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[Game Discussion] What is "event scripting?"
PK8 Offline
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Post: #1
What is "event scripting?"

I've seen this word used many times. Each person has a different definition of what it means. Primarily used by eventers.

Basically, I'd like those (particularly active event-system makers) to define "Event Scripting".

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12-19-2008 11:15 PM
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Lowell Offline
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Post: #2
What is "event scripting?"

Nice thread :D, I think Event Scripting is basically creating a system outside of the engines default capabilities.
Using Events of course, before Event scripting, it was basically eventing
12-19-2008 11:15 PM
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Jimmyly Offline
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Post: #3
What is "event scripting?"

It a Title that make us EVENT SCRIPTERS feel more powerful :D
12-19-2008 11:16 PM
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PK8 Offline
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Post: #4
What is "event scripting?"

How exactly does it make you feel more powerful?

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12-19-2008 11:16 PM
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PinedaVX Offline
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Post: #5
What is "event scripting?"

Event script? That's the first time I hear the term to be honest

Quote:Nice thread :D, I think Event Scripting is basically creating a system outside of the engines default capabilities.
Using Events of course, before Event scripting, it was basically eventing
Yes, Eventing, that's how I know it myself

Events have lots of potential but scripting allows more code re-usability(?)
12-19-2008 11:17 PM
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XP Kobold Offline
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Post: #6
What is "event scripting?"

Well you could do many things with event scripting in fact the console rpg makers encouraged this especially the powerful and difficult RPG Tsuruku 5.
12-19-2008 11:17 PM
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Regimos Offline
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Post: #7
What is "event scripting?"

The way I see it, "event scripting" is basically using RGSS(2) codes with event commands. An example would be changing a self-switch via "Call Script" or using a "Comment" in an event to trigger a script. It could apply to both default and custom scripts.
12-19-2008 11:17 PM
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Jaide Offline
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Post: #8
What is "event scripting?"

Regimos Wrote:The way I see it, "event scripting" is basically using RGSS(2) codes with event commands. An example would be changing a self-switch via "Call Script" or using a "Comment" in an event to trigger a script. It could apply to both default and custom scripts.
This.

To me, if you say 'event scripting', and you're just talking about making systems with events, you can't really call it 'event scripting'; it's just 'eventing'. Tacking the word 'scripting' on the end adds confusion, and makes it sound like you're using RGSS when you're just using default events.

That's not to say that eventing is any less valid than scripting, but 'event scripting' uses a combination of the two.
12-19-2008 11:18 PM
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PinedaVX Offline
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Post: #9
What is "event scripting?"

I see... Now I get it. I personally never done that but I've seen it done, for instance Big Ed over at vxnet wrote a topic for such commands used with script call to get functions non available through event commands on VX

(yes, I had to reserach it :P)
12-19-2008 11:18 PM
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Regimos Offline
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Post: #10
What is "event scripting?"

Technically, all "eventing" can be considered "event scripting" because event commands call sections of the default scripts. It just depends on the way you see it.
12-19-2008 11:19 PM
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