 17 years or older.<br />
<br />
</div></div>
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</div>
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">SAVE-POINT'S COMICS!</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">20XX by RosyPosy</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="background:#ccddee; border:1px solid #224466;color: #222222;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:6px; height:224px; overflow-x: auto;;position:relative!important;"><img src="http://i1224.photobucket.com/albums/ee376/Ree_Dono/20xx-4.png" border="0" alt="[Image: 20xx-4.png]" /></div></div>
</div>
<br />
Well, that's it for this week.<br />
<br />
"If you can't convince them, confuse them." - Harry S. Truman (1884-1972)<br />
<br />
<br />
<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;">PROSPECTIVE GAZETEERS!</span><br />
<br />
<span style="font-style: italic;">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
<br />
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Player Passable Only Tiles or Events]]></title>
			<link>http://save-point.org/thread-4664.html</link>
			<pubDate>Mon, 20 May 2013 03:16:27 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4664.html</guid>
			<description><![CDATA[I am requesting a way to make either tiles (with a certain terrain tag) or events only passable by the player and not other events. Either one will do.]]></description>
			<content:encoded><![CDATA[I am requesting a way to make either tiles (with a certain terrain tag) or events only passable by the player and not other events. Either one will do.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FFVII Materia System Incompatible with SDK 2.3]]></title>
			<link>http://save-point.org/thread-4663.html</link>
			<pubDate>Fri, 17 May 2013 04:46:21 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4663.html</guid>
			<description><![CDATA[<span style="font-size: large;">There is this great system by SephirothSpawn, and it is only compatible with SDK 1.3 it seems.</span><br />
<span style="font-size: large;">I'm using 2.3 because of the dynamic shadow and anti-lag, etc. Is there any way to patch this up?</span><br />
<span style="font-size: large;">It doesn't seem like it'd be a lot of work, I'm getting an error at line 499 saying that the "*" is undefined in nil class or something.</span><br />
<span style="font-size: large;"><br />
This might not just have to do with the SDK 2.3, but also Mode 7, etc.</span><br />
<span style="font-size: large;">If one of you guys think you could help me I'll send over the files!</span><br />
<br />
<span style="font-size: large;"><a href="http://www.gdunlimited.net/forums/files/file/69-materia-system/" target="_blank">http://www.gdunlimited.net/forums/files/...ia-system/</a><br />
</span><br />
<img src="http://i40.tinypic.com/30svogp.png" border="0" alt="[Image: 30svogp.png]" /> <span style="font-size: large;"><br />
</span><br />
<span style="font-size: large;">If one of your guys could help me figure this out it'd mean the world to me!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;">There is this great system by SephirothSpawn, and it is only compatible with SDK 1.3 it seems.</span><br />
<span style="font-size: large;">I'm using 2.3 because of the dynamic shadow and anti-lag, etc. Is there any way to patch this up?</span><br />
<span style="font-size: large;">It doesn't seem like it'd be a lot of work, I'm getting an error at line 499 saying that the "*" is undefined in nil class or something.</span><br />
<span style="font-size: large;"><br />
This might not just have to do with the SDK 2.3, but also Mode 7, etc.</span><br />
<span style="font-size: large;">If one of you guys think you could help me I'll send over the files!</span><br />
<br />
<span style="font-size: large;"><a href="http://www.gdunlimited.net/forums/files/file/69-materia-system/" target="_blank">http://www.gdunlimited.net/forums/files/...ia-system/</a><br />
</span><br />
<img src="http://i40.tinypic.com/30svogp.png" border="0" alt="[Image: 30svogp.png]" /> <span style="font-size: large;"><br />
</span><br />
<span style="font-size: large;">If one of your guys could help me figure this out it'd mean the world to me!</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Convert VXAce's Animations to XP]]></title>
			<link>http://save-point.org/thread-4662.html</link>
			<pubDate>Thu, 16 May 2013 11:39:25 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4662.html</guid>
			<description><![CDATA[I had a script that can convert VX's Animations (Database) to XP's Database<br />
But now I need some Animations of VXAce, but I don't have the script that can convert Ani from VXAce to XP<br />
Please help me :(<br />
<br />
!]]></description>
			<content:encoded><![CDATA[I had a script that can convert VX's Animations (Database) to XP's Database<br />
But now I need some Animations of VXAce, but I don't have the script that can convert Ani from VXAce to XP<br />
Please help me :(<br />
<br />
!]]></content:encoded>
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			<title><![CDATA[Fallout: Raven Company (Minecraft animation series)]]></title>
			<link>http://save-point.org/thread-4661.html</link>
			<pubDate>Wed, 15 May 2013 23:59:29 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4661.html</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-size: large;"><span style="color: #ff0000;"><span style="font-weight: bold;">Warning: Explicit language and violence</span></span></span></div><div style="text-align: center;"><span style="font-size: large;"><span style="color: #ff0000;"><span style="font-weight: bold;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-size: x-large;"><span style="color: #006600;"><span style="font-weight: bold;">Fallout: Raven Company</span></span></span></div><div style="text-align: center;"><span style="font-size: x-large;"><span style="color: #006600;"><span style="font-weight: bold;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-size: small;">What a coincidence, the only other fan video here is a Fallout fan film as well. Lmfao. Anyway, I've been making a fan-series with Minecraft based in the Fallout universe. Feel free to check out the first 2 episodes right here:</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><div style="text-align: center;"><span style="font-size: medium;"><span style="font-weight: bold;">FALLOUT: Raven Company Part: I - The Contract</span></span></div></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/P4G7xIaP_bk"><param name="movie" value="http://www.youtube.com/v/P4G7xIaP_bk" /></object><br />
<!-- end: video_youtube_embed --></div>
<br />
<div style="text-align: center;"><span style="font-size: medium;"><span style="font-weight: bold;">FALLOUT: Raven Company Part: II - Rise of Ghost</span></span></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/_aaNcvw799Q"><param name="movie" value="http://www.youtube.com/v/_aaNcvw799Q" /></object><br />
<!-- end: video_youtube_embed --></div>
<br />
<div style="text-align: center;">I'll be making more soon, but at the moment I'm working on another series. Subscribe to my channel!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: large;"><span style="color: #ff0000;"><span style="font-weight: bold;">Warning: Explicit language and violence</span></span></span></div><div style="text-align: center;"><span style="font-size: large;"><span style="color: #ff0000;"><span style="font-weight: bold;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-size: x-large;"><span style="color: #006600;"><span style="font-weight: bold;">Fallout: Raven Company</span></span></span></div><div style="text-align: center;"><span style="font-size: x-large;"><span style="color: #006600;"><span style="font-weight: bold;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-size: small;">What a coincidence, the only other fan video here is a Fallout fan film as well. Lmfao. Anyway, I've been making a fan-series with Minecraft based in the Fallout universe. Feel free to check out the first 2 episodes right here:</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><div style="text-align: center;"><span style="font-size: medium;"><span style="font-weight: bold;">FALLOUT: Raven Company Part: I - The Contract</span></span></div></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/P4G7xIaP_bk"><param name="movie" value="http://www.youtube.com/v/P4G7xIaP_bk" /></object><br />
<!-- end: video_youtube_embed --></div>
<br />
<div style="text-align: center;"><span style="font-size: medium;"><span style="font-weight: bold;">FALLOUT: Raven Company Part: II - Rise of Ghost</span></span></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/_aaNcvw799Q"><param name="movie" value="http://www.youtube.com/v/_aaNcvw799Q" /></object><br />
<!-- end: video_youtube_embed --></div>
<br />
<div style="text-align: center;">I'll be making more soon, but at the moment I'm working on another series. Subscribe to my channel!</div>]]></content:encoded>
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			<title><![CDATA[The Grimswood Mansion]]></title>
			<link>http://save-point.org/thread-4660.html</link>
			<pubDate>Wed, 15 May 2013 10:46:39 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4660.html</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Welcome to...</span></span></div><div style="text-align: center;"> <img src="http://i219.photobucket.com/albums/cc184/swick153/Logo_zps7dd049d1.png" border="0" alt="[Image: Logo_zps7dd049d1.png]" /> </div>
<div style="text-align: center;"><span style="font-size: medium;">It's Hallows Eve. Your girlfriend has been taken, in a house where the walls speak among themselves. You will encounter ghouls, ghosts, and other creatures that lurk beneath the shadows. Prepare yourself for the worst night of your life, as you enter the Grimswood Mansion.</span></div><div style="text-align: center;"><span style="font-size: medium;"><br />
</span></div><span style="font-size: medium;"><br />
</span><div style="text-align: center;"><span style="font-size: medium;">Note: The game is very early in development, but I'm open to any and all suggestions. It is a haunted house escape RPG with a horror comedy feel. I'm hoping for a Halloween release date, or at least a demo halloween release date.</span></div>
<br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Story:</span></span></div><div style="text-align: center;"><span style="font-size: small;">Well, seeing as how this isn't a traditional RPG, it won't have a huge lore or backstory. All I know for now is what I've already explained. But things can always change.</span></div>
<br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Characters:</span></span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">I only have a couple so far. No pun intended.</span></span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-weight: bold;">Christopher: </span>The main player character. He ain't nothing special but somehow gained the ability to see ghosts and other supernatural entities. He even has the ability to make physical contact with them.</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-weight: bold;">Jessika: </span>Christopher's girlfriend who was taken far into the mansion shortly after they entered the house. Thus leading Christopher on a "rescue mission" of some sort. </span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-weight: bold;">The Bone Collector: </span>By killing the monsters in the house, you will get "bones" as a form of currency. The Bone Collector will take these in trade for special items like potions and...stuff.</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;">More characters will be added. Eventually.</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Screenshots:</span></span></div><div style="text-align: center;"><span style="font-size: small;"><div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><a href="http://s219.photobucket.com/user/swick153/media/Screenie3-2_zps47a6ae1e.png.html" target="_blank"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenie3-2_zps47a6ae1e.png" border="0" alt="[Image: Screenie3-2_zps47a6ae1e.png]" /></a></span><span style="font-size: small;"></div></div></span></div><div style="text-align: center;"><span style="font-size: small;"><div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><a href="http://s219.photobucket.com/user/swick153/media/Screenie2-2_zpse84d6e86.png.html" target="_blank"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenie2-2_zpse84d6e86.png" border="0" alt="[Image: Screenie2-2_zpse84d6e86.png]" /></a></div></div></span><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: large;">Gameplay:</span></span></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/fM7T-PdeqkU"><param name="movie" value="http://www.youtube.com/v/fM7T-PdeqkU" /></object><br />
<!-- end: video_youtube_embed --><span style="font-weight: bold;"><span style="font-size: large;"><br />
</span></span></div><div style="text-align: center;">And yes, I am using the Lycabs ABS, and yes I know the Wraith attack animations aren't there yet. As well as a dashing animation. </div>
<div style="text-align: center;">Feel free to give some feedback/suggestions/whatever!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Welcome to...</span></span></div><div style="text-align: center;"> <img src="http://i219.photobucket.com/albums/cc184/swick153/Logo_zps7dd049d1.png" border="0" alt="[Image: Logo_zps7dd049d1.png]" /> </div>
<div style="text-align: center;"><span style="font-size: medium;">It's Hallows Eve. Your girlfriend has been taken, in a house where the walls speak among themselves. You will encounter ghouls, ghosts, and other creatures that lurk beneath the shadows. Prepare yourself for the worst night of your life, as you enter the Grimswood Mansion.</span></div><div style="text-align: center;"><span style="font-size: medium;"><br />
</span></div><span style="font-size: medium;"><br />
</span><div style="text-align: center;"><span style="font-size: medium;">Note: The game is very early in development, but I'm open to any and all suggestions. It is a haunted house escape RPG with a horror comedy feel. I'm hoping for a Halloween release date, or at least a demo halloween release date.</span></div>
<br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Story:</span></span></div><div style="text-align: center;"><span style="font-size: small;">Well, seeing as how this isn't a traditional RPG, it won't have a huge lore or backstory. All I know for now is what I've already explained. But things can always change.</span></div>
<br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Characters:</span></span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-style: italic;">I only have a couple so far. No pun intended.</span></span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-weight: bold;">Christopher: </span>The main player character. He ain't nothing special but somehow gained the ability to see ghosts and other supernatural entities. He even has the ability to make physical contact with them.</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-weight: bold;">Jessika: </span>Christopher's girlfriend who was taken far into the mansion shortly after they entered the house. Thus leading Christopher on a "rescue mission" of some sort. </span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-weight: bold;">The Bone Collector: </span>By killing the monsters in the house, you will get "bones" as a form of currency. The Bone Collector will take these in trade for special items like potions and...stuff.</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;">More characters will be added. Eventually.</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Screenshots:</span></span></div><div style="text-align: center;"><span style="font-size: small;"><div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><a href="http://s219.photobucket.com/user/swick153/media/Screenie3-2_zps47a6ae1e.png.html" target="_blank"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenie3-2_zps47a6ae1e.png" border="0" alt="[Image: Screenie3-2_zps47a6ae1e.png]" /></a></span><span style="font-size: small;"></div></div></span></div><div style="text-align: center;"><span style="font-size: small;"><div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><a href="http://s219.photobucket.com/user/swick153/media/Screenie2-2_zpse84d6e86.png.html" target="_blank"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenie2-2_zpse84d6e86.png" border="0" alt="[Image: Screenie2-2_zpse84d6e86.png]" /></a></div></div></span><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-size: small;"><br />
</span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: large;">Gameplay:</span></span></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/fM7T-PdeqkU"><param name="movie" value="http://www.youtube.com/v/fM7T-PdeqkU" /></object><br />
<!-- end: video_youtube_embed --><span style="font-weight: bold;"><span style="font-size: large;"><br />
</span></span></div><div style="text-align: center;">And yes, I am using the Lycabs ABS, and yes I know the Wraith attack animations aren't there yet. As well as a dashing animation. </div>
<div style="text-align: center;">Feel free to give some feedback/suggestions/whatever!</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Wasteland State: A Fallout Fan Film]]></title>
			<link>http://save-point.org/thread-4659.html</link>
			<pubDate>Wed, 15 May 2013 04:40:03 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4659.html</guid>
			<description><![CDATA[<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/iw6ovodIXNM"><param name="movie" value="http://www.youtube.com/v/iw6ovodIXNM" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
Hey guys and gals, this is a Fallout fan film that my friends and I made over the past year (It was a troubled production). I'm not a very big fan of it, but since it's release two days ago, it's received nearly 1,400 views, been posted on Kotaku Australia, and tweeted by Wade K. Savage of Fallout: Lanius.<br />
<br />
Hope you like it :-)]]></description>
			<content:encoded><![CDATA[<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/iw6ovodIXNM"><param name="movie" value="http://www.youtube.com/v/iw6ovodIXNM" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
Hey guys and gals, this is a Fallout fan film that my friends and I made over the past year (It was a troubled production). I'm not a very big fan of it, but since it's release two days ago, it's received nearly 1,400 views, been posted on Kotaku Australia, and tweeted by Wade K. Savage of Fallout: Lanius.<br />
<br />
Hope you like it :-)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wood Crash]]></title>
			<link>http://save-point.org/thread-4658.html</link>
			<pubDate>Tue, 14 May 2013 20:42:47 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4658.html</guid>
			<description><![CDATA[<a href="http://woodcrash.offgame.org" target="_blank"><img src="http://woodcrash.offgame.org/interface/logosite.png" border="0" alt="[Image: logosite.png]" /></a> <br />
Wood Crash, a little game to help you through the boring parts of your day!<br />
<a href="http://woodcrash.offgame.org" target="_blank">http://woodcrash.offgame.org</a><br />
<br />
Note: The game is in English!<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">About The Game:</span></span><br />
Jean Monos is a French game developer who's known for making lots of smaller games rather than the usual grandiose, epic kind (and if we're being realistic, most of those don't get finished anyway! Haha). Wood Crash is a pet project of his, one he's wanted to make for a while. This is because, as he told me, he wanted to play this particular game with <span style="font-style: italic;">these particular rules/settings</span>. Nothing out of the ordinary, but it is a finished game.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Credits:</span></span><br />
Programmer: <span style="font-weight: bold;">Jean Monos</span><br />
2D Graphics: <span style="font-weight: bold;">Pit73</span><br />
Music: <span style="font-weight: bold;">MetalRenard</span><br />
Special thanks: Loic Joint, Loic Ovigne, Oniromancie, Le comptoir du clikeur, Nono.<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Bonus:</span><br />
A little bonus? I wrote the soundtrack!</span><br />
<a href="https://soundcloud.com/metalrenard/wood-crash-soundtrack" target="_blank">https://soundcloud.com/metalrenard/wood-...soundtrack</a>]]></description>
			<content:encoded><![CDATA[<a href="http://woodcrash.offgame.org" target="_blank"><img src="http://woodcrash.offgame.org/interface/logosite.png" border="0" alt="[Image: logosite.png]" /></a> <br />
Wood Crash, a little game to help you through the boring parts of your day!<br />
<a href="http://woodcrash.offgame.org" target="_blank">http://woodcrash.offgame.org</a><br />
<br />
Note: The game is in English!<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">About The Game:</span></span><br />
Jean Monos is a French game developer who's known for making lots of smaller games rather than the usual grandiose, epic kind (and if we're being realistic, most of those don't get finished anyway! Haha). Wood Crash is a pet project of his, one he's wanted to make for a while. This is because, as he told me, he wanted to play this particular game with <span style="font-style: italic;">these particular rules/settings</span>. Nothing out of the ordinary, but it is a finished game.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Credits:</span></span><br />
Programmer: <span style="font-weight: bold;">Jean Monos</span><br />
2D Graphics: <span style="font-weight: bold;">Pit73</span><br />
Music: <span style="font-weight: bold;">MetalRenard</span><br />
Special thanks: Loic Joint, Loic Ovigne, Oniromancie, Le comptoir du clikeur, Nono.<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Bonus:</span><br />
A little bonus? I wrote the soundtrack!</span><br />
<a href="https://soundcloud.com/metalrenard/wood-crash-soundtrack" target="_blank">https://soundcloud.com/metalrenard/wood-...soundtrack</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stand/Walk/Run (Disabling Idle)]]></title>
			<link>http://save-point.org/thread-4657.html</link>
			<pubDate>Tue, 14 May 2013 19:50:14 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4657.html</guid>
			<description><![CDATA[<span style="font-size: large;">Wondering if any of you guys would know how to use the CALL SCRIPT command to turn the idle graphic to FALSE in an event.</span><br />
<span style="font-size: large;">Not sure how I would format the code... it must be possible to disable it and then enable it once a cut-scene is over.</span><br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#===============================================================================&#8203;<br />
# Stand/Walk/Run Script --- RMXP Version<br />
#===============================================================================&#8203;<br />
# Written by Synthesize<br />
# Version 2.50<br />
# January 26, 2008 (v1)<br />
# &nbsp;&nbsp;&nbsp;&nbsp;Revised: March 1, 2008 (v2)<br />
# &nbsp;&nbsp;&nbsp;&nbsp;Revised: September 4, 2010 (v2.5)<br />
#===============================================================================&#8203;<br />
# Customization<br />
#-------------------------------------------------------------------------------<br />
module StandWalkRun<br />
&nbsp;&nbsp;Use_run = true&nbsp;&nbsp; # Use Run Points?<br />
&nbsp;&nbsp;Use_run_sprite = true&nbsp;&nbsp;&nbsp;&nbsp;# Use a Running sprite?<br />
&nbsp;&nbsp;Run_speed = 5&nbsp;&nbsp; # Player speed while running<br />
&nbsp;&nbsp;Walk_speed = 4&nbsp;&nbsp;# Player speed while walking<br />
&nbsp;&nbsp;Run_sprite_suffix = '_run'&nbsp;&nbsp; # Running Sprite Suffix<br />
&nbsp;&nbsp;Run_points = 100&nbsp;&nbsp; # The maximum amount of Run Points<br />
&nbsp;&nbsp;Run_points_restore = 20&nbsp;&nbsp; # 1 Run Point is restored in X Frames<br />
&nbsp;&nbsp;Restore_run_while_walking = true&nbsp;&nbsp; # Restore points while walking?<br />
&nbsp;&nbsp;Use_idle_sprite = true&nbsp;&nbsp; # Use Idle Sprite?<br />
&nbsp;&nbsp;Idle_sprite_suffix = '_idle'&nbsp;&nbsp; # idle Sprite Suffix<br />
&nbsp;&nbsp;Use_anime = true&nbsp;&nbsp; # Animate your Idle Sprite?<br />
&nbsp;&nbsp;Idle_time = 240&nbsp;&nbsp;&nbsp;&nbsp;# Time before sprite is animated<br />
end<br />
#-------------------------------------------------------------------------------<br />
# Scene_Map:: The main functions of the script are here<br />
#-------------------------------------------------------------------------------<br />
class Scene_Map<br />
&nbsp;&nbsp;# Aliases<br />
&nbsp;&nbsp;alias syn_map_update update<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Initiate variables<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def initialize<br />
&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_player.old_character_name == nil<br />
 &nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.old_character_name = &#36;game_player.character_name<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;@wait_time = 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;@wait_time2 = 0<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Update:: Update the scene<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def update<br />
&nbsp;&nbsp;&nbsp;&nbsp;syn_map_update<br />
&nbsp;&nbsp;&nbsp;&nbsp;if Input.dir4 == 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(1, false) if StandWalkRun::Use_idle_sprite<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_player.move_route_forcing == false<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;call_idle(&#36;game_player.character_name + StandWalkRun::Idle_sprite_suffix, StandWalkRun::Use_anime) if @wait_time == StandWalkRun::Idle_time<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_temp.syn_state = "idle"<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;restore_run if StandWalkRun::Use_run<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_temp.syn_state = ""<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;restore_run if StandWalkRun::Restore_run_while_walking<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;call_idle(&#36;game_player.old_character_name, false) if &#36;game_player.character_name != &#36;game_player.old_character_name<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time = 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_temp.sprite_changed == true<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.old_character_name = &#36;game_player.character_name<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_temp.sprite_changed = false<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Call_Idle:: Sets and animates the idle Sprite<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def call_idle(sprite, anime)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.set_step_anime(anime)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.set_graphic(sprite)<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Restore_Run: Restore Run Points<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def restore_run<br />
&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_player.run_points &lt; &#36;game_player.max_run_points<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(1, true)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.run_points += 1 if @wait_time2 == StandWalkRun::Run_points_restore<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time2 = 0 if @wait_time2 == StandWalkRun::Run_points_restore<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Wait:: Allows Wait Times<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def wait(duration, value)<br />
&nbsp;&nbsp;&nbsp;&nbsp;for i in 0...duration<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time += 1 if value == false<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time2 += 1 if value<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break if i &gt;= duration / 2<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;end<br />
end&nbsp;&nbsp;<br />
#-------------------------------------------------------------------------------<br />
# Game_Temp:: Create current state<br />
#-------------------------------------------------------------------------------<br />
class Game_Temp<br />
&nbsp;&nbsp;attr_accessor :syn_state<br />
&nbsp;&nbsp;attr_accessor :sprite_changed<br />
&nbsp;&nbsp;alias syn_temp_init initialize<br />
&nbsp;&nbsp;def initialize<br />
&nbsp;&nbsp;&nbsp;&nbsp;@syn_state = ""<br />
&nbsp;&nbsp;&nbsp;&nbsp;@sprite_changed = false<br />
&nbsp;&nbsp;&nbsp;&nbsp;syn_temp_init<br />
&nbsp;&nbsp;end<br />
end<br />
#-------------------------------------------------------------------------------<br />
# Game_Character:: Create the Change_Sprite method<br />
#-------------------------------------------------------------------------------<br />
class Game_Character<br />
&nbsp;&nbsp;# Attr(s)<br />
&nbsp;&nbsp;attr_accessor :old_character_name<br />
&nbsp;&nbsp;attr_accessor :run_points<br />
&nbsp;&nbsp;attr_accessor :max_run_points<br />
&nbsp;&nbsp;alias syn_ch_init initialize<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Initialize Variables<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def initialize<br />
&nbsp;&nbsp;&nbsp;&nbsp;@run_points = StandWalkRun::Run_points<br />
&nbsp;&nbsp;&nbsp;&nbsp;@max_run_points = @run_points<br />
&nbsp;&nbsp;&nbsp;&nbsp;syn_ch_init<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Set Setp Animation<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def set_step_anime(value)<br />
&nbsp;&nbsp;&nbsp;&nbsp;@step_anime = value<br />
&nbsp;&nbsp;&nbsp;&nbsp;return @step_anime<br />
&nbsp;&nbsp;end<br />
end<br />
#-------------------------------------------------------------------------------<br />
# Game_Player:: This handles the dash process<br />
#-------------------------------------------------------------------------------<br />
class Game_Player &lt; Game_Character<br />
&nbsp;&nbsp;alias syn_player_update update<br />
&nbsp;&nbsp;def dash?<br />
&nbsp;&nbsp;&nbsp;&nbsp;return false if @run_points == 0 and StandWalkRun::Use_run<br />
&nbsp;&nbsp;&nbsp;&nbsp;return true if Input.press?(Input::A)<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Update:: Update the scene<br />
&nbsp;&nbsp;#----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def update<br />
&nbsp;&nbsp;&nbsp;&nbsp;if dash?<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if Input.dir4 == 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.set_graphic(&#36;game_player.old_character_name)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unless &#36;game_temp.syn_state == "idle"<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set_graphic(@character_name + StandWalkRun::Run_sprite_suffix) if StandWalkRun::Use_run_sprite<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@move_speed = StandWalkRun::Run_speed<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@run_points -= 1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;syn_player_update<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@move_speed = StandWalkRun::Walk_speed<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;syn_player_update<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;def set_graphic(character_name)<br />
&nbsp;&nbsp;&nbsp;&nbsp;@tile_id = 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;@character_name = character_name<br />
&nbsp;&nbsp;end<br />
end<br />
#-------------------------------------------------------------------------------<br />
#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;* This script is not compatible with RPG Maker XP *<br />
#-------------------------------------------------------------------------------<br />
# Written by Synthesize<br />
# Version 2.00<br />
# Requested by Cerulean Sky<br />
#===============================================================================&#8203;<br />
# Stand/Walk/Run&nbsp;&nbsp; - RMXP Version<br />
#===============================================================================&#8203;</code></div></div>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;">Wondering if any of you guys would know how to use the CALL SCRIPT command to turn the idle graphic to FALSE in an event.</span><br />
<span style="font-size: large;">Not sure how I would format the code... it must be possible to disable it and then enable it once a cut-scene is over.</span><br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#===============================================================================&#8203;<br />
# Stand/Walk/Run Script --- RMXP Version<br />
#===============================================================================&#8203;<br />
# Written by Synthesize<br />
# Version 2.50<br />
# January 26, 2008 (v1)<br />
# &nbsp;&nbsp;&nbsp;&nbsp;Revised: March 1, 2008 (v2)<br />
# &nbsp;&nbsp;&nbsp;&nbsp;Revised: September 4, 2010 (v2.5)<br />
#===============================================================================&#8203;<br />
# Customization<br />
#-------------------------------------------------------------------------------<br />
module StandWalkRun<br />
&nbsp;&nbsp;Use_run = true&nbsp;&nbsp; # Use Run Points?<br />
&nbsp;&nbsp;Use_run_sprite = true&nbsp;&nbsp;&nbsp;&nbsp;# Use a Running sprite?<br />
&nbsp;&nbsp;Run_speed = 5&nbsp;&nbsp; # Player speed while running<br />
&nbsp;&nbsp;Walk_speed = 4&nbsp;&nbsp;# Player speed while walking<br />
&nbsp;&nbsp;Run_sprite_suffix = '_run'&nbsp;&nbsp; # Running Sprite Suffix<br />
&nbsp;&nbsp;Run_points = 100&nbsp;&nbsp; # The maximum amount of Run Points<br />
&nbsp;&nbsp;Run_points_restore = 20&nbsp;&nbsp; # 1 Run Point is restored in X Frames<br />
&nbsp;&nbsp;Restore_run_while_walking = true&nbsp;&nbsp; # Restore points while walking?<br />
&nbsp;&nbsp;Use_idle_sprite = true&nbsp;&nbsp; # Use Idle Sprite?<br />
&nbsp;&nbsp;Idle_sprite_suffix = '_idle'&nbsp;&nbsp; # idle Sprite Suffix<br />
&nbsp;&nbsp;Use_anime = true&nbsp;&nbsp; # Animate your Idle Sprite?<br />
&nbsp;&nbsp;Idle_time = 240&nbsp;&nbsp;&nbsp;&nbsp;# Time before sprite is animated<br />
end<br />
#-------------------------------------------------------------------------------<br />
# Scene_Map:: The main functions of the script are here<br />
#-------------------------------------------------------------------------------<br />
class Scene_Map<br />
&nbsp;&nbsp;# Aliases<br />
&nbsp;&nbsp;alias syn_map_update update<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Initiate variables<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def initialize<br />
&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_player.old_character_name == nil<br />
 &nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.old_character_name = &#36;game_player.character_name<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;@wait_time = 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;@wait_time2 = 0<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Update:: Update the scene<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def update<br />
&nbsp;&nbsp;&nbsp;&nbsp;syn_map_update<br />
&nbsp;&nbsp;&nbsp;&nbsp;if Input.dir4 == 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(1, false) if StandWalkRun::Use_idle_sprite<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_player.move_route_forcing == false<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;call_idle(&#36;game_player.character_name + StandWalkRun::Idle_sprite_suffix, StandWalkRun::Use_anime) if @wait_time == StandWalkRun::Idle_time<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_temp.syn_state = "idle"<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;restore_run if StandWalkRun::Use_run<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_temp.syn_state = ""<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;restore_run if StandWalkRun::Restore_run_while_walking<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;call_idle(&#36;game_player.old_character_name, false) if &#36;game_player.character_name != &#36;game_player.old_character_name<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time = 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_temp.sprite_changed == true<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.old_character_name = &#36;game_player.character_name<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_temp.sprite_changed = false<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Call_Idle:: Sets and animates the idle Sprite<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def call_idle(sprite, anime)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.set_step_anime(anime)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.set_graphic(sprite)<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Restore_Run: Restore Run Points<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def restore_run<br />
&nbsp;&nbsp;&nbsp;&nbsp;if &#36;game_player.run_points &lt; &#36;game_player.max_run_points<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;wait(1, true)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.run_points += 1 if @wait_time2 == StandWalkRun::Run_points_restore<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time2 = 0 if @wait_time2 == StandWalkRun::Run_points_restore<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Wait:: Allows Wait Times<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def wait(duration, value)<br />
&nbsp;&nbsp;&nbsp;&nbsp;for i in 0...duration<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time += 1 if value == false<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@wait_time2 += 1 if value<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break if i &gt;= duration / 2<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;end<br />
end&nbsp;&nbsp;<br />
#-------------------------------------------------------------------------------<br />
# Game_Temp:: Create current state<br />
#-------------------------------------------------------------------------------<br />
class Game_Temp<br />
&nbsp;&nbsp;attr_accessor :syn_state<br />
&nbsp;&nbsp;attr_accessor :sprite_changed<br />
&nbsp;&nbsp;alias syn_temp_init initialize<br />
&nbsp;&nbsp;def initialize<br />
&nbsp;&nbsp;&nbsp;&nbsp;@syn_state = ""<br />
&nbsp;&nbsp;&nbsp;&nbsp;@sprite_changed = false<br />
&nbsp;&nbsp;&nbsp;&nbsp;syn_temp_init<br />
&nbsp;&nbsp;end<br />
end<br />
#-------------------------------------------------------------------------------<br />
# Game_Character:: Create the Change_Sprite method<br />
#-------------------------------------------------------------------------------<br />
class Game_Character<br />
&nbsp;&nbsp;# Attr(s)<br />
&nbsp;&nbsp;attr_accessor :old_character_name<br />
&nbsp;&nbsp;attr_accessor :run_points<br />
&nbsp;&nbsp;attr_accessor :max_run_points<br />
&nbsp;&nbsp;alias syn_ch_init initialize<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Initialize Variables<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def initialize<br />
&nbsp;&nbsp;&nbsp;&nbsp;@run_points = StandWalkRun::Run_points<br />
&nbsp;&nbsp;&nbsp;&nbsp;@max_run_points = @run_points<br />
&nbsp;&nbsp;&nbsp;&nbsp;syn_ch_init<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Set Setp Animation<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def set_step_anime(value)<br />
&nbsp;&nbsp;&nbsp;&nbsp;@step_anime = value<br />
&nbsp;&nbsp;&nbsp;&nbsp;return @step_anime<br />
&nbsp;&nbsp;end<br />
end<br />
#-------------------------------------------------------------------------------<br />
# Game_Player:: This handles the dash process<br />
#-------------------------------------------------------------------------------<br />
class Game_Player &lt; Game_Character<br />
&nbsp;&nbsp;alias syn_player_update update<br />
&nbsp;&nbsp;def dash?<br />
&nbsp;&nbsp;&nbsp;&nbsp;return false if @run_points == 0 and StandWalkRun::Use_run<br />
&nbsp;&nbsp;&nbsp;&nbsp;return true if Input.press?(Input::A)<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;#-----------------------------------------------------------------------------<br />
&nbsp;&nbsp;# Update:: Update the scene<br />
&nbsp;&nbsp;#----------------------------------------------------------------------------<br />
&nbsp;&nbsp;def update<br />
&nbsp;&nbsp;&nbsp;&nbsp;if dash?<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if Input.dir4 == 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;game_player.set_graphic(&#36;game_player.old_character_name)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unless &#36;game_temp.syn_state == "idle"<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;set_graphic(@character_name + StandWalkRun::Run_sprite_suffix) if StandWalkRun::Use_run_sprite<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@move_speed = StandWalkRun::Run_speed<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@run_points -= 1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;syn_player_update<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@move_speed = StandWalkRun::Walk_speed<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;syn_player_update<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;end<br />
&nbsp;&nbsp;def set_graphic(character_name)<br />
&nbsp;&nbsp;&nbsp;&nbsp;@tile_id = 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;@character_name = character_name<br />
&nbsp;&nbsp;end<br />
end<br />
#-------------------------------------------------------------------------------<br />
#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;* This script is not compatible with RPG Maker XP *<br />
#-------------------------------------------------------------------------------<br />
# Written by Synthesize<br />
# Version 2.00<br />
# Requested by Cerulean Sky<br />
#===============================================================================&#8203;<br />
# Stand/Walk/Run&nbsp;&nbsp; - RMXP Version<br />
#===============================================================================&#8203;</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[item script]]></title>
			<link>http://save-point.org/thread-4656.html</link>
			<pubDate>Tue, 14 May 2013 15:11:34 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4656.html</guid>
			<description><![CDATA[first off, <br />
<br />
<div class="am_embed"><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/L52RrSZxdYg?wmode=transparent" frameborder="0" allowfullscreen></iframe></div>
<br />
holy shit, right?<br />
<br />
now the request: can someone find a script that does something like the inventory screen in that game? i'd love to be able to have the space to draw actual items that you can look at, instead of a 32x32 tile. <br />
<br />
the other thing i haven't been able to find is an <a href="http://forbiddensiren.wikia.com/wiki/Archive" target="_blank">archive system script for logging key items.</a> if anyone finds one, can you please deposit it here?]]></description>
			<content:encoded><![CDATA[first off, <br />
<br />
<div class="am_embed"><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/L52RrSZxdYg?wmode=transparent" frameborder="0" allowfullscreen></iframe></div>
<br />
holy shit, right?<br />
<br />
now the request: can someone find a script that does something like the inventory screen in that game? i'd love to be able to have the space to draw actual items that you can look at, instead of a 32x32 tile. <br />
<br />
the other thing i haven't been able to find is an <a href="http://forbiddensiren.wikia.com/wiki/Archive" target="_blank">archive system script for logging key items.</a> if anyone finds one, can you please deposit it here?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Weekly Gazette 5-12-2013]]></title>
			<link>http://save-point.org/thread-4655.html</link>
			<pubDate>Mon, 13 May 2013 04:00:17 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4655.html</guid>
			<description><![CDATA[<div style="text-align: center;">
<img src="http://save-point.org/images/Gazette.png" border="0" alt="[Image: Gazette.png]" /><br />
</div>
<br />
<div style="text-align: right;">(May 6 to May 12, 2013)</div>
<br />
Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Feedback and Suggestions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Narzew wondered if the <a href="showthread.php?tid=4649"><span class="highlight">Shoutbox could Auto-Refresh</span></a> after 20 seconds so new content would show while asking if a refresh button could be added.  DerVVulfman replied back that the shoutbox was pre-made and a refresh button isn't available.  However, he made mention that the system was already set for a 30 second refresh.  Posting simultaneously, MetalRenard concurred with DerVVulfman about the shoutbox's refresh setting.  Satisfied as he was, Narzew said it was fine to close the topic.  Sure enough, the topic was closed.  But that didn't stop the three administrators to show off that they can post in already-closed threads.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">There weren't that many birthdays this week.  However, that meant that <a href="showthread.php?tid=3020"><span class="highlight">renekokkie</span></a> had all the birthday cake to himself.  In the meantime, both <a href="showthread.php?tid=3020"><span class="highlight">Lupinos</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">curiositycore</span></a>shared the same birthday and shared their own icing covered slabs.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Ever wonder <a href="showthread.php?tid=2182"><span class="highlight">What's on the mind</span></a> of your fellow members? Well, MetalRenard saw that some guys began a Kickstart program and offered their &#36;200 Graphics Pack for free to anyone making a pledge of &#36;75, and felt it was news worthy to share.  Kasperkalamity is feeling the ill effects of having done some strenuous activities in his youth, now encountering some hip problems he hadn't expected to show for at least a decade more.  DerVVulfman made mention he had some back problems which he attributed to having a poor chair and equally poor sitting posture.  And a few years ago, MetalRenard discovered that he knocked his kneecap out of position after suffering a bicycle accident with a tree.  Meanwhile, Zackwell recounted how a family member of his broke her wrist when she was nine over 30 years ago.  Changing the train of thought, we find yamina-chan having technical problems once again as she's discovered her firefox browser has decided to close by itself at 4:55pm without fail.  And Charlie Fleed had finished playing a Squaresoft classic, Final Fantasy, though it was for the PSX and was thankful that there was a turbo button on his emulator.  Next on his journey through classic RPG games has been set for ChronoTrigger.<br />
<br />
</div></div>
<br />
</div>
<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Are you trying to catch up with your fellow game makers?  Do you want to know <a href="showthread.php?tid=395"><span class="highlight">What's up with your RPG Game Making Members</span></a> in the community?  If you're skilled in pixelwork, maybe you would want to contact KasperKalamity who admits to having problems drawing one of his charactersets, and may need a tiny bit of assistance as he hadn't had much luck when he revisits or redraws the same character.  MechanicalPen was curious why he would need to do that, and suggested drawing just the pieces that changed.  But KasperKalamity related it involved the characterset animation of a monster while having only a rudimentary understanding of animations.  Though he displayed his enemy's current characterset, he pointed out that he never even planned for the enemy to have anything other than a battler graphic.  Meanwhile, MechanicalPen has been contemplating how to make the Defend action actually useful, reworking the game system's battle formula while tweaking both the Dexterity and Agility statistics.<br />
<br />
A new youtube video had entered our <a href="showthread.php?tid=2870"><span class="highlight">Maps and Screenshots thread</span></a> as Charlie Fleed has a new breakthrough with his Hartacon system.  Within the video, you can see his first original animated character in action, and it includes attacks both melee and magic as he casts a fire-based spell.<br />
<br />
And speaking of our Maps and Screenshots thread, MechanicalPen saw a number of pretty maps within as he scanned through, but was concerned that a number of them contained too much clutter which he felt was something prone to RPGMaker XP.  With that, he created the thread to rant about <a href="showthread.php?tid=4650"><span class="highlight">Pretty Maps with Bad Design</span></a>.  He brought up points about the need of minimap and player locator scripts which were made to aid the player when a map had too much visual clutter, and how the features such as Fog may further obscure the player's vision.  There is that, and the number of obstacles that map designers may use that the player may come across that couldn't be discerned as impassible<br />
<br />
Entertaining the idea of making a platform engine, MechanicalPen was curious if there were any bugs left to be dealt with in the <a href="showthread.php?tid=4592"><span class="highlight">ReGaL ( RPG Game Lab)</span></a> engine, though he has thoughts about speed issues with something based on RPGMaker XP.  ntzrmtthihu777 gave reply that the only bug that remains is one involving a set_alpha command that can crash the game when highlighting empty data.  That, and he states it isn't in a beta stage as yet.  He does state that it is currently not fast when handling graphics, but replied that it would be far faster when the graphic classes are compiled. <br />
<br />
It has been nearly a year since anyone discussed the differences between <a href="showthread.php?tid=1632"><span class="highlight">Big Maps vs. Small Maps</span></a>, but MechanicalPen felt he had to mention how the starting area in Banjo Tooie was virtually empty.  However, he wanted to point out that maps can be designed wonderfully regardless of size if they have enough content to support it.  He does warn, however, that the RPGMaker engine tends to encounter slow down if too many events are on any single map.  But he wanted to also add that traveling distances in maps should be kept reasonably small or include plenty of landmarks to aid the player.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">While simultaneously on the look for a programmer and some artists, penguwin revealed to us <a href="showthread.php?tid=4648"><span class="highlight">ELAN: Reign of Catastrophe</span></a>, his endeavor that follows the story of Anare, a young boy who is warned by four elemental dieties that a doom is forthcoming.  Encouraged to take the quest and with the promise that his mother may be brought back to life, Anare leaves his home in the Mountains of Tufan to protect the world's harmony while meeting friends along the way.  Only recently posted, Penguwin's game had already received praise from a number of members for his art style and had later added a soundcloud link to some of his game's music score.<br />
<br />
At the same time, GLaDOS added a credits section to <a href="showthread.php?tid=4624"><span class="highlight">The MedBay</span></a> and bumped her topic.<br />
<br />
</div></div>
<br />
</div>
<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Materials Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Tools</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">This week, GLaDOS discovered a <a href="showthread.php?tid=4652"><span class="highlight">HUD Designer</span></a> by Cidiomar R. Dias Jr, and thought it was a cool tool to share with everyone.  A web-based system that generated script code for use with RPGMaker VXAce systems, MechanicalPen would love it if a similar system was made for RPGMaker XP.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Scripts Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Some time ago Narzew, penned an RPGMaker XP script which allowed you to  <a href="showthread.php?tid=4124"><span class="highlight">Map Tileset Changer during the game</span></a>.  He has since updated his script, letting the game designer change the tileset with one command.<br />
<br />
Rather than delivering an introductory thread, newcomer urbios felt like posting something he worked hard upon, the <a href="showthread.php?tid=4651"><span class="highlight">XAS Hero VS engine</span></a>, a system that takes the XAS systems, combines it with Mode7, adds a dash of Moghunter's hero Select, and creates a Tekken-Style Fighting system for RPGMaker XP.<br />
<br />
And Orochii Zouveleki made his second post since he entered the forum, it being the presentation of the <a href="showthread.php?tid=4653"><span class="highlight">Romancing SaGa Battle System</span></a>, a visual combat system that utilizes Minkoff's Animated Battlers and includes screenshots of how the system will appear in-game.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Script Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Posting a game screen from Aveyond within his topic for inspiration, akoo put in a <a href="showthread.php?tid=4647"><span class="highlight">Request for a menu script</span></a> for RPGMaker XP which would include options such as a configuration page, quest and party system, a re-designed list of options, and so on.<br />
<br />
Having read DerVVulfman's reply last week on how difficult it is to make such an RPGMaker XP system, Pia Carrot was a little disappointed that Brainstorm's posted <a href="showthread.php?tid=4643"><span class="highlight">RTAB Add-On for the Fantasy Sango CBS</span></a> isn't usable.  But there's hope that someone may have the script somewhere and post it one day.<br />
<br />
Meanwhile, Pia Carrot noticed that the source code for the required .exe file used by <a href="showthread.php?tid=4644"><span class="highlight">Neo-Bahamut's Always-On-Top</span></a> system for RPGMaker XP was also in his post at HBGames, and now posted in the request thread..  Unfortunately, Pia Carrot is unable to compile it for it to work.<br />
<br />
And Raphael RPG Games was looking to see if anyone could help him with a merger between <a href="showthread.php?tid=4654"><span class="highlight">Minkoff's Animated Battlers, Paradog's ATB and a TBS system</span></a>, offering an explanation and a screenshot of what he had in mind. Utilizing the AT (attack timer) system, he would like it so battlers would empty their bars down 50% if they can move or use an item, or the bars are fully emptied if it performs an attack or skill. DerVVulfman appeared unsure about the request and wanted to make sure it was a merge between a Tactical system with the use of a system's AT bars. However, he did mention that he had a system similar to ParaDog's ATB that offered the bar-emptying feature that Raphael RPG Games suggested.  However, Raphael RPG Games rendered some mockups of how he would like the battlesystem to be played on a map grid system where the actors move about in a tactical environment, and then use an apparent  animation attack system.  MechanicalPen felt he had a grasp of what Raphael RPG Games wanted as a tactical system.  And DerVVulfman too replied that it appeared more as a tactical system that was desired, though one with an AT bar system and with animated attack graphics.<br />
<br />
</div></div>
<br />
</div>
<br />
<br />
Well, that's it for this week.<br />
<br />
"I have always been a huge admirer of my own work. I'm one of the funniest and most entertaining writers I know." - Mel Brooks<br />
<br />
<br />
<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;">PROSPECTIVE GAZETEERS!</span><br />
<br />
<span style="font-style: italic;">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
<br />
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
<img src="http://save-point.org/images/Gazette.png" border="0" alt="[Image: Gazette.png]" /><br />
</div>
<br />
<div style="text-align: right;">(May 6 to May 12, 2013)</div>
<br />
Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Feedback and Suggestions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Narzew wondered if the <a href="showthread.php?tid=4649"><span class="highlight">Shoutbox could Auto-Refresh</span></a> after 20 seconds so new content would show while asking if a refresh button could be added.  DerVVulfman replied back that the shoutbox was pre-made and a refresh button isn't available.  However, he made mention that the system was already set for a 30 second refresh.  Posting simultaneously, MetalRenard concurred with DerVVulfman about the shoutbox's refresh setting.  Satisfied as he was, Narzew said it was fine to close the topic.  Sure enough, the topic was closed.  But that didn't stop the three administrators to show off that they can post in already-closed threads.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">There weren't that many birthdays this week.  However, that meant that <a href="showthread.php?tid=3020"><span class="highlight">renekokkie</span></a> had all the birthday cake to himself.  In the meantime, both <a href="showthread.php?tid=3020"><span class="highlight">Lupinos</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">curiositycore</span></a>shared the same birthday and shared their own icing covered slabs.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Ever wonder <a href="showthread.php?tid=2182"><span class="highlight">What's on the mind</span></a> of your fellow members? Well, MetalRenard saw that some guys began a Kickstart program and offered their &#36;200 Graphics Pack for free to anyone making a pledge of &#36;75, and felt it was news worthy to share.  Kasperkalamity is feeling the ill effects of having done some strenuous activities in his youth, now encountering some hip problems he hadn't expected to show for at least a decade more.  DerVVulfman made mention he had some back problems which he attributed to having a poor chair and equally poor sitting posture.  And a few years ago, MetalRenard discovered that he knocked his kneecap out of position after suffering a bicycle accident with a tree.  Meanwhile, Zackwell recounted how a family member of his broke her wrist when she was nine over 30 years ago.  Changing the train of thought, we find yamina-chan having technical problems once again as she's discovered her firefox browser has decided to close by itself at 4:55pm without fail.  And Charlie Fleed had finished playing a Squaresoft classic, Final Fantasy, though it was for the PSX and was thankful that there was a turbo button on his emulator.  Next on his journey through classic RPG games has been set for ChronoTrigger.<br />
<br />
</div></div>
<br />
</div>
<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Are you trying to catch up with your fellow game makers?  Do you want to know <a href="showthread.php?tid=395"><span class="highlight">What's up with your RPG Game Making Members</span></a> in the community?  If you're skilled in pixelwork, maybe you would want to contact KasperKalamity who admits to having problems drawing one of his charactersets, and may need a tiny bit of assistance as he hadn't had much luck when he revisits or redraws the same character.  MechanicalPen was curious why he would need to do that, and suggested drawing just the pieces that changed.  But KasperKalamity related it involved the characterset animation of a monster while having only a rudimentary understanding of animations.  Though he displayed his enemy's current characterset, he pointed out that he never even planned for the enemy to have anything other than a battler graphic.  Meanwhile, MechanicalPen has been contemplating how to make the Defend action actually useful, reworking the game system's battle formula while tweaking both the Dexterity and Agility statistics.<br />
<br />
A new youtube video had entered our <a href="showthread.php?tid=2870"><span class="highlight">Maps and Screenshots thread</span></a> as Charlie Fleed has a new breakthrough with his Hartacon system.  Within the video, you can see his first original animated character in action, and it includes attacks both melee and magic as he casts a fire-based spell.<br />
<br />
And speaking of our Maps and Screenshots thread, MechanicalPen saw a number of pretty maps within as he scanned through, but was concerned that a number of them contained too much clutter which he felt was something prone to RPGMaker XP.  With that, he created the thread to rant about <a href="showthread.php?tid=4650"><span class="highlight">Pretty Maps with Bad Design</span></a>.  He brought up points about the need of minimap and player locator scripts which were made to aid the player when a map had too much visual clutter, and how the features such as Fog may further obscure the player's vision.  There is that, and the number of obstacles that map designers may use that the player may come across that couldn't be discerned as impassible<br />
<br />
Entertaining the idea of making a platform engine, MechanicalPen was curious if there were any bugs left to be dealt with in the <a href="showthread.php?tid=4592"><span class="highlight">ReGaL ( RPG Game Lab)</span></a> engine, though he has thoughts about speed issues with something based on RPGMaker XP.  ntzrmtthihu777 gave reply that the only bug that remains is one involving a set_alpha command that can crash the game when highlighting empty data.  That, and he states it isn't in a beta stage as yet.  He does state that it is currently not fast when handling graphics, but replied that it would be far faster when the graphic classes are compiled. <br />
<br />
It has been nearly a year since anyone discussed the differences between <a href="showthread.php?tid=1632"><span class="highlight">Big Maps vs. Small Maps</span></a>, but MechanicalPen felt he had to mention how the starting area in Banjo Tooie was virtually empty.  However, he wanted to point out that maps can be designed wonderfully regardless of size if they have enough content to support it.  He does warn, however, that the RPGMaker engine tends to encounter slow down if too many events are on any single map.  But he wanted to also add that traveling distances in maps should be kept reasonably small or include plenty of landmarks to aid the player.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">While simultaneously on the look for a programmer and some artists, penguwin revealed to us <a href="showthread.php?tid=4648"><span class="highlight">ELAN: Reign of Catastrophe</span></a>, his endeavor that follows the story of Anare, a young boy who is warned by four elemental dieties that a doom is forthcoming.  Encouraged to take the quest and with the promise that his mother may be brought back to life, Anare leaves his home in the Mountains of Tufan to protect the world's harmony while meeting friends along the way.  Only recently posted, Penguwin's game had already received praise from a number of members for his art style and had later added a soundcloud link to some of his game's music score.<br />
<br />
At the same time, GLaDOS added a credits section to <a href="showthread.php?tid=4624"><span class="highlight">The MedBay</span></a> and bumped her topic.<br />
<br />
</div></div>
<br />
</div>
<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Materials Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Tools</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">This week, GLaDOS discovered a <a href="showthread.php?tid=4652"><span class="highlight">HUD Designer</span></a> by Cidiomar R. Dias Jr, and thought it was a cool tool to share with everyone.  A web-based system that generated script code for use with RPGMaker VXAce systems, MechanicalPen would love it if a similar system was made for RPGMaker XP.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Scripts Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Some time ago Narzew, penned an RPGMaker XP script which allowed you to  <a href="showthread.php?tid=4124"><span class="highlight">Map Tileset Changer during the game</span></a>.  He has since updated his script, letting the game designer change the tileset with one command.<br />
<br />
Rather than delivering an introductory thread, newcomer urbios felt like posting something he worked hard upon, the <a href="showthread.php?tid=4651"><span class="highlight">XAS Hero VS engine</span></a>, a system that takes the XAS systems, combines it with Mode7, adds a dash of Moghunter's hero Select, and creates a Tekken-Style Fighting system for RPGMaker XP.<br />
<br />
And Orochii Zouveleki made his second post since he entered the forum, it being the presentation of the <a href="showthread.php?tid=4653"><span class="highlight">Romancing SaGa Battle System</span></a>, a visual combat system that utilizes Minkoff's Animated Battlers and includes screenshots of how the system will appear in-game.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Script Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Posting a game screen from Aveyond within his topic for inspiration, akoo put in a <a href="showthread.php?tid=4647"><span class="highlight">Request for a menu script</span></a> for RPGMaker XP which would include options such as a configuration page, quest and party system, a re-designed list of options, and so on.<br />
<br />
Having read DerVVulfman's reply last week on how difficult it is to make such an RPGMaker XP system, Pia Carrot was a little disappointed that Brainstorm's posted <a href="showthread.php?tid=4643"><span class="highlight">RTAB Add-On for the Fantasy Sango CBS</span></a> isn't usable.  But there's hope that someone may have the script somewhere and post it one day.<br />
<br />
Meanwhile, Pia Carrot noticed that the source code for the required .exe file used by <a href="showthread.php?tid=4644"><span class="highlight">Neo-Bahamut's Always-On-Top</span></a> system for RPGMaker XP was also in his post at HBGames, and now posted in the request thread..  Unfortunately, Pia Carrot is unable to compile it for it to work.<br />
<br />
And Raphael RPG Games was looking to see if anyone could help him with a merger between <a href="showthread.php?tid=4654"><span class="highlight">Minkoff's Animated Battlers, Paradog's ATB and a TBS system</span></a>, offering an explanation and a screenshot of what he had in mind. Utilizing the AT (attack timer) system, he would like it so battlers would empty their bars down 50% if they can move or use an item, or the bars are fully emptied if it performs an attack or skill. DerVVulfman appeared unsure about the request and wanted to make sure it was a merge between a Tactical system with the use of a system's AT bars. However, he did mention that he had a system similar to ParaDog's ATB that offered the bar-emptying feature that Raphael RPG Games suggested.  However, Raphael RPG Games rendered some mockups of how he would like the battlesystem to be played on a map grid system where the actors move about in a tactical environment, and then use an apparent  animation attack system.  MechanicalPen felt he had a grasp of what Raphael RPG Games wanted as a tactical system.  And DerVVulfman too replied that it appeared more as a tactical system that was desired, though one with an AT bar system and with animated attack graphics.<br />
<br />
</div></div>
<br />
</div>
<br />
<br />
Well, that's it for this week.<br />
<br />
"I have always been a huge admirer of my own work. I'm one of the funniest and most entertaining writers I know." - Mel Brooks<br />
<br />
<br />
<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;">PROSPECTIVE GAZETEERS!</span><br />
<br />
<span style="font-style: italic;">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
<br />
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Animated Battler, ParaDog ATB and TBS.]]></title>
			<link>http://save-point.org/thread-4654.html</link>
			<pubDate>Fri, 10 May 2013 21:00:10 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4654.html</guid>
			<description><![CDATA[Well<br />
folks, I wanted to ask you one way to get use ParaDog ATB system <br />
Minkoff's Animated Battlers, and TBS, all together in battle!<br />
<br />
Download here the TBS: <a href="http://www.4shared.com/zip/rznY2lni/nm7tbs_cursor.html" target="_blank">http://www.4shared.com/zip/rznY2lni/nm7tbs_cursor.html</a><br />
<br />
Download here ParaDog ATB and system<br />
of Animated Battlers: <a href="http://rapidshare.com/files/1762789214/AB_ParaDog.zip" target="_blank">http://rapidshare.com/files/1762789214/AB_ParaDog.zip</a><br />
<br />
[The Battle Menu]<br />
<br />
<a href="http://imageshack.us/photo/my-images/843/battlescene.png/" target="_blank">http://imageshack.us/photo/my-images/843...scene.png/</a><br />
<br />
It will be basically the same as above, but with a little something extra:<br />
Usually<br />
in tactical games, the player can move and then decide a new action <br />
(whether to use items, skill's or attack) here is different, if he <br />
chooses any function, will have to wait for the bar to fill again to be <br />
able to make a new action .<br />
<br />
If the character choose the "Move" or "Items", the bar will begin to fill half (50%).<br />
<br />
If<br />
he chooses the other (Attack, Defend or Skill) the bar is empty and <br />
begin to fill the zero (0%) being the option Defend the character will <br />
stay in defense mode until the bar is full again.<br />
<br />
[Attack]<br />
<br />
I<br />
intend to use longer range than one tile (even for classes as <br />
swordsmen), and at the time of the attack, the hero will run within the <br />
center of its range up the enemy and then make the attack. After the attack he returns to his position (like the battle systems side).<br />
<br />
When the character is attacking, its power will not be displayed. The<br />
script will check if there are enemies within range and a cursor will <br />
appear shown that enemy will be attacked (the cursor can be increased <br />
sinteticidade the enemy or just the default system cursor) as the battle<br />
systems side.<br />
If the equipment is something like a bow or gun, I put a word on the hardware configuration. The script looks like this:<br />
<br />
<blockquote><cite>Quote:</cite> <span style="color: #009900;"># ------------------------------------------------- -------------------------<br />
</span><span style="color: #009900;"># The weapon range, instructions inside.</span><br />
<span style="color: #0000ff;">def self.</span>range <span style="color: #0000ff;">(</span>id<span style="color: #0000ff;">)</span><br />
<span style="color: #009900;"># To add an weapon with more than one range to the list, use WHEN [id], r = [range]<br />
</span><span style="color: #009900;"># Where [id] is the current item id and [range] is the current range in tiles.</span><br />
<span style="color: #0000ff;">id</span> case<br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;">17</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;">21</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">else</span>, r = <span style="color: #ff0000;">1</span><br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #0000ff;">return</span> r<br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #009900;"># ------------------------------------------------- ------------------------- </span> </blockquote>
With the addition of the word (for melee weapons to fight hand-to-hand), it will look like this:<br />
<br />
<blockquote><cite>Quote:</cite><span style="color: #009900;"># ------------------------------------------------- -------------------------<br />
</span><span style="color: #009900;"># The weapon range, instructions inside.</span><br />
<span style="color: #0000ff;">def self.</span>range <span style="color: #0000ff;">(</span>id<span style="color: #0000ff;">)</span><br />
<span style="color: #009900;"># To add an weapon with more than one range to the list, use WHEN [id], r = [range]<br />
</span><span style="color: #009900;"># Where [id] is the current item id and [range] is the current range in tiles.</span><br />
<span style="color: #0000ff;">id</span> case<br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;"><span style="color: #000000;">melee</span> 17</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;"><span style="color: #000000;">melee</span> 21</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">else</span>, r = <span style="color: #ff0000;">1</span><br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #0000ff;">return</span> r<br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #009900;"># ------------------------------------------------- ------------------------- </span> </blockquote>
And for Skill's long distance, just do the same thing above but with the word "skill".<br />
<br />
[Animated Battlers]<br />
<br />
I think it may be the hardest part of all. I want to use the system Minkoff animated battlers:<br />
<br />
<a href="http://imageshack.us/photo/my-images/844/ashr.png/" target="_blank">http://imageshack.us/photo/my-images/844/ashr.png/</a><br />
<br />
The<br />
hero will just keep looking left or right, as the attack graph is <br />
facing left, the script will reverse it horizontally when the attack is <br />
to the right (like the ACBS Victor Sant).<br />
Got that? I think this application is relatively simpler than the last I asked involving TBS. I will be very grateful if you can help me!]]></description>
			<content:encoded><![CDATA[Well<br />
folks, I wanted to ask you one way to get use ParaDog ATB system <br />
Minkoff's Animated Battlers, and TBS, all together in battle!<br />
<br />
Download here the TBS: <a href="http://www.4shared.com/zip/rznY2lni/nm7tbs_cursor.html" target="_blank">http://www.4shared.com/zip/rznY2lni/nm7tbs_cursor.html</a><br />
<br />
Download here ParaDog ATB and system<br />
of Animated Battlers: <a href="http://rapidshare.com/files/1762789214/AB_ParaDog.zip" target="_blank">http://rapidshare.com/files/1762789214/AB_ParaDog.zip</a><br />
<br />
[The Battle Menu]<br />
<br />
<a href="http://imageshack.us/photo/my-images/843/battlescene.png/" target="_blank">http://imageshack.us/photo/my-images/843...scene.png/</a><br />
<br />
It will be basically the same as above, but with a little something extra:<br />
Usually<br />
in tactical games, the player can move and then decide a new action <br />
(whether to use items, skill's or attack) here is different, if he <br />
chooses any function, will have to wait for the bar to fill again to be <br />
able to make a new action .<br />
<br />
If the character choose the "Move" or "Items", the bar will begin to fill half (50%).<br />
<br />
If<br />
he chooses the other (Attack, Defend or Skill) the bar is empty and <br />
begin to fill the zero (0%) being the option Defend the character will <br />
stay in defense mode until the bar is full again.<br />
<br />
[Attack]<br />
<br />
I<br />
intend to use longer range than one tile (even for classes as <br />
swordsmen), and at the time of the attack, the hero will run within the <br />
center of its range up the enemy and then make the attack. After the attack he returns to his position (like the battle systems side).<br />
<br />
When the character is attacking, its power will not be displayed. The<br />
script will check if there are enemies within range and a cursor will <br />
appear shown that enemy will be attacked (the cursor can be increased <br />
sinteticidade the enemy or just the default system cursor) as the battle<br />
systems side.<br />
If the equipment is something like a bow or gun, I put a word on the hardware configuration. The script looks like this:<br />
<br />
<blockquote><cite>Quote:</cite> <span style="color: #009900;"># ------------------------------------------------- -------------------------<br />
</span><span style="color: #009900;"># The weapon range, instructions inside.</span><br />
<span style="color: #0000ff;">def self.</span>range <span style="color: #0000ff;">(</span>id<span style="color: #0000ff;">)</span><br />
<span style="color: #009900;"># To add an weapon with more than one range to the list, use WHEN [id], r = [range]<br />
</span><span style="color: #009900;"># Where [id] is the current item id and [range] is the current range in tiles.</span><br />
<span style="color: #0000ff;">id</span> case<br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;">17</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;">21</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">else</span>, r = <span style="color: #ff0000;">1</span><br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #0000ff;">return</span> r<br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #009900;"># ------------------------------------------------- ------------------------- </span> </blockquote>
With the addition of the word (for melee weapons to fight hand-to-hand), it will look like this:<br />
<br />
<blockquote><cite>Quote:</cite><span style="color: #009900;"># ------------------------------------------------- -------------------------<br />
</span><span style="color: #009900;"># The weapon range, instructions inside.</span><br />
<span style="color: #0000ff;">def self.</span>range <span style="color: #0000ff;">(</span>id<span style="color: #0000ff;">)</span><br />
<span style="color: #009900;"># To add an weapon with more than one range to the list, use WHEN [id], r = [range]<br />
</span><span style="color: #009900;"># Where [id] is the current item id and [range] is the current range in tiles.</span><br />
<span style="color: #0000ff;">id</span> case<br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;"><span style="color: #000000;">melee</span> 17</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">When</span> <span style="color: #ff0000;"><span style="color: #000000;">melee</span> 21</span>, r = <span style="color: #ff0000;">3</span><br />
<span style="color: #0000ff;">else</span>, r = <span style="color: #ff0000;">1</span><br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #0000ff;">return</span> r<br />
<span style="color: #0000ff;">end</span><br />
<span style="color: #009900;"># ------------------------------------------------- ------------------------- </span> </blockquote>
And for Skill's long distance, just do the same thing above but with the word "skill".<br />
<br />
[Animated Battlers]<br />
<br />
I think it may be the hardest part of all. I want to use the system Minkoff animated battlers:<br />
<br />
<a href="http://imageshack.us/photo/my-images/844/ashr.png/" target="_blank">http://imageshack.us/photo/my-images/844/ashr.png/</a><br />
<br />
The<br />
hero will just keep looking left or right, as the attack graph is <br />
facing left, the script will reverse it horizontally when the attack is <br />
to the right (like the ACBS Victor Sant).<br />
Got that? I think this application is relatively simpler than the last I asked involving TBS. I will be very grateful if you can help me!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Romancing SaGa Battle System]]></title>
			<link>http://save-point.org/thread-4653.html</link>
			<pubDate>Thu, 09 May 2013 04:55:53 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4653.html</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="color: #BF0000;"><span style="font-size: x-large;">Romancing SaGa</span></span><span style="font-size: x-large;"> Battle System</span><br />
Author: Orochii Zouveleki<br />
Version 1.12, for RGSS1 (tested with RGSS102E.dll)</div>
<br />
INTRODUCTION<br />
For anyone that knows and already played the game, blessed you are (and I'm then BD). For those that haven't, go to Youtube, it's better than my explanations x'D.<br />
<div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> "Howdoipostayoutubeurlwithoutembeddingitautomatically??"</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><div class="am_embed"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/_lc20tlGVhs&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/_lc20tlGVhs&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"></embed></object></div>.</div></div>
<br />
USAGE<br />
Credit is appreciated. Free for use, even if commercial C:.<br />
<br />
VIDEO<br />
(VERY outdated, I'll make a new one later ='D.. sorry 'bout that).<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/IZoNPpkI5Uk"><param name="movie" value="http://www.youtube.com/v/IZoNPpkI5Uk" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
INSTRUCTIONS<br />
Please see the scripts and their configurations. There's a lot to read...<br />
<br />
SCRIPT<br />
Inside the demo.<br />
<br />
DEMO<br />
<a href="https://dl.dropboxusercontent.com/u/13006190/RS%20BattleSystem_112.rar" target="_blank">RS Battle System_112.rar</a><br />
<br />
FAQ<br />
P: What kind of animations does it have?<br />
R: The script manages animations with the help of Minkoff's Animated Battlers script (maintained by Dervvulfman now).<br />
Now, this is an example of how Minkoff's default spritesheets look like.<br />
<div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Example</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://img.photobucket.com/albums/v232/TKTDIVISION/2uidbux.png" border="0" alt="[Image: 2uidbux.png]" /></div></div>
<br />
Thanks for reading, salut,<br />
Orochii Zouveleki]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="color: #BF0000;"><span style="font-size: x-large;">Romancing SaGa</span></span><span style="font-size: x-large;"> Battle System</span><br />
Author: Orochii Zouveleki<br />
Version 1.12, for RGSS1 (tested with RGSS102E.dll)</div>
<br />
INTRODUCTION<br />
For anyone that knows and already played the game, blessed you are (and I'm then BD). For those that haven't, go to Youtube, it's better than my explanations x'D.<br />
<div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> "Howdoipostayoutubeurlwithoutembeddingitautomatically??"</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><div class="am_embed"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/_lc20tlGVhs&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.youtube.com/v/_lc20tlGVhs&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"></embed></object></div>.</div></div>
<br />
USAGE<br />
Credit is appreciated. Free for use, even if commercial C:.<br />
<br />
VIDEO<br />
(VERY outdated, I'll make a new one later ='D.. sorry 'bout that).<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/IZoNPpkI5Uk"><param name="movie" value="http://www.youtube.com/v/IZoNPpkI5Uk" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
INSTRUCTIONS<br />
Please see the scripts and their configurations. There's a lot to read...<br />
<br />
SCRIPT<br />
Inside the demo.<br />
<br />
DEMO<br />
<a href="https://dl.dropboxusercontent.com/u/13006190/RS%20BattleSystem_112.rar" target="_blank">RS Battle System_112.rar</a><br />
<br />
FAQ<br />
P: What kind of animations does it have?<br />
R: The script manages animations with the help of Minkoff's Animated Battlers script (maintained by Dervvulfman now).<br />
Now, this is an example of how Minkoff's default spritesheets look like.<br />
<div class="tborder"><div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Example</div><div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://img.photobucket.com/albums/v232/TKTDIVISION/2uidbux.png" border="0" alt="[Image: 2uidbux.png]" /></div></div>
<br />
Thanks for reading, salut,<br />
Orochii Zouveleki]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HUD Designer]]></title>
			<link>http://save-point.org/thread-4652.html</link>
			<pubDate>Thu, 09 May 2013 03:15:59 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4652.html</guid>
			<description><![CDATA[<a href="http://vxace-hud-designer.herokuapp.com/" target="_blank">http://vxace-hud-designer.herokuapp.com/</a><br />
<br />
<img src="http://dl.dropbox.com/u/56100890/Posted/reino-hud-remake.png" border="0" alt="[Image: reino-hud-remake.png]" /> <br />
Thought it was a cool tool, so of course I'd share it around.]]></description>
			<content:encoded><![CDATA[<a href="http://vxace-hud-designer.herokuapp.com/" target="_blank">http://vxace-hud-designer.herokuapp.com/</a><br />
<br />
<img src="http://dl.dropbox.com/u/56100890/Posted/reino-hud-remake.png" border="0" alt="[Image: reino-hud-remake.png]" /> <br />
Thought it was a cool tool, so of course I'd share it around.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[XAS hero VS engine urbios]]></title>
			<link>http://save-point.org/thread-4651.html</link>
			<pubDate>Wed, 08 May 2013 08:43:57 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4651.html</guid>
			<description><![CDATA[Hello World maker not usually put posts but today I bring you the xas her 2-player vs. mode I composite 3D scripts i modified the mode7 the Xas vs Hud i the mog i select character I created a Tekken style hope you like this system is ideal for creating fighting games in rpg maker since there are not many like this so a greeting<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/aTo4u5K-lFA"><param name="movie" value="http://www.youtube.com/v/aTo4u5K-lFA" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/tPQQUEsuUwE"><param name="movie" value="http://www.youtube.com/v/tPQQUEsuUwE" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Dowload:<br />
Mediafire: <a href="http://www.mediafire.com/?az1y6ztlvu1xqtc" target="_blank">http://www.mediafire.com/?az1y6ztlvu1xqtc</a>]]></description>
			<content:encoded><![CDATA[Hello World maker not usually put posts but today I bring you the xas her 2-player vs. mode I composite 3D scripts i modified the mode7 the Xas vs Hud i the mog i select character I created a Tekken style hope you like this system is ideal for creating fighting games in rpg maker since there are not many like this so a greeting<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/aTo4u5K-lFA"><param name="movie" value="http://www.youtube.com/v/aTo4u5K-lFA" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/tPQQUEsuUwE"><param name="movie" value="http://www.youtube.com/v/tPQQUEsuUwE" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Dowload:<br />
Mediafire: <a href="http://www.mediafire.com/?az1y6ztlvu1xqtc" target="_blank">http://www.mediafire.com/?az1y6ztlvu1xqtc</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pretty Maps; Bad Design.]]></title>
			<link>http://save-point.org/thread-4650.html</link>
			<pubDate>Wed, 08 May 2013 01:55:11 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4650.html</guid>
			<description><![CDATA[This thread is just an excuse for me to rant about map design, so feel free to ignore it...<br />
<br />
I was flipping through the <a href="http://save-point.org/thread-2870.html" target="_blank">Maps and screenshots thread</a> and there were a lot of pretty maps. There were significantly less maps I'd feel good about playing through. Too much clutter, and scenery that is hard to read. RPG Maker XP games in general seem to attract this problem; minimap scripts and player locator scripts were built to fix this! Overloading a player with visual information with exhaust them, and who wants to play a game that makes them tired.<br />
<br />
The worst offense to spacial navigation in RPG Maker XP is Fog. In case you didn't know, RPG Maker XP has a option that lets designers overlay a transparent pattern over the screen, called a Fog Graphic. There are some interesting ones, like water or clouds, but the ones I always see used is either fog or sandstorm.<br />
<br />
Fog is useful for setting a mood, but like real fog, it obscures the player's vision. This isn't good! This means the player has to spend extra effort to pick out the tiles from the texture on the screen to figure out where they can walk.<br />
<br />
Speaking of walking, having only a few different kinds of walkable tiles per area is a good idea. As is making obstacles more contrasty than passables. This way the obstacles will stand out to the player's eyes and help them notice the difference between the two. Sadly, the default RTP for RPGmXP doesn't follow this rule much at all.<br />
<br />
Too many non-walkable tiles is another problem I see often. Every tree or pot or bush is something the player was to figure out how to walk around. This leads to the player feeling cramped, which is probably what you want in a city or forest but certainly not in an open field.]]></description>
			<content:encoded><![CDATA[This thread is just an excuse for me to rant about map design, so feel free to ignore it...<br />
<br />
I was flipping through the <a href="http://save-point.org/thread-2870.html" target="_blank">Maps and screenshots thread</a> and there were a lot of pretty maps. There were significantly less maps I'd feel good about playing through. Too much clutter, and scenery that is hard to read. RPG Maker XP games in general seem to attract this problem; minimap scripts and player locator scripts were built to fix this! Overloading a player with visual information with exhaust them, and who wants to play a game that makes them tired.<br />
<br />
The worst offense to spacial navigation in RPG Maker XP is Fog. In case you didn't know, RPG Maker XP has a option that lets designers overlay a transparent pattern over the screen, called a Fog Graphic. There are some interesting ones, like water or clouds, but the ones I always see used is either fog or sandstorm.<br />
<br />
Fog is useful for setting a mood, but like real fog, it obscures the player's vision. This isn't good! This means the player has to spend extra effort to pick out the tiles from the texture on the screen to figure out where they can walk.<br />
<br />
Speaking of walking, having only a few different kinds of walkable tiles per area is a good idea. As is making obstacles more contrasty than passables. This way the obstacles will stand out to the player's eyes and help them notice the difference between the two. Sadly, the default RTP for RPGmXP doesn't follow this rule much at all.<br />
<br />
Too many non-walkable tiles is another problem I see often. Every tree or pot or bush is something the player was to figure out how to walk around. This leads to the player feeling cramped, which is probably what you want in a city or forest but certainly not in an open field.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shoutbox Auto-Refresh]]></title>
			<link>http://save-point.org/thread-4649.html</link>
			<pubDate>Mon, 06 May 2013 21:09:40 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4649.html</guid>
			<description><![CDATA[Hello!<br />
It will be nice to refresh shoutbox after 20 seconds to see new content.<br />
It will be also nice to add 'Refresh' button to the shoutbox.]]></description>
			<content:encoded><![CDATA[Hello!<br />
It will be nice to refresh shoutbox after 20 seconds to see new content.<br />
It will be also nice to add 'Refresh' button to the shoutbox.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ELAN: Reign of Catastrophe]]></title>
			<link>http://save-point.org/thread-4648.html</link>
			<pubDate>Mon, 06 May 2013 18:37:20 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4648.html</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"><span style="color: #ff0000;">RECRUITING: PROGRAMMER, CONCEPTUAL ARTIST, AND PIXEL ARTIST.</span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="color: #ff0000;"><br />
</span></span></div>
<div style="text-align: center;"> <img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/elanlogo.png" border="0" alt="[Image: elanlogo.png]" /> <br />
</div>
<br />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: x-large;">STORY</span></span></span></div><div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/gkRN-2Nh5Qo"><param name="movie" value="http://www.youtube.com/v/gkRN-2Nh5Qo" /></object><br />
<!-- end: video_youtube_embed --><span style="text-decoration: underline;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;">
<span style="font-style: italic;">Elan: Reign of Catastrophe</span> tells a story of a young boy, <a href="http://elanpedia.wikia.com/wiki/Anare" target="_blank">Anare</a>, a descendant of the Earth shrine, living in a mythic land: Nadir. <br />
His adventure begins at a Sanctuary near the mountains of Tufan, where he pays homage to his mother <a href="http://elanpedia.wikia.com/wiki/Yoko" target="_blank">Yoko</a> .<br />
Four <span style="font-style: italic;">elemental deities</span> appear in front of him, to warn him of the next eclipse, as it will awaken <a href="http://elanpedia.wikia.com/wiki/Atrous" target="_blank">Atrous</a>, <br />
a spirit possessed by a legendary curse: the <span style="font-style: italic;">black death</span>.<br />
They encourage Anare to intercept his reign, and in return they may be able to resurrect his mother.<br />
Without a doubt in his heart, Anare ventures to investigate the root of all evil.<br />
Along the way, his fate is intertwined with <span style="font-style: italic;">elemental descendants</span> who serve to protect the sacred shrines throughout Nadir.<br />
Together, they face a legend that is yet to unfold; to protect harmony and put an end to the reign of catastrophe!<br />
<br />
MORE...<br />
<a href="http://elanpedia.wikia.com/wiki/Elan:_Reign_of_Catastrophe" target="_blank"><span style="font-size: large;">http://elanpedia.wikia.com/wiki/Elan:_Reign_of_Catastrophe</span></a><br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">CAST</span></span></span><br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Anare" target="_blank">Anare</a> </span><br />
The lead protagonist of Elan: Reign of Catastrophe.<br />
The story begins at the age of 8 when his father Ken was consumed by a mysterious earthquake near Tufan Plateau.<br />
At 10 years old, he witnesses his mother die in the hands of Atrous.<br />
His adventure begins after living with the Monks in Tufan, at the age of 16. <br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Tane" target="_blank">Tane</a> </span><br />
A descendant of the Wood Shrine, <br />
he dedicates his life to study the art of Chi through Taoism, <br />
in honor of his grandfather.<br />
He is acquainted with Anare on the outskirts of Mount Tai at the age of 17,<br />
when Anare saves him from the Kitsune, who had been possessed.<br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Mimi" target="_blank">Mimi</a> </span><br />
An Exorcist prodigy and descendant of the Water Shrine.<br />
At the age of 13 she is acquainted with Anare and Tane <br />
when looking for her lost pendant near Pinnacle Rock. <br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Anake" target="_blank">Anake</a> </span><br />
The descendant of the Metal Shrine and heir to the magistrate of Istanbul.<br />
She specializes in the art of Wushu and is first acquainted with Anare at the New Year festival,<br />
where she happens to be the dancing lead at the age of 19.<br />
<br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="text-decoration: underline;">ADVERSARIES</span></span> </span><br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/FAKE" target="_blank">FAKE</a> </span> is an organization of Mercenaries consisting of four, compiled by dark prince <span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Ken" target="_blank">Ken</a> </span>;<br />
<span style="font-style: italic;">Fallen Alliance for Kindred Expurgation</span> <br />
<br />
<br />
After the cursed mask is discovered by the mischievous Fuligo by the name of <span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Atrous" target="_blank">Atrous</a> </span>, <br />
he becomes possessed by evil ancient magic. <br />
Atrous scouts the dark prince Ken to complete the <span style="font-style: italic;">Elemental Compass</span>. <br />
When Atrous is intercepted by Yoko, Ken is left with no other option but to execute a plan to complete the compass without the help of Atrous while he recovers. In result, Ken hires a handful of Mercenaries in accordance to the elemental Shrines throughout Nadir. The Mercenaries consist of notorious convicts of their surrounding environment. <br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Anise" target="_blank">Anise</a> </span> in charge of the Wood Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Baba" target="_blank">Baba</a> </span> to barge through the Water Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Mica" target="_blank">Mica</a> </span> to climb to the Metal Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Emi" target="_blank">Emi</a> </span> to provoke the Fire Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Ken" target="_blank">Ken</a> </span> to finalize the process at the Earth Shrine. <br />
<br />
Together, they are nearly unstoppable.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">SCREENSHOTS</span></span></span><br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
</span></span><br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/mode7sample.png" border="0" alt="[Image: mode7sample.png]" /> <span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
</span></span><br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/demooutsidewalk.png" border="0" alt="[Image: demooutsidewalk.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene6.png" border="0" alt="[Image: cutscene6.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene5.png" border="0" alt="[Image: cutscene5.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene4.png" border="0" alt="[Image: cutscene4.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene1.png" border="0" alt="[Image: cutscene1.png]" /> <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">MUSIC</span></span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;"><br />
</span></span></span></div><div style="text-align: center;"><a href="https://soundcloud.com/elanofficial" target="_blank"><span style="font-size: large;">https://soundcloud.com/elanofficial</span></a><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">NEWS</span></span></span><br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
</span></span><br />
-Project started 01/2013<br />
-Projected to be finished TBA 2014<br />
-Recruited Conceptual Artist: Maganda Pacheco<br />
-Soundtrack is 99% complete, by: Alterior<br />
<br />
If you would like to see more, please spread the word and support my project!<br />
This project has been evolving since 2005, it started with me doodling on my homework and playing with RM95/2000.<br />
Creating a video game is one of my dreams, I know this can be successful if we work together and make something amazing.<br />
So far, there are 10+ minutes of game-play.<br />
All materials/graphics are/will be 100% original, designed by me: Cris Ryan.<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">RECRUITING: PROGRAMMER, CONCEPTUAL ARTIST, AND PIXEL ARTIST.</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"><span style="color: #ff0000;">RECRUITING: PROGRAMMER, CONCEPTUAL ARTIST, AND PIXEL ARTIST.</span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="color: #ff0000;"><br />
</span></span></div>
<div style="text-align: center;"> <img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/elanlogo.png" border="0" alt="[Image: elanlogo.png]" /> <br />
</div>
<br />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: x-large;">STORY</span></span></span></div><div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;"><!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/gkRN-2Nh5Qo"><param name="movie" value="http://www.youtube.com/v/gkRN-2Nh5Qo" /></object><br />
<!-- end: video_youtube_embed --><span style="text-decoration: underline;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><br />
</span></span></div><div style="text-align: center;">
<span style="font-style: italic;">Elan: Reign of Catastrophe</span> tells a story of a young boy, <a href="http://elanpedia.wikia.com/wiki/Anare" target="_blank">Anare</a>, a descendant of the Earth shrine, living in a mythic land: Nadir. <br />
His adventure begins at a Sanctuary near the mountains of Tufan, where he pays homage to his mother <a href="http://elanpedia.wikia.com/wiki/Yoko" target="_blank">Yoko</a> .<br />
Four <span style="font-style: italic;">elemental deities</span> appear in front of him, to warn him of the next eclipse, as it will awaken <a href="http://elanpedia.wikia.com/wiki/Atrous" target="_blank">Atrous</a>, <br />
a spirit possessed by a legendary curse: the <span style="font-style: italic;">black death</span>.<br />
They encourage Anare to intercept his reign, and in return they may be able to resurrect his mother.<br />
Without a doubt in his heart, Anare ventures to investigate the root of all evil.<br />
Along the way, his fate is intertwined with <span style="font-style: italic;">elemental descendants</span> who serve to protect the sacred shrines throughout Nadir.<br />
Together, they face a legend that is yet to unfold; to protect harmony and put an end to the reign of catastrophe!<br />
<br />
MORE...<br />
<a href="http://elanpedia.wikia.com/wiki/Elan:_Reign_of_Catastrophe" target="_blank"><span style="font-size: large;">http://elanpedia.wikia.com/wiki/Elan:_Reign_of_Catastrophe</span></a><br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">CAST</span></span></span><br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Anare" target="_blank">Anare</a> </span><br />
The lead protagonist of Elan: Reign of Catastrophe.<br />
The story begins at the age of 8 when his father Ken was consumed by a mysterious earthquake near Tufan Plateau.<br />
At 10 years old, he witnesses his mother die in the hands of Atrous.<br />
His adventure begins after living with the Monks in Tufan, at the age of 16. <br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Tane" target="_blank">Tane</a> </span><br />
A descendant of the Wood Shrine, <br />
he dedicates his life to study the art of Chi through Taoism, <br />
in honor of his grandfather.<br />
He is acquainted with Anare on the outskirts of Mount Tai at the age of 17,<br />
when Anare saves him from the Kitsune, who had been possessed.<br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Mimi" target="_blank">Mimi</a> </span><br />
An Exorcist prodigy and descendant of the Water Shrine.<br />
At the age of 13 she is acquainted with Anare and Tane <br />
when looking for her lost pendant near Pinnacle Rock. <br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Anake" target="_blank">Anake</a> </span><br />
The descendant of the Metal Shrine and heir to the magistrate of Istanbul.<br />
She specializes in the art of Wushu and is first acquainted with Anare at the New Year festival,<br />
where she happens to be the dancing lead at the age of 19.<br />
<br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="text-decoration: underline;">ADVERSARIES</span></span> </span><br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/FAKE" target="_blank">FAKE</a> </span> is an organization of Mercenaries consisting of four, compiled by dark prince <span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Ken" target="_blank">Ken</a> </span>;<br />
<span style="font-style: italic;">Fallen Alliance for Kindred Expurgation</span> <br />
<br />
<br />
After the cursed mask is discovered by the mischievous Fuligo by the name of <span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Atrous" target="_blank">Atrous</a> </span>, <br />
he becomes possessed by evil ancient magic. <br />
Atrous scouts the dark prince Ken to complete the <span style="font-style: italic;">Elemental Compass</span>. <br />
When Atrous is intercepted by Yoko, Ken is left with no other option but to execute a plan to complete the compass without the help of Atrous while he recovers. In result, Ken hires a handful of Mercenaries in accordance to the elemental Shrines throughout Nadir. The Mercenaries consist of notorious convicts of their surrounding environment. <br />
<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Anise" target="_blank">Anise</a> </span> in charge of the Wood Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Baba" target="_blank">Baba</a> </span> to barge through the Water Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Mica" target="_blank">Mica</a> </span> to climb to the Metal Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Emi" target="_blank">Emi</a> </span> to provoke the Fire Shrine.<br />
<span style="font-weight: bold;"><a href="http://elanpedia.wikia.com/wiki/Ken" target="_blank">Ken</a> </span> to finalize the process at the Earth Shrine. <br />
<br />
Together, they are nearly unstoppable.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">SCREENSHOTS</span></span></span><br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
</span></span><br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/mode7sample.png" border="0" alt="[Image: mode7sample.png]" /> <span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
</span></span><br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/demooutsidewalk.png" border="0" alt="[Image: demooutsidewalk.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene6.png" border="0" alt="[Image: cutscene6.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene5.png" border="0" alt="[Image: cutscene5.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene4.png" border="0" alt="[Image: cutscene4.png]" /> <br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v36/Zairu_Fantasy/cutscene1.png" border="0" alt="[Image: cutscene1.png]" /> <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">MUSIC</span></span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;"><br />
</span></span></span></div><div style="text-align: center;"><a href="https://soundcloud.com/elanofficial" target="_blank"><span style="font-size: large;">https://soundcloud.com/elanofficial</span></a><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;"><br />
</span></span></span></div><div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: x-large;">NEWS</span></span></span><br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
</span></span><br />
-Project started 01/2013<br />
-Projected to be finished TBA 2014<br />
-Recruited Conceptual Artist: Maganda Pacheco<br />
-Soundtrack is 99% complete, by: Alterior<br />
<br />
If you would like to see more, please spread the word and support my project!<br />
This project has been evolving since 2005, it started with me doodling on my homework and playing with RM95/2000.<br />
Creating a video game is one of my dreams, I know this can be successful if we work together and make something amazing.<br />
So far, there are 10+ minutes of game-play.<br />
All materials/graphics are/will be 100% original, designed by me: Cris Ryan.<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">RECRUITING: PROGRAMMER, CONCEPTUAL ARTIST, AND PIXEL ARTIST.</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Request for menu script.]]></title>
			<link>http://save-point.org/thread-4647.html</link>
			<pubDate>Mon, 06 May 2013 14:14:29 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4647.html</guid>
			<description><![CDATA[<span style="font-family: Chicago;"><span style="font-size: large;">Hello,can anyone please make a menu script That consist of the following add-ons-</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+having the option "option" where we can set the screen to fullscreen,Music voice and frame changer.</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+having quest and party option.</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+having different options for items,skills,leader,profiles,help,quit,load,save,equip options.</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+with gold,place name and time on bottom with all party members and cursor..LIKE THIS-</span></span><br />
 <img src="http://be-rad.com/wp-content/uploads/2007/12/aveyondmenu.jpg" border="0" alt="[Image: aveyondmenu.jpg]" />]]></description>
			<content:encoded><![CDATA[<span style="font-family: Chicago;"><span style="font-size: large;">Hello,can anyone please make a menu script That consist of the following add-ons-</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+having the option "option" where we can set the screen to fullscreen,Music voice and frame changer.</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+having quest and party option.</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+having different options for items,skills,leader,profiles,help,quit,load,save,equip options.</span></span><br />
<span style="font-family: Chicago;"><span style="font-size: large;">+with gold,place name and time on bottom with all party members and cursor..LIKE THIS-</span></span><br />
 <img src="http://be-rad.com/wp-content/uploads/2007/12/aveyondmenu.jpg" border="0" alt="[Image: aveyondmenu.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Weekly Gazette 5-05-2013]]></title>
			<link>http://save-point.org/thread-4646.html</link>
			<pubDate>Mon, 06 May 2013 03:53:24 +0000</pubDate>
			<guid isPermaLink="false">http://save-point.org/thread-4646.html</guid>
			<description><![CDATA[<div style="text-align: center;">
<img src="http://save-point.org/images/Gazette.png" border="0" alt="[Image: Gazette.png]" /><br />
</div>
<br />
<div style="text-align: right;">(April 29 to May 5, 2013)</div>
<br />
Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">We didn't have that many birthdays to report this week, but there were plenty that had them.  Enjoying a bit of cake near the middle of the week were <a href="showthread.php?tid=3020"><span class="highlight">lamachen</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">NediraGames</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">laroku</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">Cidiomar</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">FallenSolder</span></a>.  And just in time for the gazette, <a href="showthread.php?tid=3020"><span class="highlight">Areth</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">cleodalton</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">LDC Studios</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">Bon Ink Creations</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">WoohaDude</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">pandabear</span></a> all had slices of birthday cake together.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">And we are always curious about our members and want to know <a href="showthread.php?tid=2182"><span class="highlight">What's on your Mind</span></a>. Hey, we're damn nosey that way. MetalRenard, for example, had been feeling a bit disheartened about the future, but found and posted a youtube link to Michio Kaku's talk on possible our future as a people. But buprettyinpink has to remember not to kill her hubby so he has a future of his own. Taylor is looking at the Ouya gaming console and hoping for compatability with RPGMaker VXAce, though MetalRenard hoped to nudge the guys making their replacement Ruby system in the forum to make thier system compatible with Ouya. DerVVulfman made a little joke but mentioned that crossplatforming was one of the plans. But DerVVulfman didn't look to have planned the responce as he felt that his business and co-workers felt a sense of relief once someone quit, someone that had a troll-like attitude. After a bout of RSI (Repetitive strain injuries), not only had MetalRenard begun a road to recovery, but had another reason to celebrate as he achieved a high score when he received his Bachelor's Degree in Arts. Schoowise, yamina-chan cheered MetalRenard on, but she only just realized that her own schooling had two months left and hopes her English skills will counterbalance her skills in mathematics.<br />
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buprettyinpink only just noticed that there was a <a href="showthread.php?tid=4542"><span class="highlight">Save-Point.org Skype Room</span></a>, and posted what she thought was her Skype nick as her Skype was always open.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Have you ever joined a forum and wondered <a href="showthread.php?tid=2182"><span class="highlight">What's on the mind</span></a> of your fellow members?  While bored at work, he spent some time surfing and found a wikipedia page about RPGMaker and the mention of the the Russian translator of RPGMaker 2000 which got him thinking about how the translator said he had permission.  He found a quote from Don Miguel, who said he never pirated it and talked a little more about how he thought that  there wouldn't be a community if it wasn't for his efforts.  But DerVVulfman wasn't the only one to remember Don Miguel, but so too did yamina-chan who had his original demo.  Meanwhile, she's on the search for a solution to of a strange bug in her demo, with no ideas on how to fix it.<br />
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After ntzrmtthihu777  had spent so much time onto the new RPG Making system, it has begun to look quite <a href="showthread.php?tid=4592"><span class="highlight">ReGal</span></a> as he made headway after he deciphered the map system itself and posted the RGSS code. However, there is still a bug with the Items screen to contend with though some more headway had been made. Meanwhile, DerVVulfman came in and praised ntzrmtthihu777 for the hard work for creating a system that is currently using the default RMXP scripts. He also made mention that Kain Nobel supplied a basis for edits to the scripts system and that the end project may have a manual for those who may wish to tinker with the scripts. In the meantime, DerVVulfman also stated he was working on a revision to the message window, returning face sets, adding a name window option, and more. Seeing that changes were being made, MechanicalPen was wondering why the default scripts had to be altered or a more expanded message system was desired. He believed that only those dissatisfied with the default scripts would be interested in the changes. And while ntzrmtthihu777 replied that sites such as ours wouldn't be around if people were satisfied with the code, MechanicalPen retorted that the default code was one of the draws. But he was also curious who the target audience was, to which DerVVulfman replied with a wide range of examples. At the same time, he suggested that he wanted to return features that were available in previous RPGMaker engines, and that the system being designed had to come with its own set of resources and default scripts as it couldn't use Enterbrain's property. The reply appeared to ease MechanicalPen's reply as he sees that DerVVulfman had a hand with the RGSS code. However, DerVVulfman noted that it would be more correct to assume it was using pure Ruby code. And while saying that, he also expressed that ntzrmtthihu777 had a successful trial run making a Windows program with his Linux system. It was followed up later by Kore who revealed that there are plans so the new system would be able to expand, something of a core system with expanding modules to suit the user's needs.  He later returned to announce the official release name of the syste, RGL (pronounced Regal) which is short for <span style="font-weight: bold;">R</span>PG <span style="font-weight: bold;">G</span>ame <span style="font-weight: bold;">L</span>ab.  It will use the RegalScripting system, a Ruby scripting system in the same way that the current RPGMaker series uses RGSS.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">While BlackCatSG got some support last week while wanting to <a href="showthread.php?tid=4639"><span class="highlight">center the character frames</span></a> in his characterset, buprettyinpink explained a technique she uses for charactersets of various frames and frame width &amp; heights.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">RGSS Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">New member lilcooldude69 came in this week and needed some help with an RPGMaker VXAce <a href="showthread.php?tid=4642"><span class="highlight">Transformation Script</span></a> written by Fomar0153.  The system was initially designed to change the actor's class based on a status effect/state they've been inflicted, but inquired as he had attempted to make the characters also change in appearance.  lilcooldude69 posted his code as well as Fomar0153's original script, but is unsure because he is also using Yanfly's Battlesystem as well.<br />
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To assist MechanicalPen in tracking down the problem in the <a href="showthread.php?tid=4569"><span class="highlight">Combo Attacks Script</span></a> that JackMonty is using, he uploaded a demo for examination.  MechanicalPen was elated that he found the problem and gave JackMonty a brief walkthrough in how he determined what was causing the bug as well as mentioning how they both were thinking the same thing in relation to the problem.  But MechanicalPen also noted that a similar bug appeared when the player selected a target.  JackMonty was curious about it and wanted to make sure he understood clearly.  But MechanicalPen told him to give targetting an enemy a try, and sure enough the values changed.  After such work and explanations, JackMonty thanked him and said he'd try to see if he could make it deselect the EP values there.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Materials Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Script Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Pia Carrot is on the lookout for an <a href="showthread.php?tid=4643"><span class="highlight">RTAB add-on for the Fantasy Sango CBS</span></a>, a highly visual battlesystem written by a vietnamese user of RPGMaker XP.  The problem is that the only site she knew that had the add-on was at HBGames.Org, but it has been some time and the demo is gone and a conversion from one forum software to another damaged what ws posted of the script itself.  She posted a link to RPGRevolution where she found the Fantasy Sango battlesystem and was curious if anyone knew enough to code a compatible RTAB system if it came down to it.  She was also curious if Charlie Fleed's Individual Commands script would be compatible.  After the request was bumped, DerVVulfman <br />
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Meanwhile, Pia Carrot was also curious if <a href="showthread.php?tid=4644"><span class="highlight">Anyone had a copy of Neo-Bahamut's AOT</span></a>, a script that forces the game window to remain on top of others and remain active.  This had the benefit that the game wouldn't pause and all music and effects played through properly.  It has been some time since the thread at HBGames was posted and the demo had vanished as it was formerly available at the now-defunct MegaUpload filesharing site.<br />
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Meanwhile, swickster encountered <a href="showthread.php?tid=4645"><span class="highlight">problems with Visual Equipment scripts</span></a> while trying to find one that worked with the Lycan ABS by DerVVulfman as he hadn't found any that worked.  He even attempted to event a suitable system.  DerVVulfman gave a brief history on why the Visual Equipment scripts were known by that name and used a wiki link to reveal that it is also known as a Paperdoll system.  And with that, he suggested that swickster should try his Paperdoll demo.  Swickster tried to use the Paperdoll system for MrMo's ABS, but DerVVulfman told him to use the paperdoll demo specific for the Lycan ABS as the Paperdoll script for MrMo's ABS wouldn't work.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Resource Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">The discussion on the use of copyrighted material went on in DuongCool's <a href="showthread.php?tid=4622"><span class="highlight">Snow Forests</span></a> topic as Taylor recognizes that many fangames use ripped resources but notes that only a fool would try to make a commercial product with resources that haven't been paid for or permission granted.  And agreeing with him on that matter was yamina-chan who replied that some companies don't worry so much about free games, but others do.  She has a fangame of her own that no one has seen, but would like to ask permission for the use of resources when she's ready.  But she's ready to accept the decision of the company who owns the rights if they deny her, and will only share it with her two best friends if it comes down to it.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">SAVE-POINT'S COMICS!</span></font></span></div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">20XX by RosyPosy</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="background:#ccddee; border:1px solid #224466;color: #222222;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:6px; height:224px; overflow-x: auto;;position:relative!important;"><img src="http://i1224.photobucket.com/albums/ee376/Ree_Dono/20XX-3.png" border="0" alt="[Image: 20XX-3.png]" /></div></div>
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Well, that's it for this week.<br />
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"I come from a family where gravy is considered a beverage." - Erma Bombeck (1927-1996)<br />
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<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;">PROSPECTIVE GAZETEERS!</span><br />
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<span style="font-style: italic;">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
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Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>]]></description>
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<div style="text-align: right;">(April 29 to May 5, 2013)</div>
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Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Official Area</span></font></span></div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">We didn't have that many birthdays to report this week, but there were plenty that had them.  Enjoying a bit of cake near the middle of the week were <a href="showthread.php?tid=3020"><span class="highlight">lamachen</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">NediraGames</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">laroku</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">Cidiomar</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">FallenSolder</span></a>.  And just in time for the gazette, <a href="showthread.php?tid=3020"><span class="highlight">Areth</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">cleodalton</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">LDC Studios</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">Bon Ink Creations</span></a>, <a href="showthread.php?tid=3020"><span class="highlight">WoohaDude</span></a> and <a href="showthread.php?tid=3020"><span class="highlight">pandabear</span></a> all had slices of birthday cake together.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">And we are always curious about our members and want to know <a href="showthread.php?tid=2182"><span class="highlight">What's on your Mind</span></a>. Hey, we're damn nosey that way. MetalRenard, for example, had been feeling a bit disheartened about the future, but found and posted a youtube link to Michio Kaku's talk on possible our future as a people. But buprettyinpink has to remember not to kill her hubby so he has a future of his own. Taylor is looking at the Ouya gaming console and hoping for compatability with RPGMaker VXAce, though MetalRenard hoped to nudge the guys making their replacement Ruby system in the forum to make thier system compatible with Ouya. DerVVulfman made a little joke but mentioned that crossplatforming was one of the plans. But DerVVulfman didn't look to have planned the responce as he felt that his business and co-workers felt a sense of relief once someone quit, someone that had a troll-like attitude. After a bout of RSI (Repetitive strain injuries), not only had MetalRenard begun a road to recovery, but had another reason to celebrate as he achieved a high score when he received his Bachelor's Degree in Arts. Schoowise, yamina-chan cheered MetalRenard on, but she only just realized that her own schooling had two months left and hopes her English skills will counterbalance her skills in mathematics.<br />
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buprettyinpink only just noticed that there was a <a href="showthread.php?tid=4542"><span class="highlight">Save-Point.org Skype Room</span></a>, and posted what she thought was her Skype nick as her Skype was always open.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Games Development</span></font></span></div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Have you ever joined a forum and wondered <a href="showthread.php?tid=2182"><span class="highlight">What's on the mind</span></a> of your fellow members?  While bored at work, he spent some time surfing and found a wikipedia page about RPGMaker and the mention of the the Russian translator of RPGMaker 2000 which got him thinking about how the translator said he had permission.  He found a quote from Don Miguel, who said he never pirated it and talked a little more about how he thought that  there wouldn't be a community if it wasn't for his efforts.  But DerVVulfman wasn't the only one to remember Don Miguel, but so too did yamina-chan who had his original demo.  Meanwhile, she's on the search for a solution to of a strange bug in her demo, with no ideas on how to fix it.<br />
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After ntzrmtthihu777  had spent so much time onto the new RPG Making system, it has begun to look quite <a href="showthread.php?tid=4592"><span class="highlight">ReGal</span></a> as he made headway after he deciphered the map system itself and posted the RGSS code. However, there is still a bug with the Items screen to contend with though some more headway had been made. Meanwhile, DerVVulfman came in and praised ntzrmtthihu777 for the hard work for creating a system that is currently using the default RMXP scripts. He also made mention that Kain Nobel supplied a basis for edits to the scripts system and that the end project may have a manual for those who may wish to tinker with the scripts. In the meantime, DerVVulfman also stated he was working on a revision to the message window, returning face sets, adding a name window option, and more. Seeing that changes were being made, MechanicalPen was wondering why the default scripts had to be altered or a more expanded message system was desired. He believed that only those dissatisfied with the default scripts would be interested in the changes. And while ntzrmtthihu777 replied that sites such as ours wouldn't be around if people were satisfied with the code, MechanicalPen retorted that the default code was one of the draws. But he was also curious who the target audience was, to which DerVVulfman replied with a wide range of examples. At the same time, he suggested that he wanted to return features that were available in previous RPGMaker engines, and that the system being designed had to come with its own set of resources and default scripts as it couldn't use Enterbrain's property. The reply appeared to ease MechanicalPen's reply as he sees that DerVVulfman had a hand with the RGSS code. However, DerVVulfman noted that it would be more correct to assume it was using pure Ruby code. And while saying that, he also expressed that ntzrmtthihu777 had a successful trial run making a Windows program with his Linux system. It was followed up later by Kore who revealed that there are plans so the new system would be able to expand, something of a core system with expanding modules to suit the user's needs.  He later returned to announce the official release name of the syste, RGL (pronounced Regal) which is short for <span style="font-weight: bold;">R</span>PG <span style="font-weight: bold;">G</span>ame <span style="font-weight: bold;">L</span>ab.  It will use the RegalScripting system, a Ruby scripting system in the same way that the current RPGMaker series uses RGSS.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">General Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">While BlackCatSG got some support last week while wanting to <a href="showthread.php?tid=4639"><span class="highlight">center the character frames</span></a> in his characterset, buprettyinpink explained a technique she uses for charactersets of various frames and frame width &amp; heights.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">RGSS Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">New member lilcooldude69 came in this week and needed some help with an RPGMaker VXAce <a href="showthread.php?tid=4642"><span class="highlight">Transformation Script</span></a> written by Fomar0153.  The system was initially designed to change the actor's class based on a status effect/state they've been inflicted, but inquired as he had attempted to make the characters also change in appearance.  lilcooldude69 posted his code as well as Fomar0153's original script, but is unsure because he is also using Yanfly's Battlesystem as well.<br />
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To assist MechanicalPen in tracking down the problem in the <a href="showthread.php?tid=4569"><span class="highlight">Combo Attacks Script</span></a> that JackMonty is using, he uploaded a demo for examination.  MechanicalPen was elated that he found the problem and gave JackMonty a brief walkthrough in how he determined what was causing the bug as well as mentioning how they both were thinking the same thing in relation to the problem.  But MechanicalPen also noted that a similar bug appeared when the player selected a target.  JackMonty was curious about it and wanted to make sure he understood clearly.  But MechanicalPen told him to give targetting an enemy a try, and sure enough the values changed.  After such work and explanations, JackMonty thanked him and said he'd try to see if he could make it deselect the EP values there.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">Materials Development</span></font></span></div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Script Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">Pia Carrot is on the lookout for an <a href="showthread.php?tid=4643"><span class="highlight">RTAB add-on for the Fantasy Sango CBS</span></a>, a highly visual battlesystem written by a vietnamese user of RPGMaker XP.  The problem is that the only site she knew that had the add-on was at HBGames.Org, but it has been some time and the demo is gone and a conversion from one forum software to another damaged what ws posted of the script itself.  She posted a link to RPGRevolution where she found the Fantasy Sango battlesystem and was curious if anyone knew enough to code a compatible RTAB system if it came down to it.  She was also curious if Charlie Fleed's Individual Commands script would be compatible.  After the request was bumped, DerVVulfman <br />
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Meanwhile, Pia Carrot was also curious if <a href="showthread.php?tid=4644"><span class="highlight">Anyone had a copy of Neo-Bahamut's AOT</span></a>, a script that forces the game window to remain on top of others and remain active.  This had the benefit that the game wouldn't pause and all music and effects played through properly.  It has been some time since the thread at HBGames was posted and the demo had vanished as it was formerly available at the now-defunct MegaUpload filesharing site.<br />
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Meanwhile, swickster encountered <a href="showthread.php?tid=4645"><span class="highlight">problems with Visual Equipment scripts</span></a> while trying to find one that worked with the Lycan ABS by DerVVulfman as he hadn't found any that worked.  He even attempted to event a suitable system.  DerVVulfman gave a brief history on why the Visual Equipment scripts were known by that name and used a wiki link to reveal that it is also known as a Paperdoll system.  And with that, he suggested that swickster should try his Paperdoll demo.  Swickster tried to use the Paperdoll system for MrMo's ABS, but DerVVulfman told him to use the paperdoll demo specific for the Lycan ABS as the Paperdoll script for MrMo's ABS wouldn't work.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">Resource Requests</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;">The discussion on the use of copyrighted material went on in DuongCool's <a href="showthread.php?tid=4622"><span class="highlight">Snow Forests</span></a> topic as Taylor recognizes that many fangames use ripped resources but notes that only a fool would try to make a commercial product with resources that haven't been paid for or permission granted.  And agreeing with him on that matter was yamina-chan who replied that some companies don't worry so much about free games, but others do.  She has a fangame of her own that no one has seen, but would like to ask permission for the use of resources when she's ready.  But she's ready to accept the decision of the company who owns the rights if they deny her, and will only share it with her two best friends if it comes down to it.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;"><span style="font-family: Impact;"><font size="6"><span style="font-weight: bold;">SAVE-POINT'S COMICS!</span></font></span></div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;">20XX by RosyPosy</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="background:#ccddee; border:1px solid #224466;color: #222222;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:6px; height:224px; overflow-x: auto;;position:relative!important;"><img src="http://i1224.photobucket.com/albums/ee376/Ree_Dono/20XX-3.png" border="0" alt="[Image: 20XX-3.png]" /></div></div>
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Well, that's it for this week.<br />
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"I come from a family where gravy is considered a beverage." - Erma Bombeck (1927-1996)<br />
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<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;">PROSPECTIVE GAZETEERS!</span><br />
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<span style="font-style: italic;">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
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Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>]]></content:encoded>
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