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 Yesteryear
#31
I still find a slight taste of XAS there that partially breaks the illusion in my case, but yeah, people will say it looks good so far.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

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#32
(08-28-2017, 10:24 PM)kyonides Wrote: I still find a slight taste of XAS there that partially breaks the illusion in my case, but yeah, people will say it looks good so far.

I know exactly which part you mention and we both are working to fix it! Grinning 

we hope to have another updated official playable beta-demo out soon! (warning the term "soon" can mean anywhere from a few hours to 4 months...also how the heck can you read this?)
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new logo for Yesteryear created by Lunarberry!
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#33
hey everyone! just to let you all know Lunarberry and I have a MASSIVE update for Yesteryear coming out VERY SOON!
like before November soon!
also check out the progress log to see what were working on anytime as we update it frequently!
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new logo for Yesteryear created by Lunarberry!
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#34
(☆´∀`っ)っ【。:+:†+Тяiск оя Тяёат+†:+:゜】q(ゝε・★)~
HAPPY HALLOWEEN!

correction happy EARLY Halloween!

Yesteryear's next OFFICIAL Beta-Demo is being released NOW!
with a bit of Halloween spook added in for fun!
(can YOU find the hidden secrets?)

plus this demo includes a fun little spooky minigame!

https://www.mediafire.com/file/jk33b6yiy...loween.zip

Everyone on the YY team has pulled double duty to get this great demo out to everyone on Save Point!
so please! enjoy! have fun! and do tell us in this thread what you think about this new demo and any inquiries into the game!
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new logo for Yesteryear created by Lunarberry!
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#35
We also added some bonus materials, some windowskins and a music. Just for fun :p We had to cut back on certain features, such as animated busts, but found that effect actually has potential use in other ways. There's still content that haven't been added as they are still in the works (such as the new menu), but for now we'll be taking a little break from YY but we are still open for feedback, suggestions or questions :D We hope you enjoy the new update :)
P.S. you may see text files called profile codes etc... those aren't necessary for the game ^^;; you can delete those, we forgot to remove it. Those were just reference codes we were using for animated busts :p
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#36
hey everybody! we got some feedback about the new yesteryear update!
there were some unfortunate bugs that we missed while going through!

luckly a kind playtester for our demo told us whats going on and we should have a new update out in a week or two!

thank you for checking in on the development of Yesteryear!
and if anyone finds anymore bugs PLEASE do let us know so we can fix it!
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new logo for Yesteryear created by Lunarberry!
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#37
a massive thanks to MetalRenard for the BEAUTIFUL music! both tracks will be put into Yesteryear and should be heard within the next update of the game!
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new logo for Yesteryear created by Lunarberry!
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#38
MASSIVE UPDATE!

er...kinda? Happy with a sweat

because you see! Lunarberry and I have been thinking things over and we've found that right now the best way to take the next step forward is actually taking a few steps back! Very happy + Tongue sticking out

we're "Soft Resetting" Yesteryear

whats a soft reset? Confused GOOD QUESTION! Laughing + Tongue sticking out

to us a soft reset is taking the art that we know were using and essentially jumping ship from our old file and recreating Yesteryear! we're keeping the story and the art! but redoing all events to streamline better!

we're firstly focusing on mechanics!
the animated chat system
the battle system
the shop system
the DDR system

we're taking these wonderful elements and refining them!
putting together a better game utilizing these mechanics fully!

(plus my old eventing was trash and we're both tired of fixing my old higglety pigglty eventing bugs)


so the next true playable update may take quite awhile to be released but we assure it will be a MUCH better experience for all! and we'll keep you all updated throughout our game making journey! promise!

thanks for taking the time to check in on the development of Yesteryear! and have a great day!
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new logo for Yesteryear created by Lunarberry!
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#39
That soft resetting bit kind of reminded me on my project, Memorie, where I did a soft reset to make the storyline better, as well as remove unnecessary events, variables, etc.
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#40
(12-01-2017, 08:43 AM)KDC Wrote: That soft resetting bit kind of reminded me on my project, Memorie, where I did a soft reset to make the storyline better, as well as remove unnecessary events, variables, etc.

Exactly! I’m so glad you understand!
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new logo for Yesteryear created by Lunarberry!
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