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 Timing problem with damage shown on the screen - Scene Battle
#1
hello,

i am using the "Enu SBS Tanketai XP" BS, and i really love it ! so i don wana change
my BS.

but i m actually having one problem with this script.

When using a skill, the damage pop up on the mobs after a regular timing,
always the same, fitting nicely with the RMXP basic skills and this BS basic skills timing (about 10 - 20 frames).

The problem is that when i create a longer animation, 'example 50 frames)
for a summon or so, the damage still pop up on the target after the same timing that is very too short.
It means that the summon shows up and the damage pop up before the summon
really start to attack.

When trying on basic RMXP i don't have this problem.
With default script and BS, system waits for battle animation to be ended befor showing the damages.

i have 2 questions :

1) Where do you change this rule ? What kind of codes set up a timing to show damage when a skill animation has started ?

2) if i manage to find it, how to fit this damage pop up timing rule so it doesn t mess the basic skill from the BS and fit my custom skills that are 40 ~ 100 frames ??


thank you for your answers
Reply }
#2
Please link the script and we (probably Charlie Winking) will be able to help. Thanks!
Reply }
#3
hello
thank you for your attention.

here we go :

http://www.4shared.com/file/78784206/202...ai_XP.html
Reply }


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