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Hi,
I Had to re-do the whole script because the place where it was hosted went down and id deleted it from my pc.Many people wanted the new version to have etheir it starting up before the title or as a button on the title.Unfortuantly after about an hour of fiddling with it i couldnt do it. But enough with that crap lets get on.
This update is quite small but makes it a bit better.
The Script
Code:
#===================================================
# ■ Credit Script 1.1
#===================================================
# Author: Acoole
#Date: 24/10/06
#Version 1.1
#Thank you: Dubealex for the tutorial
#Started from the beging again and got it so it starts up
#at the start of the game now[cant] with SDK.I Had to re-write because i had lost
#the script because my website went down.
#What for?
#Bored of text based credits?want your credits to look good!. This is the script for you
#===================================================
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state("Credit Script 1.1") == true
class Scene_Credits_menu1
def initialize(menu_index = 0)
@menu_index = menu_index
end
case @window_a2.index
when 0
@window_a3.update("Acoole") #Type who owns it in the inverted commas - s1
when 1
@window_a3.update("Acoole") #Type who scripted it in the inverted commas -s2
when 2
@window_a3.update("Acoole") #Type who designed[Graphics,interface] it in the inverted commass - s3
when 3
@window_a3.update("Acoole") #Type who wrote/made the music it in the inverted commass - s4
when 4
@window_a3.update("Exit the credits and return to the menu") #Exit[Do what you want it to say here] - s5
end
if Input.trigger?(Input::C)
case @window_a2.index
when 0
owner
when 1
scripter
when 2
designer
when 3
music
when 4
close
end
end
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
$game_map.autoplay
end
end
#--------------------------------------------------------------------------------------------------------
def owner
@window_a1.update(true)
end
def scripter
@window_a1.update(true)
end
def designer
@window_a1.update(true)
end
def music
@window_a1.update(true)
end
def close
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
$game_map.autoplay
end
#--------------------------------------------------------------------------------------------------------
end
def update(help_text)
self.contents.clear
self.contents.draw_text(0, 0, 440, 32, help_text)
end
#------------------------------------------------------------------------------
# * End SDK Enable Test
#------------------------------------------------------------------------------
end
end
Requires: RMXP SDK 1.5
It now is SDK Compataible. I Will make a demo when i release the next one.