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 DoubleX RMMV Popularized ATB Cooldown
#1
DoubleX RMMV Popularized ATB Cooldown

Version: v1.01c

Introduction

* Lets users set skills/items causing user to cooldown after user

Prerequisites

DoubleX RMMV Popularized ATB Core
* Little Javascript coding proficiency to fully utilize this plugin

Script

* DoubleX RMMV Popularized ATB Cooldown

Video



FAQ

* None so far

Credits and Thanks

* None

Author's Notes

* None

Terms and Conditions

* You shall keep this plugin's Plugin Info part's contents intact
* You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
* None of the above applies to DoubleX or his aliases

Changelog

v1.01c(GMT 1400 15-6-2020):
1. Added battler manipulation plugin call empty_patb_cooldown()
v1.01b(GMT 1500 11-8-2016):
1. In sync with the latest DoubleX RMMV Popularized ATB Core version
v1.01a(GMT 0200 20-2-2016):
1. Lets users set the cooldown bar description text via notetags
2. Lets users trigger a common event upon battler cooldown finish
3. Fixed not refreshing the battler upon finishing cooldown bug
4. Fixed a compatibility issue with charge addon upon cooldown finish
v1.00a(GMT 1100 9-2-2016):
1. 1st completed version of this plugin finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.01a(GMT 0200 20-2-2016):
1. Lets users set the cooldown bar description text via notetags
2. Lets users trigger a common event upon battler cooldown finish
3. Fixed not refreshing the battler upon finishing cooldown bug
4. Fixed a compatibility issue with charge addon upon cooldown finish
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#3
Updates
v1.01b(GMT 1500 11-8-2016):
1. In sync with the latest DoubleX RMMV Popularized ATB Core version
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#4
Updates
v1.01c(GMT 1400 15-6-2020):
1. Added battler manipulation plugin call empty_patb_cooldown()
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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