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[XP Script] CTB - A Final Fantasy X-like Battle System, Version 3.2
Charlie Fleed Offline
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Post: #287
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010)

New Release!!!
Version 3.0


v3.0 Minkoff/DerVVulfman v12.3 animation system adopted.
v3.0 Fixed a bug that made dead enemies be revived with several consecutive turns.
v3.0 Fixed a bug that affected bars and actors with zero SPs.
v3.0 Fixed a bug that caused skills to be wrongly disabled for actors with the MP1 or HalfMP states.
v3.0 Fixed a bug that caused the ATB and HP bars to be shown for escaped battlers.
v3.0 Fixed a bug that caused ATB and HP bars to be shown in the top-left corner of the screen at the beginning of a battle.
v3.0 Fixed a bug that made dead actors accumulate superarts points.
v3.0 Fixed a bug that prevented the animation of the hp bars from being shown in case of gameover deriving from the "Change HP" battle event.
v3.0 The single/all element can be applied to skills with the "One Ally" scope.
v3.0 Party members cannot be switched with dead backup members during battles.
v3.0 An actor cannot react against himself.
v3.0 Skill costs reflect MP1 and HalfMP states.
v3.0 Changed the management of battle events, allowing a battle event to be executed if a given actor has the current turn, before commands are chosen.
v3.0 The "Change HP" battle event does not lead to gameover if the party is removed and summoned actors are fighting, instead the party makes its return.
v3.0 Temporary states are removed from backup actors, summoned actors and transformed actors at the end of the battle.
v3.0 Doom and poison effects moved at the end of the turn.
v3.0 Reaction triggered when guarding (optional).
v3.0 Built-in multiple-hits skills.
v3.0 Per-skill configurable delays with updates of the turns window during skill selection.
v3.0 Configurable height of the hp/sp bars in battlestatus-window style 1.
v3.0 Configurable text and text border color of the hp/sp bars in battlestatus-window style 1.
v3.0 Optional variation of the defense value calculation with PDEF-F and MDEF-F used as scaling factors for the defense provided by PDEF and MDEF.
v3.0 Trincea and Altruismo cannot be used on oneself.
v3.0 Optional communication of immunity to state change.
v3.0 Optional SP recovery on Defend.
v3.0 Different HP/SP recovery settings for party members and enemies.
v3.0 Animated bars for status window style 2.
v3.0 Skills that deal damage proportional to a physical attack.
v3.0 Icons for the states in the status window.
v3.0 Conditional experience gain.
v3.0 "Switch" command disabled when there are no backup party members.
v3.0 Gameover when all the "ordinary" actors die.
12-19-2009 02:24 AM
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CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 12-19-2009 02:24 AM

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