Favorite Maker: RPG Maker XP
The Weekly Gazette 07-15-2012
(July 9 to July 15, 2012)
Welcome dear readers to the latest issue of the Weekly Gazette! Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself
Announcements and Updates
It didn't take long for Kore to get the Boards back online
after applying a number of security fixes and patched up a number of things that were broken. So if you notice anything out of the norm, please leave a report.
You may see a new face in the forum by the name of MiguHideki
, or Miguel or Migu if you prefer. He likes to surf the net, listen to his tunes and read the occasional Manga, but has a fondness for RPG Videogames such as the Final Fantasy and 'Tales of..." series. He joined our community while searching for characters for his visual novel game and gives a big shout out to both Olivia and Pherione.
And this week, we had a triple header birthday bash when DuongCool
shared the same birthday. After that, Rose Guardian
's birthday came and went.
Many days can one surf the net, but not know the members of their community. Here at Save-Point, we let everyone have a glance into What's on the mind
of their fellow members. And after Olivia noticed how Python Blue's recent music was being promoted among the furry community by a game designer, she blanched while she envisioned it being used in a crazy yiff visual novel. Python Blue read her reaction and replied how the game designer was actually interested in making an adult-oriented game too, and had absolutely no interest in helping him. Unfortunately, Python Blue also made no headway with the game designer regarding how his music does not fit with that community. Also gaining no headway is Olivia who, while interested in gaining new skills in video game design, has found that most courses she's seen merely focus on First Person shooters like most games on the market. MetalRenard just noticed how convenient it was that every post in the forum used an equal amount of space, unless the post was a presentation or something to exceed the normal size of a post. Taylor would prefer a smaller amount of vertical space per post, noting it's related to the information displayed in the poster's profile display and could be reduced in size a bit. Among that, other things were on his mind, but didn't know where to start. MiguHideki was confused by what the discussion was about. Once Ace told him that the thread was meant to just discuss what people were thinking about, MiguHideki said he just wanted to be high. Having to get a new computer, DerVVulfman said he's spent a lot of time downloading and setting it up to his tastes. Unfortunately, he ran into one night where he repeately had to reset his computer after each upgrade being performed. But fortunately, he said that most of his materials were posted online so he didn't lose much at all. However, he said he had to eMail Degica to reactivate his copies of RPGMaker XP and RPGMaker VX so he can use them again. yamina-chan felt the need to stay up till 5am to get something off of her chest about how some people seem to act less mature after reading a piece of fanfiction recommended to her. It was a mature piece of fanfiction in a site that prevents anyone under 18 from reading anything labeled such, the storyhad a section where two characters were acting very poorly towards a third and she hoped to post a comment regarding the poor behavior, but found numerous comments not only laughing about the situation but were siding with the ill behaved characters. It disheartened her once she realized that the comments could only be made by adults as the site wouldn't let underaged readers have access, and how horrifying it was that there may be people like this who are even raising children. She's hoping September would soon come so she could continue her path towards shaping young minds in Kindergarten. Kore is on a kick with a kickstart promotion for a new kind of video game console and Samven is on a shoutbox kick. MetalRenard joked with Samven that he just wants attention, in a comical manner. Likewise, Samven admitted it.
Last week, Python Blue created a discussion about Furries
and it took a moment for Olivia to realize that a number of our members use Animal-based avatars, including herself and MetalRenard. She also mentioned that the the furry community is mainly for people who like antromophic animals, and only a small set is into them sexually. MetalRenard announced his username stands for what he is and is considering changing his real name to match, but Olivia prefers to think of him as 'Sam' and grimaced thinking of him in his 70's with a Fox tattoo on his back. Still, MetalRenard thinks Sam is too bland a name, but he also stated that he said it was his surname he was going to change. It riled up Samven who brought out that those with the name 'Sam' are among an elite. However, Samven just doesn't get the interest in furries one way or another. But his comments got a real laugh out of MetalRenard who threw a couple lines back. Cloak of Laser Shadow threw in his two cents worth, assuming people who dislike furries probably didn't grow up with animated shows such as Duck Tales or Teenage Mutant Ninja turtles. He also queried if people who like reptiles would be called a 'Scaley' as a parallel to others being called a 'Furry', and noticed that most reptile characters are considered evil by nature with the Ninja Turtles and Kung Fu Panda's character of Viper as the rare exceptions. Python Blue replied back that Cloak of Laser Shadow was correct in his assumption about a reptile parallel and was close in his spelling and noted a couple other non-evil reptile references. And while Python Blue says he's considering the negative stereotypes, it's that the negative stereotype is the one that's more renown. Meanwhile, the mention of Duck Tales by Cloak of Laser Shadow brought back fond memories for MetalRenard, and advised Python Blue to avoid the stereotypes and to bring about a new revolution in the community.
KasperKalamity just realized that his reasoning skills were shaped by video game logic
, such as obstacles like the spikes in Sonic the Hedgehog aren't just things to avoid, but were things that could kill him. He wondered if anyone had similar reactions and made a topic for discussion, and MetalRenard knew of an actual video by Egoraptor that showed how video games teach the player, though not about anything in the real world like KasperKalamity intended. Samven made mention of a lesson he garnered from Mass Effect and figures he may not make it in NASA now. Just the mention of Mass Effect thrilled Taylor, who figures more games should teach something. So far, it seems that both Taylor and Samven learned that Square didn't think when developing Final Fantasy XIII for the fans.
If you're looking for more tunes to enjoy, you may wish to find out what Music our members are listening to
. MetalRenard had enjoyed a youtube video of a live performance by Tim Mnchin while Ace personally uploaded a track from the One Piece Original Soundtrack.
Forum Games & Nonsense
A new game enteres Save-Point thanks to MiguHideki going by the title, the This or That Game
. Simple in gameplay, the first person creates a post with two choices for the next poster from which choose. The second poster responds with what he/she feels is the better choice, afterwhich creates their own set of choices. Being the thread creator, MiguHideki made the first inquiry between 'The Tales...' series or 'Final Fantasy Series', which was later followed by Samven, MiguHideki, Pherione, Ace, MetalRenard, Taylor and DerVVulfman. MetalRenad asks that members refrain from asking who's better among other members of the community..
The topic that lets people Rate the above poster's avatars
gained new life after MiguHideki commented about XPLunatic's avatar. After that, both Samven and MiguHideki returned for a little more.
Also renewed was the game that asks you to Rename the person above you
, again with MiguHideki posting a comment after XPLunatic's post from a while ago. More popular, it was followed by MetalRenard and repeats by Samven and MiguHideki.
And if you asked anyone what they you currently craving
, MiguHideki would tell you he's got a fever for more RPG games like the 'Tales of...' series.
Are you trying to catch up with your fellow game makers? Do you want to know What's up with your RPG Game Making Members
in the community? If so, then you may wish to know that Kain Nobel has been keeping busy by revamping his entire world map tileset, limiting and reworking his autotiles to work together smoothly. He's been studying Animated Battlers as well as other battlesystem demos to create a skeleton for his own custom system. And if you recall a thread where he had difficulty getting his music tracks to work with RPGMaker XP, he's thrilled to have that issue solved, having over 150 tracks for his game. He even went so far as posting tracks for your listening pleasure, whether somber, upbeat, or rather heavy metal sounding. MetalRenard took the metal piece to heart, and posted 'Beyond this dream', one of his own pieces and hopes to make his song's idea into a concept album. Now with a small USB keyboard, KasperKalamity can now go further. Meanwhile, Kain Nobel came up with a new idea for his game where a the player can collect tokens called 'Sexy Propaganda Posters' he can collect from enemies for trading purposes. The concept is that certain enemy troops have posters of their girlfriends with them, and the player has the option to take them after the enemy's defeat but he's unsure what one could gain by collecting sexy posters. Meanwhile, Kain Nobel also revisited and reworked his 'Monster Bumps' music track, improving it greatly. MetalRenard felt the drum tracks were a bit loud, but the piece was thouroughly entertaining. He also suggested an idea on the use of Kain Nobel's sexy posters.
Kain Nobel thought a bit about the difference between a Creator VS his Character Identity
, but started out his topic by stating he is not making a self-insertion game with himself as the lead. Instead, he wished to discuss the lead character, how it relates to the creator and players alike, and the importance of naming it among other detals. He had a little fun at Nintendo's expense as he pointed out that not only was the Legend of Zelda's main character named Link, but that Princess Zelda was even missing from one of the games in the series. His thread dealt mainly with the importance or lack of imporance of a character's name in a game as well as how certain games allowed players to change the names of their characters, but branched off to ask whether a single lead character in a game is important. While Pherione hates to spend hours trying to come up with character names, he felt that if the name is imporant to the story, he wouldn't let the player change it like one could in Final Fantasy games. He also felt that not every story out there had a lead character, so a game wouldn't need one either. Samven prefers that either a game has a fully created and named character or a total blank slate where you decide every aspect of the character. yamina-chan posted her beliefs on naming conventions for games, how silent protagonists or open ended MMO-styled games should have the player create a new name, and how story-based RPG such as Final Fantasy VII would have one already set at the start. Taylor's opinion mirrored Samven's about naming conventions. However, he shared that the MC character in Persona 3 had a supposed name, he'd still think of him as 'Jabbi Taylor' and had difficulty remembering his custom names he gave the characters in Final Fantasy VI as the characters aren't the blank slates as other games. And MetalRenard felt there was power within a name in that it gave a character an identity. Unless it was more of a sandbox game, he would prefer to play games where the character names were already defined, just like their history.
G.I. Toez is still looking for someone to make the Teddy sprite for his Zombified Stuffed Animal Shooter
, and would like to see a few creepy monsters here and there. He posted a pic with a style he liked and hopes to have actions such as walking, jumping, ducking, among others.
The first project using Game Maker 8 to appear in Save-Point is Shin Megami Tensei: Puella Magi
by Kimidori. Not only a Persona fangame but a Madoka game too, it is a combination of dungeon crawler and magical girl game. Mimidori doesn't have a story yet, but there are going to be some anime elements. As such, the player is granted a wish but at the cost of becoming the Puella Magi who is chosen to fight against witches and evil creatures that are responsible for causing chaos and death in the world.
And while praising Samven on his game, MiguHideki wondered when Deceit vs Justice
would be released. Samven replied that a demo should be available sometime this Summer. He still has some work to take care of regarding towns and NPCs, but hopes everyone wold enjoy the approximate thre hours worth of content.
Now becoming a visual novel, MetalRenard is still looking for people to take part in Rebirth's Retribution
expecting it to be fun to work on. The money is a little bonus of cours and thinks it could be interesting to make it a 'Save-Point Production". MiguHideki gave a cheer to MetalRenard about his music, and yamina-chan asked for something to work on so she can display a sample of her work. Thanking her for taking interest, MetalRenard wondered if she could do something with a short voiceover, a bit of music and a few images. She accepted the task, though she's curous as to how she will fare and MetalRenard sent her the material and his thanks.
After Taylor recommended the use of Audacity, Kain Nobel clarified what he has in his MP3s that aren't playing in RPGMaker XP
, talking about the 192 bitrate, information entered into each file, and various tags. He even noted how he used MediaPlayer to work on the pieces looping properly. He began to remaster his Original Soundtrack and the newly rendered pieces are now playing properly. He thanked Taylor for the suggestion of using Audacity. After that, MetalRenard mentioned he had a tutorial thread about problems encountered when making looping audio, and Kore mentioned that music with any Digital Rights Management may be the cause of the problem.
Earlier this week, NewHope was having trouble trying to Modify Trickster's Advanced Individual Battle Commands Script to use the Class ID rather than the Actor ID
when generating the battle options. It was his desire to have the system let characters of the same character class share the same commands, but had no success in modifying Trickster's script and posted it hoping others could point him in the right direction. However, his request was quickly solved after he figured out a solution without needing to edit the actual script.
