Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Equipment on Actors
#1
Hello!
I am doing a minigame that you have to manage and train a lot of different party members. Everything was going well until I saw that when an actor is removed from the party all the equipped armors and weapon in that actor are removed from him and go back to your inventory. Is there a way to prevent this from happening?

I tried looking for an option to change the starting equipment, but so far i haven't found anything. Does anyone have an idea of what to do?
Reply }
#2
That's not the default behavior for equipment management so that depends completely on the equipment script you have implemented on your game, Keeroh.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#3
When you bring an actor back, are you using the Change Party Member Event command, do you have the 'Initialize' option checked or turned on? It is a 'reset' command. When it is turned on, you reset the actor. Turn it off, and the actor joins/rejoins the party exactly how he left.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#4
Oh, I see! I didn't even knew that this option existed xD
I tried unchecking the initialize option and now it's working just fine, thanks for the helpĀ  Blushing + Cheery
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Battle: force specific actors move to go first Eshkova 2 4,860 03-16-2020, 10:00 AM
Last Post: Eshkova
  Customizable (Enhanced) Equipment by Charlie Fleed, Version 1.0 Villain 7 9,321 05-22-2010, 03:42 PM
Last Post: Jaberwocky



Users browsing this thread: