Favorite Maker: RPG Maker XP
The Weekly Gazette - 06-17-2012
(June 11 to June 17, 2012)
Welcome dear readers to the latest issue of the Weekly Gazette! Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself
This week's list of birthdays may not be as extensive as last week's, but there were some nonetheless. First, we got to celebrate Toxin
birthday. After that, the birthday of buprettyinpink
came about. Lastly, both neiljwd
shared their birthday here.
KasperKalamity had to enter the Funny Pictures Thread
after seeing a chatroom that told him not to drink the water when journeying through Hyrule.
And if you're wondering What's on the MInd
of your fellow members, Python Blue's back after a busy absense, with his folks wanting to dictate every action he does. Meanwhile, Hybrida is fighting against the unknown. Undecided on his next action or what idea to use, he waits for a sign... a spark to get him going. Funny enough, his inner thoughts were followed by an intentionally cheezy 1960's 'same time same channel' narrarator. But while Hybrida's game plans may have stalled, it's a severe cold that is on yamina-chan's mind as she's been suffering for two weeks and has to endure it while working on paperwork for her kindergarten teaching course. But now she even had to miss her sister's birthday bash, and knew that it was going to be a ton of fun as the celebration was going to be boardgame themed. But the way she's been feeling, wanting to just crawl back to bed and sleep, she would just like to hear some good news how other people are doing as a pick-me-up. DerVVulfman replied back to yamina-chan and said that his sister liked her character and the ending she wrote for a demo he made. She thanked him but said it was mostly his doing. After that, KasperKalamity ran through what appeared to be some stand-up that he wrote down because his friends promotes open mic night. Anyone curious about Chocolate Beer, Vampire Squids or the effects of mushrooms while playing Skyrim? This may answer any questions.
As a novice musician, Python Blue was curious as to the process of commercially Releasing Game Soundtracks
. As a soundtrack afficionado, he recalls how he's been disappointed by virtually every game soundtrack as nearly every one was incomplete. He posed the thread to get the oppinions of everyone about commercially releasing music meant for a game as he doesn't want to do anything iffy in order to get music sales. Insofar as MetalRenard's viewpoint, he'd recommend to make the soundtrack commercially available as there will be those who'll wish to buy it. KasperKalamity replied that he personally couldn't listen to game music as it's meant to enhance the gaming experience, but could deal with an OC remix where it's made to be listened separately. However, MetalRenard pointed out that it would depend on the composer and the way the music was composed, and that there are a number of people interested in soundtracks, whether for films or games. Taylor says he's one of those that listen to game sountracks. And he remembers how various released games had not one but several discs of music available. He felt fairly confident that a game mod's music could be released, though he wasn't sure about music that contained remixes or clips from the original source material. Such was good news to Python Blue as he posted the same query elsewhere and got a reply that implied the opposite. He brought up how the soundtrack to Riven already existed thanks to Brian Eno. He also pointed out how some game OSTs, such as Myst, could or should be able to fit on a full CD but are cut short. And he thanked Taylor for addressing the forseeable limits for producing a soundtrack. Taylor felt the release of a game mod's original soundtrack could be made commercially available even if the mod itsel might not be. But he wondered why the other site Python Blue encountered said that it couldn't. Python Blue replied back that they didn't give any definite reasoning, but he also said he doesn't forsee any game mod being commercially released for a product with the exeption of Amnesia custom stories.
Do you know what's up with our fellow RPG Making members
? Well, DerVVulfman said he was nearing completion of some custom Half Kaiser charactersets that involved the crafting of several hair styles. He later returned after finishing up his endeavor and mentioned he may rework some graphics for a visual faces system that MetalRenard said would revolutionize what people would know about their face. Taylor followed that up with a quote from Will Ferrell's Anchorman about IQ ratings. Taylor came up with some code to get his help window to fade in and out of battle, though it's not the same code he's used in other projects and other recent attempts made his system flicker. Even so, Taylor feels he needs to stop staying up late coding. He's spent hours reducing lag in his system, but only the battlesystem's lag was reduced while his skill and item menus and target menus still suffer. Charlie Fleed returned after his one-month work trip in China and thought that if Taylor's worried about the frame rate that he may consider a different game engine. Meanwhile, Kain Nobel has been operating at full speed on his project, expanding and refining his RPGMaker XP world map tileset, orgnizing his needed tasks, and defined new methods to improve his game's resources. Though he kept missing out everyone in the forum's chatroom, he says it's been an awesome week for his game's progress. Taylor wondered if Kain Nobel's world map tileset would be able to make the spinning globe he has for his avatar. Meanwhile, Taylor achieved new techniques for character stat increases and decreases, though he thinks it may go underappreciated by people who don't know his touches aren't part of the default system. Kain Nobel replied back that the spinning globe is a tiny version of what he intends to use in his game's Title Screen, hoping to make it slowly spin. He's dropped the idea of a large-scale looping worldmap and decided to have individual maps all connected, allowing him to gain better region control over encounters and allow him to set up certain events that would be harder to manage otherwise. Meanwhile, Hybrida has been editing some minigames in his project, cutting himself short on the description what these minigames entail.
MarianFrae is now holding a contest to help advertise Magin
, and all you need do to enter the contest for $20 Amazon or Target gift card is post a Magin link in their Facebook, Twitter or other social media site before the 21st of June. She'll announe the winner on the 22nd, and you can post on multiple sites, thus increasing your chances. The only thing you need to besides posting a link is to PM MarianFrae the link to your post.
Last week, JWCaisa was curious as to How one makes Final Fantasy styled cutscene
, gaining some responces from both DerVVulfman and KasperKalamity. This time, Kain Nobel presented JWCaisa with a script he named 'Party Indexing', saying it can store the IDs of his party members and could help him make actor-specific cutscenes and interjected what he would do to craft his own.
And back in March, Argol228 asked for some advice for his project.
, and after some replies and answers we stopped hearing from him. However he's returned and now he's decided he'd like to have a tactical element added to his combat system. In essence, for each movement the hero takes, the enemy makes a matching or decided counter move. He's wondering if such a touch for a rogue-like system can be added through an eventing. KasperKalamity replied that Argol228 could consider restarting his project, and copy what he liked from his old one into the new system.
The request by to have Automatic Equipment Optimization for Guilaume777's Multislot
was split off from a thread for RPGAdvocate's Optimization thread. buddysievers put forth the request and bumped it, hoping the two systems could be made to work together. DerVVulfman has since split the request off to its own thread and noted it was s difficult request to fill.
According to TSatori, the installer for the Basic 2D Character Kit
that Olivia found fails to work when using it on the 64-bit editions of Windows7. And his copy of ZoneAlarm brings up a warning message that it contains Malicious code. He's curious if anyone has been able to use it with Windows7 64-bit, or if anyone encountered any malware infections after its installation.
PK8 came up with a new way to Speed Up Frame Rate During a Test Play
for all three current RPGMaker Packages, from XP to VXAce. With it you can speed up the game's frame rate with the touch of a button, or have it set to automatic. A useful system if you want to speed up your battles, speed through cutscenes or whatever else you want to zoom through.
And PK8 made a system that lets game creators change the Tileset Hues
. Now you can change the hues of the tileset used on a map, even while the sprites such as your characters remain untouched.
PK8 continued the work on his Character Properties with Calls
system, firstly by improving the documentation, streamlining the code, and correcting a game-breaking bug for VX users. And secondly, to use arrays to set tones and colors.
PK8 also updated Composite Windowskins
after adding a switch setting.
Lastly, PK8 streamlined the coding for his Data Backup Script
, but added three new settings to control language, an automatic/manual option and a manual backup hotkey.
There are a few more youtubes boasting 16-bit tunes in the Music Thread by Python Blue
. The tunes are still in progress though already in use for a game in development. He also composed a piece inspired by the Ratchet and Clank games.
Well, that's it for this week.
"Gravity is a contributing factor in 73 percent of all accidents involving falling objects." - Dave Barry
If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette. The Gazette accepts write-in announcements (which will be doublechecked). Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST.
Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."