And DuongCool is looking for Help using a Battle Result script with the Tankentai Battle system
. Normally, when the player wins a battle, the characters jump about and the battle window shows, but this does not happen when using Illustrationism's Battle Report script that was edited by Raziel. Instead, the battle report immediately displays before the actors can perform their victory display, and he would like to solve that particular issue. He posted a demo of the problem for anyone interested.
Upon entering our forum, azrith001 posted his work-in-progress, a tutorial on Generating Random Terrain
in your RPGMaker XP game. He wondered if he could make games like Terraria or Minecraft, and tinkered for a while until he successfuly generated a set of caves in a project as you could see in one of his screenshots. It his his hope that the thread may let him work alongside members on the development of methods to create Random Terrains, dungeon generation, structure generation and more, and may be able to create a starter kit by the end of the series. He wished the tutorial could work for RPGMaker VX, but the bitmap class in the system had limitations which prevented it.
A number of State and Element Effect scripts have recently entered our forum, and not wishing to be left out Kain Nobel decided to submit his own entry. Currently for RPGMaker XP, he crafted his States that Spread
system which can let players share a communicable status effect. In essense, one may still make a normal non-transmitted 'Venom' state like normal. However, game developers can now create a Diseased' status effect whereby one actor may become sick after fighting a rotten zombie and could inadvertantly transmit the disease to their fellow party members. He's unsure if his system works on either RPGMaker VX or VXAce, and is willing to hear if it is or is not compliant.
Back to add more RPGMaker VXAce scripts for use with his Victor Engine is Victor Sant who has just released his Element Dodge
system that may adjust the evasion rate, for good or bad, based on the action elements of a current action. With that, you could make certain battle actions harder to evade than others based on their elements.
But if dodging isn't your thing, you may wish to reflect an action back to the attacker. With Victor Sant's new Element Reflect
script for his Victor Engine, you now can.
Lastly, Victor Sant created the new Element States
system that lets you create status affects that can be applied or removed based on a successful 'hit' by certain elements. In this, you could create 'Freeze' status effect that can be nilled out by a fire element using spell, or create a machine enemy that becomes 'Confused' when hit by lightning.
Still trying to get his Background Music to continue after Battle
, DuongCool found that *****'s file didn't work, and thanked DerVVulfman for his submission though the demo wasn't what he was looking for. Taylor took a look and saw he encountered the same error that DuongCool was experiencing. MetalRenard was curious about what DuongCool wanted, but suggested an alternative using a different script by DerVVulfman whereby the battlemusic doesn't actually need to stop, but continues playing with volume lowered to '0', only to have it raised to normal volume when another battle starts. However, Taylor managed to get the initial script to work and posted a link, recommending he acquire the original .dll and script from that source wherby DuongCool very much appreciated the help.
KDC wondered if anyone knew of an Outfits Menu
script for RPGMaker XP which would let characters change their outfits like within the Ratchet and Clank series. Interested in the inquiry, KasperKalamity thought such a script already existed and Samven offered the solution of using Common Events that could change the actor's appearance whenever a piece of armor is equipped. KDC considered giving Samven's idea a shot, but KasperKalamity was worried about having to make characters for every possible combination. After that, DerVVulfman posted links to scripts which changes a character's appearance based on their armor, for both the map and even one for the default battlesystem screen.
Lastly, DuongCool had a Need for a Beastiary Script
made for RPGMaker XP, so DerVVulfman submitted links for two which DuongCool appreciated. One of the links was for a script by Trickster and the other being one by Momomo.
Last week, DuongCool started the topic asking why Naramura's site couldn't be accessed
, wondering what happened. After a few replies, he posted a url link to RMXPUnlimited's site saying the site has a number of Naramura's resources, but hopes someone could deliver the remaining ones not present. DerVVulfman commented not long after, that it was the same website that Woratana mentioned.
"I installed a skylight in my apartment. The people who live above me are furious!" - Steven Wright
Well, that's it for this week.
If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette. The Gazette accepts write-in announcements (which will be doublechecked). Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST.
Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."