This script adapts front-view battle systems (like the default battle system, or the RTAB system), and turns it into a side-view battle system. Battlers can bob and weave while waiting to attack, charge forward to attack, and strike a victory pose when they win.
It's gone through a number of changes here and there since it's original incarnation. I informed Minkoff of the changes I had made and he graciously allowed me to post this topic.
Go ahead, laugh at my battlers... I used an internet battleset maker designed for RM2K3.
They're not in the demos anyway.
Broken up into 6 pages.
ANIMATED BATTLERS - Credits & Features
ANIMATED BATTLERS - Configuration System
ANIMATED BATTLERS - Sprites
ANIMATED BATTLERS - Battle
ANIMATED BATTLERS - Miscellaneous
And a patch if you were using the RTAB system
ANIMATED BATTLERS - RTAB Patch
Original Demo(with the old 10-pose system)
The earliest version by Minkoff (w/ RTAB) that I know
With the Battle Animations 'Flip' system
Another system that literally 'flips' the battle animations horizontally and/or vertically.
This script goes above Main... generally speaking.
If using any custom battlesystem or custom battle add-on, it should go below these scripts... just to be safe.
As far as the configuration system, the features are listed in the following manual (in .chm help format) now available for download.
>Help File Manual<
The demo and the scripts above show how to generate a system that uses multiple types of spritesheets and RTP battlers. Below are two configuration files you may wish to use in it's place.
Minkoff Configuration ... the typical Minkoff system without any extra.
Cybersam Configuration ... a configuration system for Cybersam's 7-pose system
Charset Configuration ... a configuration system to use Charactersets for battlers
The Formation System
Removed from Animated Battlers is the formation system. A new one (roughly similar in nature to Claihm's system) is available below if you want to make custom battle formations.
The Window Depth Adjuster
The battlers in this system tend to draw themselves over the battlesystem's command windows. This patch can fix this for you.
Hmmm... added a good number of new features... a couple more (more like separate expansion packs) may be in the works.
Don't ask when I'll get around to it. I got a full-time (12hr shift) job. But, you can see I do like scripting. :D
Awards and Badges
A few awards of note for Animated Battlers
This side-view battler script was designed to work with both, the default battle system AND the RTAB system. And it apparently works with Paradog's CTB v 2.58. I dunno about it working with any other system.
Credits and Thanks
Terms and Conditions
Um... nope... none that I can think of. And I thought there wasn't much left to add to this 60 features ago...