Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 DoubleX RMMV Popularized ATB Core
#11
Updates
v1.01a(GMT 0300 20-2-2016):
1. Lets users set whether actor atb bar will be shown on status window
2. Fixed inactive actor command window not being closed immediately
3. Fixed not refreshing the inputable actor upon confirming input bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#12
Updates
v1.01b(GMT 1400 31-5-2016):
1. Fixed the unmovable battlers having nonempty atb bug in start addon
2. Improved this plugin's effectiveness, efficiency and readibility
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#13
Updates
v1.01c(GMT 1000 5-6-2016):
1. Fixed not updating unmovable battlers' max atb and countdown states
2. Improved this plugin's effectiveness, efficiency and readibility
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#14
Updates
v1.01d(GMT 0800 19-6-2016):
1. Fixed maximum atb value being possible to be nonpositive bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#15
Updates
v1.01e(GMT 0500 15-7-2016):
1. Upgraded to support the latest version of PATB Order
2. Increased this plugin's effectiveness, efficiency and readibility
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#16
Updates
v1.01f(GMT 1400 12-8-2016):
1. Fixed empty atb_bar_text being converted to 0 bug
2. PATB notetags won't be loaded more than once per game execution
3. Increased this plugin's effectiveness, efficiency and simplicity
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#17
Updates
v1.02a(GMT 0600 20-8-2016):
1. Added max_linked_input_actors
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#18
Updates
v1.02b(GMT 0500 17-9-2016):
1. Fixed max_linked_input_actors not working when there are 3+ inputable actors at the same time with no one having Action Times +
2. Lets you set max_linked_input_actors as negative to disable it
P.S.: max_linked_input_actors won't work well with any inputable actor having Action Times+, which can only be fixed by rewriting the entire PATB system, so I don't think I'll go for that extra mile :)
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#19
Updates
v1.02c(GMT 0500 11-8-2017):
1. Fixed the 1st actor becoming inputable not performing the waiting pose bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#20
Updates
Added PATB Patch(Cinnamon)
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   DoubleX RMMV Popularized ATB Compatibility DoubleX 16 19,936 12-26-2022, 06:17 AM
Last Post: DoubleX
   DoubleX RMMV Confusion Edit DoubleX 3 6,601 09-09-2022, 11:12 AM
Last Post: DoubleX
   DoubleX RMMV Popularized ATB Clock DoubleX 2 5,528 03-25-2022, 01:04 PM
Last Post: DoubleX
   DoubleX RMMV Status Bars Compatibility DoubleX 0 1,463 02-06-2022, 07:56 AM
Last Post: DoubleX
   DoubleX RMMV Popularized ATB Bar DoubleX 3 7,565 05-19-2021, 06:10 AM
Last Post: DoubleX
   DoubleX RMMV Skill Hotkeys DoubleX 2 5,040 02-13-2021, 04:59 AM
Last Post: DoubleX
   DoubleX RMMZ Skill Item Cooldown DoubleX 4 4,956 02-07-2021, 04:11 PM
Last Post: DoubleX
   DoubleX RMMZ Skill Item Triggers DoubleX 3 4,512 12-26-2020, 04:00 PM
Last Post: DoubleX
   DoubleX RMMZ TPBS Configurations Edit DoubleX 3 4,638 12-25-2020, 12:30 PM
Last Post: DoubleX
   DoubleX RMMV Superlative ATB DoubleX 2 3,677 12-11-2020, 02:25 PM
Last Post: DoubleX



Users browsing this thread: