The Weekly Gazette 07-22-2012
(July 16 to July 22, 2012)
Welcome dear readers to the latest issue of the Weekly Gazette! Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself
Announcements and Updates
If you were trying to get into Save-Point sometime around 10pm to midnight (Eastern Time) this past Wednesday, you would nave noted that we experienced some Server downtime]
that was totally unexpected. It wasn't even expected by our hosting service, but they found it was a storage issue that they resolved before midnight that night. Even if our hosting service couldn't resolve the problem, Kore remarked that he had regular and recent backups on standby.
Feedback and Suggestions
xnadvance wondered if the Scripts Database could be setup to Show the type of RPGMaker System
the scripts are mader, to have the scripts separated into their own sections such as a separate VX board or XP board, or find a way to hide all but the scripts the user is searching through. DerVVulfman made mention of a stickied thread in the Scripts Database that categorizes the scripts and has tags so the user can see if the script is for one platform or another, but mentioned that creating separate boards as some scripts may work with two or more game engines and can't be separated. Along with that, Olivia gave him the direct link to the forum's advanced search engine page which allowed him to look for posts based on various criteria, including the thread or script types.
Sounding off with a big Cowabunga this week was Jake, otherwise known as millarso
, as he surfed around after discovering RPGMaker. He's not a coder, but is willing to figure out all the system's capabilities and is exicted to do so. He's had ideas like a successor to Super Mario RPG and an Adventure Time fangame and thinks it could be a good outlet for his musical and literary talents.
Have you ever joined a forum and wondered What's on the mind
of your fellow members? Working on his RPG is clearly on Kain Nobel's mind, even though he bought a decent length book to break away for a time. However, he jetted through two hundred or so pages in two hours while his mind kept thinking of scenes for his game based on what he was reading. But even with that, Kain Nobel found time for his daughter who just turned four years of age. What would give Kain Nobel even more time to work on his game would be if he found a way not to sleep, and when his air conditioning bellied up, he found a way for a time. KasperKalamity sat outside and began watching people and noticing how the way some behave. Python Blue announced that he got accepted into a game mod company. He's hoping they move up to commercial indie games soon so they can start paying him for his time. And on the subject of jobs, KasperKalamity developed an interest in the beef industry. Also job related, DerVVulfman's workplace found out about a hacking attempt on the hosting service his boss pays for. The hack attempt failed and was logged, but the hosting service shut down the access as a safeguard so the issue could be fixed. Later on, Kain Nobel divulged information on his 'secret savings' plan whereby his niece has been finding loose change and has been giving it to him, only for everyone to start pitch in and for her to bug him for a little present. But later on, Kain Nobel also mentioned how he might not be the best at playing practical jokes as Uncle Kain spent some time and presented everyone Napkin TarTar. Setting up her video editing software was what yamina-chan wanted to do, but spend a lot of time shouting at her monitor instead. She's become frustrated as two of her three graphic packages don't wish to work properly and her third not even wishing to install. Meanwhile, Samven was trying to decide which was more awesome, turtles or pandas. Kain Nobel made the decision for Samven, and then pondered why man spent so much time on their advances and wasting so much on pursuits. The trappings of the modern world has been flooding his life and driving him insane making him think about escaping back to nature for a time. Meanwhile, Samven enjoying the fresh and mature material and well designed battlesystem used in 'The Last Story', an RPG penned by a Final Fantasy writer.
A shout rang out asking if Anyone here watched Adventure Time
. Being 22, millarso felt it might seem to be a strange topic to bring up. But with a lack of decent shows on Cartoon Network, he thinks that Adventure Time delivers on both characters, environment and story. With that, he's even thinking of making an Adventure Time fangame and wonders what people think about the show. Olivia's viewpoint on the show was the polar opposite as she vehemently hates it and thinks it was made for stoners. Coincidentally, Samven happens to know a stoner who just happens to be addicted to the show. But personally, Samven hadn't seen enough of the show to make his own judgement call. millarso says he isn't a stoner, but thinks it strikes a cord with him and sees it as a mix between Anime regarding character and plot and non-sensical American humor. And while MiguHideki says he primarily just watches Animes, he has online friends that watch the show. In the meantime, KasperKalamity is a self-proclaimed stoner who loves the show as it lends towards the make-believe attitude. That struck a chord with millarso who feels its the make believe creativity that appeals to him.
Forum Games and Nonsense
The new This or That Game
is still going strong as topic creator, Samven, and fellow members, MiguHideki,, Kristovski, MetalRenard, KasperKalamity, Pherione, DerVVulfman and xnadvance kept on posting away.
And MetalRenard announced the all new Epic Trans-forum Game Making Contest of Dooom
that is running this August. Meant to be a contest run jointly between multiple forums, currently Save-Point and RPG Detente, the goal is to get members of cooperating forums to get to know each other. Intended to be run in stages, MetalRenard intends to get as many participants as possible with the first stage being entries and the second being a two-week game creation stage whereby the end of the two weeks, you must submit the game.
As everyone in the forum is into game making, you may be wondering What's up with your fellow RPG Making members
. Right now, millarso is learning the finer points of Blender so he can use it to make 3D models which he can render and convert into RPGMaker VXAce charactersets. It's his hope to come up with a good way to make 3D sprites. Meanwhile, Samven is upset with a limitation built into RPGMaker VX. MetalRenard wondered what Samven meant by his description of it being a limited natural compression and Taylor wondered if it was about the compression of encrypted packages. Samven brought up how his demo was able to be compressed just fine, but his game was so big that the system that extracted the demo wouldn't work for some people, and he had to use a different method. Kain Nobel seems to be a man of two minds, one being the taskmaster and the other the hard-working grunt that must answer to the whip. Kain Nobel crafted a list of script requests and threatened his script coder to work on advanced timers, limited item carry scripts, and other things he may consider ridicuous, while Kain Nobel worked dilligently to whip up some screen transitions while begging his boss for time to get something to eat. DerVVulfman seemed to be pleased that he finally got his new copy of RPGMaker XP and VX and restarted his work at getting an ABS to function with MGC's HMode7. He started before, and now found success after getting his party members to show and react in the HMode7 maps.
Another picture entered our Maps and screenshots thread
as Charlie Fleed posted a new screencap from his Hartacon Tactics menu, one that made Kristovski announce he was looking forward to buying his game.
millarso was thrilled that we had a Game Idea Thread
, and wondered why there aren't many posts yet. His thoughts centered around a fangame of Super Mario RPG, but wanted to point out he would work to make his game faithful in content and quality. Right now he's focusing on both story and a hightened graphics system using Blender for 3D modeling and hopes to make it whimsically fun. Branching away from RPGs was KasperKalamity who thought about making a racing game that takes place around a nursing center where you race wheelchairs and scooters, something that caught millarso's attention. KasperKalamity later replied where he said the game would be similar to PokeMon stadium.
The first demo for Samven's game, Deceit x Justice
is finally out, and he would appreciate any feedback, thoughts and reports about his game. He experienced an immediate report that the game's extractor wouldn't work because of the game's immense size, so he used a different method to compress it for public release. However, he's curious if anyone knows of a way to use RPGMaker VX's compression/extraction system. In the meantime, he performed a bug fix related to some glitches that stand out and later retooled a boss so it would be more interesting.
And now a new project entitled Apotheosis 379
by DaVoice has been unveiled. A journey into supernatural horror, a religious order with the hopes of returning the dead to their loved ones found that their plans when awry and generations of mindless corpses now terrorize a small Nevada town. Now, a seminary student who intended to take vows must now face the apocalyptic wrath of the undead and rescue the innocent citizenry or else all hope is lost.
MiguHideki posted that he needed some help making a Cutscene
in a house within RPGMaker VXAce, and would like some advice how to make his cutscene not repeat if he re-enters that house. Pherione brought up how the use of the 'autorun' feature tends to make the problem quite common. He advised the use of the 'erase event' command, the use of a self-switch, or a story variable on the event that runs the cutscene event. MiguHideki wasn't sure how to do that, so Olivia presented him with a pair of screenshots so he can see step-by-step how to accomplish his task. Thankful, MiguHideki appreciated the help and said he'd post more if he doesn't understand anything again. It didn't take long as he had a couple more questions, one was how to set up a missing kid quest whereby the kid remains put after being found and how to generate a quest given by an NPC who gives a reward when it is done. Pherione gave a step-by-step set of instructions insofar as the missing boy, but said to a very patient MiguHiduki that he would get to the whole NPC quest system later.
The beginning of this month, Narzew had a Problem Depacking
material for his custom RPGMaker XP Packing system, He queried assistance and supplied some code. This week, Narzew solved the issue himself and posted the bit of code he needed to depack his RPGMaker material.
xnadvance put forth a request asking so certain tiles can change opacity
or become fully hidden if possible in RPGMaker VXAce. He prefers the notion that upper level tiles such as walls or tree tiles become semi-transparent if the player walks behind them so they can still be visible on the map, or to show a hidden pathway that was covered by a wall. Samven asked whethert RPGMaker VXAce's bush setting would suffice, but xnadvance replied back in the negative. xnadvance bumped the thread within 24 hours, and DerVVulfman responded by saying he recalled similar sounding systems posted for RPGMaker XP by both SephirothSpawn and MGC, but admits he's not an expert on the tilemap systems. However, he said he was trying to peak some interest and that he wouldn't mind seeing a system for all three RPGMaker platforms. xnadvance returned the reply mentioning that he found a script by yami which could hide or show an overlay with a simple switch.
Later, Argol228 said he discovered an error with MrMo Ultimate ABS
after creating a test map for his project. After trying to figure out the issue with his project's map, he tried porting his newly created map into DerVVulfman's demo and got the same problem. But after returning his game's starting position back to the original start, the demo worked fine. Argol228 posted that the error message directed him to look at line 503L in Game_Map. DerVVulfman looked at the error and his code and noted that he must have pointed to line 305 rather than 305L in the Game_Map class and believed Argol228's problem may be related to the terrain tag method. He examined his ABS's code and found that most of the calls for the terrain_tag method are a part of the ballistics system, which wouldn't bring up an error until something was fired upon. Instead, he wondered if anything could be wrong with how he may have set up the minimap script that came with the package. After reading that and taking a look at his project, Argol228 replied that the Minimap config was the very thing.
And responding to DuongCool's request to get help for the Tankentai SBS Battlesystem to work with a Battle Report
by Illustrationism, Newhope took a look at the systems and found an easy fix. He responded about where to change the delay for the Windows_Results class so it would take longer for it to pop up which garnered him some thanks by an appreciative DuongCool.
After that, Dakamos is looking for scripters willing to take a commission to get The Blizz ABS compatable with MGC's H-Mode7 system
, and is looking forward to any PMs so he can send the multiple scripts involved in this effort. He's willing to provide his skills and talents to whomever can assist him in this endeavor.
Are you ready for some action with your copy of RPGMaker VXAce? Look no further as this past Tuesday Victor Sant crafted a trio of new scripts for his VIctor Engine. His Action Counter
lets you set up methods to allow counter attacks to take place. To set up a trait that changes a battler's chance to evade for better or worse, the Action Dodge
script can do just that. And his Action Reflect
script can give battlers a chance to reflect skill or item attacks back to the attacker.
But wouldn't you know that Victor Sant returned the very next day with four more scripts? Indeed, he did. The Victor Engine had four more addons created as Victor Sant first released his Action Restriction
script that allows some actors to use items that other actors cannot. He also worked on his Action States
script that lets you change the status effect on battlers when hit by a specific action. You can set up how strong or weak an attack is with Victor Sant's new Action Strengthen
feature And the last script he made that day was the Victor Engine's Critical Hits Effects
script, so you can have better control over the critical hit rate.
Cloak of Laser Shadow put forth a request for a script where Skills grow stronger or weaker based on items in the player's inventory
. He used an example where a skill could gain in strength based on the total number of potions a player carried, or that a skill could be weaker based on a player's current grab bag. He saw a similar script, but not what he was looking for. An immediate response came by way of Charlie Fleed who said it could likely be edited to his needs and wondered who wrote the original script and what script it was. Cloak of Laser Shadow replied that it was Trickster's Bag of Skill Effects, but he refrains from using the SDK in general. Only because it doesn't work how he wished, he would have used i.
Cloak of Laser Shadow put forth four links into the thread where DuongCool wondered why No one can access Naramura's site
. He figured he had the material that DuongCool was looking for and made four zipped files containing various sized battlers.
Well, that's it for this week.
"I was married by a judge. I should have asked for a jury." - Groucho Marx (1890-1977)
If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette. The Gazette accepts write-in announcements (which will be doublechecked). Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST.
Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."