!!

Welcome to Save Point!

Formerly known as RMVXP, Save-Point is a game creational forum that aids users in creating games using software like RPG Maker or Game Maker. Support is also available today for members and members can also upload and download resources and scripts to use in their games. If you are new or experienced we welcome you to register.

Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[XP/VX/VXA Script] Unlimited Graphically Layered Maps
PK8 Offline
I am the enemy. I am the antidote.

*****
Posts: 1,731
Joined: May 2009
View My Download Submissions
Thanks: 25
Given 8 thank(s) in 29 post(s)

Save Points: 8,949sp
Items: (View All Items)
Awards:

Gender: Undisclosed
Favorite Maker: RPG Maker XP
Post: #1
Unlimited Graphically Layered Maps

Unlimited Graphically Layered Maps

Introduction
This script allows users to add "additional graphical layers" onto various coordinates of certain maps, allowing them to create something closer to "parallax mapping" without having to use an external image editor.

Unfortunately/fortunately (depending on how you look at it), the data that's included with each tile such as priority, passability, terrain, and such doesn't get included here which means you might have to use the map editor as a way to design the base of your map.

Features
  • Place graphics such as tiles, pictures, text, tiles from other tilesets, and rects onto your maps!
  • They will scroll as if they were a part of your map. (Unless you change their scrolling formula.)
  • Change certain properties of each graphic you place such as their angle, blend type, bush depth, color, hue, mirror flag, opacity, tone, zoom, & z.
  • Provides an alternative to the well-known Parallax Mapping technique.

Screenshot
[Image: 1iit07.png]
This isn't the best example in the world (the screenshot is pretty trippy) but the script should be able to provide developers with more ways to make their maps aesthetically pleasing, possibly rivaling parallax mapping.

[Image: 550537_456695484356746_202996853059945_1...2449_n.jpg]
This also isn't a very good example, but it does show off how you can place text, pictures, rectangles (they can act as shadows), and tiles from other tilesets onto a map.

[Image: 2j5zc78.png]
[Image: 24pl506.png]
Look at the bottles.

Script
Unlimited Graphically Layered Maps (RMXP)
Unlimited Graphically Layered Maps (RMVX)
Unlimited Graphically Layered Maps (RMVXA)

Instructions
Instructions on how to set your maps up is in the script's header.

Thanks
If it wasn't for me porting Woratana's Pictures script to RPG Maker XP and RPG Maker VX Ace, as well as Arevulopapo's Particle Engine over to RPG Maker VX and RPG Maker VX Ace, my old dream of somehow having "unlimited layers," and always hearing about a technique called "Parallax Mapping," I wouldn't have made this script. Thanks, community!

Author's Notes
Giving maps "unlimited layers" was something I always wanted to see someone scripted for RPG Maker XP when I was younger, but I was so far from capable of pulling that off. I kind of hate how I'm scripting this 7 years a little too late, but I hope someone enjoys it all the same.

This idea came about right after I was done porting Woratana's Picture Below Characters script to XP/Ace, making a script that allowed pictures to scroll along the map, porting Arevulopapo's Particle Engine to VX and Ace, and attempted to work on my own implementation of Ace's "Shadow Pen" for XP and VX.

License
Free to use for commercial and non-commercial purposes. Just credit me.

Formerly known as Punk.
He Used To Feel Invincible, But Now He Doesn't Feel At All...
05-18-2012 04:00 PM
Find all posts by this user Quote this message in a reply
Narzew Offline
Member

***
Posts: 91
Joined: May 2012
View My Download Submissions
Thanks: 0
Given 1 thank(s) in 3 post(s)

Save Points: 54sp
Items: (View All Items)
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #2
RE: Unlimited Graphically Layered Maps

Wow! It's great. I think thas script is more than 6k lines of code, and's only 150 is required. :P
Good job!
05-18-2012 07:17 PM
Visit this user's website Find all posts by this user Quote this message in a reply
PK8 Offline
I am the enemy. I am the antidote.

*****
Posts: 1,731
Joined: May 2009
View My Download Submissions
Thanks: 25
Given 8 thank(s) in 29 post(s)

Save Points: 8,949sp
Items: (View All Items)
Awards:

Gender: Undisclosed
Favorite Maker: RPG Maker XP
Post: #3
RE: Unlimited Graphically Layered Maps

XD! Thanks.

Just updated the script to version 1.0.1. This update fixes the bug that occurs when you call up a particular picture multiple times but change the hue in one of them which ends up affecting every other picture that had the same filename.

Formerly known as Punk.
He Used To Feel Invincible, But Now He Doesn't Feel At All...
05-19-2012 05:14 PM
Find all posts by this user Quote this message in a reply
PK8 Offline
I am the enemy. I am the antidote.

*****
Posts: 1,731
Joined: May 2009
View My Download Submissions
Thanks: 25
Given 8 thank(s) in 29 post(s)

Save Points: 8,949sp
Items: (View All Items)
Awards:

Gender: Undisclosed
Favorite Maker: RPG Maker XP
Post: #4
RE: Unlimited Graphically Layered Maps

Update, the Ace version is up for download.

Formerly known as Punk.
He Used To Feel Invincible, But Now He Doesn't Feel At All...
05-20-2012 02:47 PM
Find all posts by this user Quote this message in a reply
Narzew Offline
Member

***
Posts: 91
Joined: May 2012
View My Download Submissions
Thanks: 0
Given 1 thank(s) in 3 post(s)

Save Points: 54sp
Items: (View All Items)
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #5
RE: Unlimited Graphically Layered Maps

The script isn't have a important function.
It's support from the autotilesets from XP and XpAce Edition. (Single File Difference)
Please add this if you can ;)
06-03-2012 11:02 AM
Visit this user's website Find all posts by this user Quote this message in a reply
xnadvance Offline
Scriber

***
Posts: 228
Joined: Mar 2011
View My Download Submissions
Thanks: 0
Given 0 thank(s) in 3 post(s)

Save Points: 3,619sp
Items: (View All Items)
Awards:

Gender: Male
Favorite Maker: Other
Post: #6
RE: Unlimited Graphically Layered Maps

can the layers be toggled to show or hide? cause that would be awesome.

07-19-2012 01:11 PM
Find all posts by this user Quote this message in a reply
PK8 Offline
I am the enemy. I am the antidote.

*****
Posts: 1,731
Joined: May 2009
View My Download Submissions
Thanks: 25
Given 8 thank(s) in 29 post(s)

Save Points: 8,949sp
Items: (View All Items)
Awards:

Gender: Undisclosed
Favorite Maker: RPG Maker XP
Post: #7
RE: Unlimited Graphically Layered Maps

This was something I wish I put a little more thought into when I was coding this.

You could toggle their visibility but you'll have to pull off some scripting wizardry. You might have to perform a call like this (going off the top of my head here):

Code:
$scene.spriteset.uglm.each { |v| v.visible = false }

Unfortunately, the changes being made won't be permanent.

Formerly known as Punk.
He Used To Feel Invincible, But Now He Doesn't Feel At All...
08-16-2012 04:38 PM
Find all posts by this user Quote this message in a reply
Post Reply 


User(s) browsing this thread:
1 Guest(s)


Possibly Related Threads...
Thread: Author Replies: Views: Last Post
   H-Mode7 maps in RMVX Ace MGC 1 4,847 10-25-2012 12:07 AM
Last Post: Grimimi
   Importing FPLE maps in RMVX MGC 5 2,407 04-21-2012 11:45 PM
Last Post: albertcprice
   Auto Populate Maps, Version 0.5 Charlie Fleed 14 3,583 03-17-2012 03:04 PM
Last Post: FoxDemonSoavi
   H-Mode7 maps in RMVX MGC 1 2,180 03-11-2012 02:25 AM
Last Post: scaldwellhu
   Pre-title maps deValdr 3 1,252 04-22-2010 05:24 PM
Last Post: yamina-chan
   Isometric Maps for VX GubiD 0 2,124 03-08-2008 12:46 AM
Last Post: GubiD
   Unlimited Save Files RPG Advocate 0 529 03-03-2008 06:16 AM
Last Post: RPG Advocate



 Quick Theme: