!!

Welcome to Save Point!

Formerly known as RMVXP, Save-Point is a game creational forum that aids users in creating games using software like RPG Maker or Game Maker. Support is also available today for members and members can also upload and download resources and scripts to use in their games. If you are new or experienced we welcome you to register.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[VX Script] Importing FPLE maps in RMVX
MGC Offline
Coder

***
Posts: 150
Joined: Jun 2009
View My Download Submissions
Thanks: 0
Given 9 thank(s) in 27 post(s)

Save Points: 4,253sp
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #1
Importing FPLE maps in RMVX

Importing FPLE maps in RMVX
FPLE Version: 1.3

Introduction
As the mapping in RMVX is not suitable for the FPLE script, here is a solution to import FPLE maps created with RMXP directly in a RMVX project.

Demo
The following file contains a VX demo, and an executable (exporter).
DEMO + Exporter

Script
This script is complex, requires a DLL, so you have to download the demo to get the script.

Instructions

Only the three layers (floor, walls, ceiling) will be imported from RMXP. Events and maps properties shall be set in RMVX.

To begin with, you must have a RMXP project with FPLE maps (see FPLE script for RMXP). You don't need to put events, that is just useless here.

You must also have a RMVX project that includes the FPLE script for VX + the DLL (see demo).

The exporter : FPLE_Exporter.exe

[Image: Exporter.png]

1 : RMXP project with FPLE maps
2 : Here are listed FPLE maps found in the selected RMXP project
3 : RMVX project in which FPLE maps will be imported
4 : Here are listed FPLE maps already imported in the selected RMVP project
5 : click here to import selected FPLE maps in the RMVX project (make sure that the RMVX project is CLOSED first)

When exporting a RMXP map :
- if the map's name matches an existing RMVX map's name, then the map is updated (only the layers, it doesn't erase your events).
- if not, a new RMVX map with the exported map's name is created : you will have a new MapXXX.rvdata file in your Data folder, plus a MapXXX_FPLE.rvdata file. The MapInfos.rvdata file is also updated.
- Tilesets data are copied : Tilesets.rvdata is created/updated and a new folder "Tilesets" containing FPLE tilesets is created/updated.

Imported FPLE maps in RMVX are displayed in the editor using void tiles where there is no wall and black tiles for walls.
That's completely arbitrary and has no importance : the mapping in RMVX has no effect on the map's rendering. It's just a helping tool to place your events easily.

Author's Notes
I'm using vgvgf's rewritten Table class, so he should be credited.

Some scripts :
Working on :
05-01-2010 05:57 PM
Find all posts by this user Quote this message in a reply
albertcprice Offline
Junior Member

**
Posts: 3
Joined: Apr 2012
View My Download Submissions
Thanks: 0
Given 0 thank(s) in 0 post(s)

Save Points: 111sp
Awards:

Gender: Male
Favorite Maker: Other
Post: #2
RE: Importing FPLE maps in RMVX

Is there a version of this that will work with RPG Maker VX Ace?
04-17-2012 05:18 PM
Find all posts by this user Quote this message in a reply
MGC Offline
Coder

***
Posts: 150
Joined: Jun 2009
View My Download Submissions
Thanks: 0
Given 9 thank(s) in 27 post(s)

Save Points: 4,253sp
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #3
RE: Importing FPLE maps in RMVX

I didn't plan to make a version for RMVX Ace for the moment.

Some scripts :
Working on :
04-18-2012 07:17 AM
Find all posts by this user Quote this message in a reply
albertcprice Offline
Junior Member

**
Posts: 3
Joined: Apr 2012
View My Download Submissions
Thanks: 0
Given 0 thank(s) in 0 post(s)

Save Points: 111sp
Awards:

Gender: Male
Favorite Maker: Other
Post: #4
RE: Importing FPLE maps in RMVX

Is there some kind of workaround so that I can (in so many steps) get my XP maps into Ace?
04-19-2012 03:40 AM
Find all posts by this user Quote this message in a reply
MGC Offline
Coder

***
Posts: 150
Joined: Jun 2009
View My Download Submissions
Thanks: 0
Given 9 thank(s) in 27 post(s)

Save Points: 4,253sp
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #5
RE: Importing FPLE maps in RMVX

An exporter based on this one for VX should be fairly easy to make. However the main problem is that the DLL is not compatible with ruby 1.9.
So until I modify the DLL there is no way that Ace could handle FPLE maps.

Some scripts :
Working on :
04-21-2012 09:42 AM
Find all posts by this user Quote this message in a reply
albertcprice Offline
Junior Member

**
Posts: 3
Joined: Apr 2012
View My Download Submissions
Thanks: 0
Given 0 thank(s) in 0 post(s)

Save Points: 111sp
Awards:

Gender: Male
Favorite Maker: Other
Post: #6
RE: Importing FPLE maps in RMVX

Hmmm... do you have any idea when that will happen?
04-21-2012 11:45 PM
Find all posts by this user Quote this message in a reply
Post Reply 


User(s) browsing this thread:
1 Guest(s)


Possibly Related Threads...
Thread: Author Replies: Views: Last Post
   FPLE : First Person Labyrinth Explorer MGC 51 11,828 05-11-2013 03:46 PM
Last Post: MetalRenard
   [WIP] FPLE 2 MGC 12 3,602 01-21-2013 05:43 AM
Last Post: wierdalexv
   H-Mode7 maps in RMVX Ace MGC 1 5,094 10-25-2012 12:07 AM
Last Post: Grimimi
   Unlimited Graphically Layered Maps PK8 6 1,778 08-16-2012 04:38 PM
Last Post: PK8
   Auto Populate Maps, Version 0.5 Charlie Fleed 14 3,598 03-17-2012 03:04 PM
Last Post: FoxDemonSoavi
   H-Mode7 maps in RMVX MGC 1 2,196 03-11-2012 02:25 AM
Last Post: scaldwellhu
   Pre-title maps deValdr 3 1,256 04-22-2010 05:24 PM
Last Post: yamina-chan
   RMVX MessageBack Changer DerVVulfman 0 1,221 06-26-2009 06:09 AM
Last Post: DerVVulfman
   Isometric Maps for VX GubiD 0 2,127 03-08-2008 12:46 AM
Last Post: GubiD
   RMXP to RMVX Engine System DerVVulfman 0 1,801 03-05-2008 06:26 PM
Last Post: DerVVulfman



 Quick Theme: